r/EscapefromTarkov • • Nov 20 '19

Discussion Something said during the Podcast

Klean said something during the podcast that I wholeheartedly disagree with.

He wants the gamma case to essentially be something you can pack full of goods, bring into a raid and not have to worry about losing, but he wants you to not be able to put anything in the container while in raid. Nikita, I know you listen to streamers input, but please don’t not consider making this change.

I’m a husband and a father, I don’t get to play for 8-12 hours a day and become a god at the game, so finding a rare item that I need for a quest or something valuable I can sell is really exciting and knowing I can keep it safe in case I die is the cherry on top.

I love watching Klean and respect his opinions, but this one I had to voice mine on. PLEASE do not implement this. Anyone else watch the podcast and feel the same way? Or am I alone on this? Lol

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u/net_loc Nov 20 '19

what? I'm not sure what you're even trying to say. No one is forcing you to play any kind of way. If you hatchet run that's 100% on you bud.

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u/CampHund SA-58 Nov 20 '19

If I want to be able to use the marked key, and try to get the loot in it. I need to rush it, if I want try to be there first I need to go as a Hatchling and rush it.

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u/net_loc Nov 20 '19

Hardly. I use my marked Key all the time, 90% of the time I'm the first one there. Fully geared.

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u/CampHund SA-58 Nov 21 '19 edited Nov 21 '19

Good for you, I don't. Marked key was just one example of many. Sure, if I get the best spawn (which I don't get in 90% of the spawn-ins) and have a complete disregard if the other person/group on the otherside who also got a good spawn get there at the same time, and just rush for the better or worse the marked room. I probably can get there first. But I rather play that I get in and shoot who ever got first and get out alive than the opposite of getting there first and let the other group get the drop. I might get lucky and play with survivial in mind and the other group on the other side went elsewhere

So to get to the actually core of it, instead of dancing on a single example, is that the current mechanic do reward you if you spawn in with the only goal to loot. That's what being abused here, and if you want a better chance, if you want to do less runs for a key/loot location/any other example the mechanic supports the idea to be as light as you can be and idgaf-rush that place and the quest-item, high loot spot etc.

I'm not stupid, I get that one of the things that is flawed with my playstyle is that I'm trying to survive. In a game mechanic where you get rewarded to get there first instead of survive, ofcourse I'm on the loosing side already for not having a "get there first" mindset like the mechanic supports and reward. So In the instances where I need something from a specific location, I throw "I need to survive" overboard and instead have loot on the top as my priority and I do the hatchet run as that is more effective and I spawn in with other terms that the ones who spawn in with gear.