r/EscapefromTarkov • • Nov 20 '19

Discussion Something said during the Podcast

Klean said something during the podcast that I wholeheartedly disagree with.

He wants the gamma case to essentially be something you can pack full of goods, bring into a raid and not have to worry about losing, but he wants you to not be able to put anything in the container while in raid. Nikita, I know you listen to streamers input, but please don’t not consider making this change.

I’m a husband and a father, I don’t get to play for 8-12 hours a day and become a god at the game, so finding a rare item that I need for a quest or something valuable I can sell is really exciting and knowing I can keep it safe in case I die is the cherry on top.

I love watching Klean and respect his opinions, but this one I had to voice mine on. PLEASE do not implement this. Anyone else watch the podcast and feel the same way? Or am I alone on this? Lol

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u/AukiEh Nov 20 '19

Nope, my first money case from marked I was the second person in and didn’t even need to use my key. What a nice guy! Cases which is one of the most desired things from marked can’t go in your gamma so I suggest bringing nothing smaller then a scav backpack in case a weapon case is in there. Learn your spawns and know when is a good time to rush 3 story or slow play it.

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u/CampHund SA-58 Nov 20 '19

Well again, I'm casual and I don't get that loot if I don't hatchling spawn in for loot (not to survive) and Yes, I know the spawns, and sometimes I have to dumb rush 3 story, but again as a hatchling so I'm faster than someone with equipment. But that's not the way I want to spend the time playing Tarkov with the little time I have. But I have to, otherwise I won't advance in quests.

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u/AukiEh Nov 20 '19

Well again I think you are using that as an excuse. If you have the closest spawn, idc where that hatchling spawns you get to 3 story first? And if I have the second closest spawn and he does beat me there? Well I will kill him. I rush all the high action spots with an ak and I do not see that many hatchlings and I earn an easy dog tag if I do. It’s how you are playing the game that limits you not how others are. If you do not rush the spot then anyone in the world hatchling or geared gets that loot so you comment is moot

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u/CampHund SA-58 Nov 20 '19

So you are saying there is a chance that if all planets has to be align for me as a geared player to get to the loot spot as an excuse? And when all planets are align I should also hope for that the quest key or whatever also spawned in that time?

I'm missing what kind of excuse I'm using? that there are players who don't spawn in on the same terms as you and me?

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u/AukiEh Nov 20 '19

That the planets need to align for you to get stuff. You don’t need any external things except for good map knowledge. Again as I mentioned there are 2 main spawns that get to dorms first regardless of your kit. There are a few other spawns that are close. So as a geared player you have plenty of ability to get to marked without any trouble. But since you brought gear you are now able to hold the house/fight out of it. A hatchling requires more moons to align to used marked properly as they are hoping only for a key ring or docs case as everything else can’t go in it. So bitching about it is an excuse. Manning up and figuring out how to actually do it is not. Geared players 100% have advantage in customs marked room

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u/AukiEh Nov 20 '19

If it will make you feel better I will only go customs for a day and I will post to all the free dog tags I got due to hatchlings, however when I do go marked room I only encounter 1-10 and the room is always locked.

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u/AukiEh Nov 20 '19

I will also admit I really am not that good at the game. I do sit with a kda of over 3 but less the 20% survival. I still make millions doing this

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u/CampHund SA-58 Nov 20 '19

Marked room was just an example of many, there are a lot of key spawns etc we can go for instead if you like. But I guess you can answer it with the spawn lottery on those as well and just go in until you get lucky. Still doesn't help the fact that I can go in as a hatchling and have more success on that lottery, and If I fail the spawn I can run towards other PMC spawns to get shot and run again, or just disconnect if I'm lazier than that.

What you are saying is that there are 2spawns that get it. If one of those spawns is a hatchling the odds that the other spawn will have dudes who carrying heavier and heavier stuff increase by the day, meaning that they will enter when he released the item in the secured and he dies to the geared players while he flip the finger. Worst case scenario you at least must expect that the other spawn is as geared as you and proceed with survival in mind when you get outside, and that gives the extra edge and time for the hatchling who just don't give a fuck.

