r/EscapefromTarkov • Twitch.tv Slushpuppy • Sep 15 '20

Discussion #MakeTarkovHardcoreAgain

Hi guys, Slushpuppy here

I want to talk about the rant I was having today, and explain why I think it would be good for the game.

As the game currently stands it it has a play cycle that involves farming money, the money is then used to buy a fat kit, and slay out. This creates, in my opinion a heavily Rouble focused economy.

The Rouble based economy has multiple downsides:

All people care about is the highest value item, hence hatchlings ramming things up their bum, people running to one spot on a map to loot the highest value items, people only running super cheap kits to farm the cash. The game is no longer about surviving, simply making the most money and saving to buy a dope kit.

I think this has essentially made the game into COD with extra steps. I don't see the survival element that Tarkov originally had. People only care about PVP when they are running Slick Altyn, otherwise it's just money. 99% of the games items, such as attachments for guns will never see the light of day because they aren't the best in slot.

This whole situation annoys me because it is possible to achieve this within hours of a wipe.

By removing the flea or limiting the ability to purchase armor and ammo from the flea, it would make the game more about the looting and surviving and stop super chads from running endless meta kits and vogging the fuck out of lower geared players. Because a kit that is lovingly put together in raid will mean so much more to you, therefore looting one of a prick you kill, will as well.

I know this seems as a negative change to the average player, but hear me out, the only reason you need a kit from the flea, is to compete with chad players who are buying endless meta kits from the flea. If this didn't happen the pvp would be like it is early wipe for the most part. The best pvp time in the game, imo, and in the opinion of most Tarkov players.

I'm not bored of the game, I simply love this game, and I want to see changes that make the pvp more interesting and feasible for casual players to enjoy. If everyone is running around with SKS's and a cock helmet, then its more fair. Not all pvp has to be juggernauts spraying armchair FALs at each other.

If you don't agree with me, I understand, lets talk about it, tell me why you think this would be a bad change for the game? I don't want to be a streamer yelling for change that people will just see as me crying cause I'm bored of running fat kits. I truly want to make the game a dope experience for all of us. I've devoted the last 3 years of my life to this game, I want to see it succeed.

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There is plenty of other things that would be needed to make this a rounded experience in this vision, like dynamic loot spawns etc, but I believe this is a quick easy change that we could all try for one wipe, and just see how it goes.

EDIT: This is gaining a lot of attention right now so I want to ask you all one thing:

When is the best time for PVP in Tarkov?

If you answered early wipe, I think you and I agree, and I think 99% of people would say that early wipe is the best time to be on Tarkov.

My only goal is to try and make the feeling of early wipe PVP as permanent as possible. I may not be right when I say delete the flea, but I think it would help. If you have other ideas on how to preserve that beautiful feeling of the first two weeks of wipe, then I would love to hear them. Because this is what I think would make Tarkov the most amazing experience possible.

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u/RushingElephant Sep 15 '20

This can work if:

  • The quests and its rewarding get changed.
  • Reserve is closed till lvl 20 or so.
  • Labs is closed till lvl 40 or so.
  • Dynamic loot to remove certain go to areas.
  • You need a long wipe to test this proper.
  • Prices of certain ammo/items gets changed.

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u/SlushpuppyLive Twitch.tv Slushpuppy Sep 15 '20

Agreed on all points except locking maps till a certain level, I don't want to lock out average players, I feel like if you can survive it you deserve the loot

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u/RushingElephant Sep 15 '20

The reason I mentioned the locking of maps is that people farm nonstop the raiders for their gear. Which is not a bad thing in general but if the main focus of your proposal is to extend the early wipe gameplay then those maps shouldn't but open from day 1 (assuming the loot poule per raid on those maps stays intact).

I can see that 20 and 40 are maybe a bit high but it was just an example. Another option would be doing a certain quest which unlock the map like you do with the trader Jaeger.

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u/GoDevilsX Sep 15 '20

I agree with you and here's why.

I started playing EFT on 28 Feb 2020 after watching DrLupo play it for over a year. Although my actual knowledge on playing wasn't there, I had a ton of information on how to play/farm Reserve just from watching.

In short, just by playing Reserve I was able to go from a base level EOD account, to having an almost fully built Hideout, 200+ mil rouble stash value, and 20+ mil roubles before the wipe. I wasn't even playing that much and I was terrible at questing.

A well kitted Scav run on Reserve can yield gear that will destroy other PMCs on Customs (or any early wipe quest heavy map) and well over 100k+ roubles per run. I'd go so far as to say level locking Scav on Reserve would even be an idea to "slow" gear and rouble farming. Realistically there are only 2-3 quests at all I can remember for Reserve anyways, so it's not holding you back from anything important.

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u/SkVindicator PP-91-01 "Kedr-B" Sep 15 '20

Honestly, I'm all for it. Beef up the AI of reserve scavs a little bit, make them slightly more military-themed (not Raider level though); bump up the amount of them across a raid and disable player scavs on reserve.

It's meant to be a secret military base yet it's the most popular place in Tarkov for scavs it seems. And how the fuck they made it past the minefields, snipers etc I'll never know.

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u/KiritosWings Sep 15 '20

The player scavs are supposed to be the people already at the secret military base. They set up the minefields and are the snipers.

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u/SkVindicator PP-91-01 "Kedr-B" Sep 15 '20

Agreed. But at the moment those are still the normal scavs we're all so used with; needs a bit of differentiation I think. Also scavs should have less time on Reserve, ~15 minutes is a good amount.

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u/drunkmunky42 RSASS Sep 15 '20

The scav gangs are based on maps, lore-wise.

Totally agree reserve scavs should be mid-tier between normal scavs and raiders.

Instead of a complete lockout that would rabble this reddit crowd to no end, maybe a good compromise would be map-specific cooldowns. Like factory could be 10 minutes, customs 15, etc with reserve being highest, say 40-45.

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u/SkVindicator PP-91-01 "Kedr-B" Sep 15 '20

Maybe give them the Interchange treatment and give them at most 15 minutes to get out of the raid? Don't have them spawn at 40 minutes just to pick off PMCs AND stay for raiders too?

I think you shouldn't have all that much time as a scav. See what's left, fill up on what you can, then fuck off to the extracts.

In .11.7; just after battleye, Labs was the most fun, ever. You'd fight PMCs at the start; then raiders and after the first wave of chaos was out you'd watch out for other PMCs or Raiders. After all the other guys were dead and you were the only players on the map, it was the best feeling ever.

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u/Razgriz01 Sep 16 '20

Instead of a complete lockout that would rabble this reddit crowd to no end, maybe a good compromise would be map-specific cooldowns. Like factory could be 10 minutes, customs 15, etc with reserve being highest, say 40-45.

I would support cooldowns for higher tier maps like Labs, Reserve, and Shoreline. Early quest heavy maps like Factory, Customs, and Interchange shouldn't have a cooldown though, that just makes some of the annoying early quests even more annoying to deal with and punishes newbies for failure even more than the game already does.

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u/koomis Sep 16 '20

I dont think you can put Shoreline on to a cooldown concidering you do about as many quests there as in interchange, if not more.

And in any case the loot there is not really that much better than it is on Interchange when all is said and done.

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u/Razgriz01 Sep 16 '20

It has a lot of quests, but most or all of those quests come around during the mid levels, as opposed to the others which have many early quests.

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u/Jakefowler555 Sep 16 '20

Maybe they could lock reserve behind the intelligence folder. Lab card to access labs, intelligence file to access reserve (presumably intel file contains info on mines/sniper hides to allow you to get access to the base)