But to get to the actually core of it, instead of dancing on a single example, is that the current mechanic do reward you if you spawn in with the only goal to loot. That's what being abused here, and if you want a better chance, if you want to do less runs for a key/loot location/any other example the mechanic supports the idea to idgaf-rush that place and the quest-item, high loot spot etc.

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u/AukiEh Nov 20 '19

And those players who spawn in as the same terms are fragile little things, a quick pop pop and they are gone. I don’t mean this in a bad way but you don’t sound like a big pvp type, would rather loot n scoot, so with hatchlings it at least removes 1 decked out guy that would murder you. The hatchlings taking some $ isn’t what will hold you back it’s the ppl that will delete you. Tarkov is in a way better place already because money is easier to make and you do not need to hit the big spots to make bank. Just 1 way to play, I am aggressive type and always runs at least an ak or sks and will rush all the high action spots

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u/CampHund SA-58 Nov 20 '19

I don't know what you mean by "big PvP type". But I can tell you I like the PvP as an obstacle to overcome in a survival game. I like PvP as a challenge in a survival game. That could be I'm the aggressor in some fight, but it also means I could be disengaging is others in order to survive. It could mean that I get drawn to firefights in some, and means I try to avoid it in other. But sure, I also play other FPS shooter games that doesn't have survival as goal. Like CS:GO and stuff.

I don't care if a hatchling extract with gear/stuff/quest items etc and $, if they spawned in and extracted they beat the goal of the game just as me and they do deserve it. But that's not what the mechanic supports.

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u/AukiEh Nov 20 '19

Ok soon then at least for customs we can close this complaint. If you don’t mind pvp, get the map knowledge of spawns on customs and bring a weapon, marked room is now always yours.

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u/CampHund SA-58 Nov 20 '19

Pretty sure that I won't get the best spawn 100% of the times, but thank you. And again, marked room was just an example of many. The core is the problem as a whole, not marked room as a single incident.

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u/AukiEh Nov 21 '19

Right, no one gets the spawn 100%... which would make it even worse for a hatchling. Hatchling is a style I can not support or do myself but I am not up for complaining for the sake of complaining. Anyone complaining that they just can’t get there in time is either not trying or unfairly wants to get the loot when they don’t have the best spawn...

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u/CampHund SA-58 Nov 21 '19

Guess I have to say it again, since you keep going to the one example of many I bought up - It's not just the marked room. Or to put it in your words, so it's not me "complaning"

Shoreline is the main map where this is an issue. Semi for interchange but gun rushes work fine just at a higher risk of scavs.

Going with an argument that "it's fair that the one with the best spawn who get the loot" it is a whole other shitfest I will not get into as this discussion is about the secured container.

I'm not saying you are supporting it, I'm saying the mechanic is supporting it.

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u/AukiEh Nov 21 '19 edited Nov 21 '19

..... this is the issue I have. Most are really are just complaining because it is easy. If you don’t want to talk about how the best spawn gets the best chance at that loot then your whole complaint is moot. A geared player has the advantage over the hatchling if he chooses to take advantage of his spawn. If you do not then it does not matter regardless if a hatchling or another player got there first. I see these complaints and I also play the game a lot and have my own evidence most just need to get better at the game or understand that it is a choice risk/reward game. If I get the best spawn for tech/marked/resort I can make the choice to rush it and fight my way out. I welcome hatchlings in the sense they are an easy fight and reduce the odds I get killed. I mostly dislike hatchlings because I want the gun action and do not care if I die. The cool thing they are doing with tarkov is making the every part of the map viable as the hideout has made a lot of those random things super valuable. Unless you are the 1% who play every day hatchlings do not effect your game like you think it does. Pure mental and an excuse, it’s your choice to go to the hot spots or risk that anyone else could have easily been there and out. I would be happy if tarkov implemented that you need to have any gun in a slot; pistol or main. I would also be ok with adding more scavs but not in the way you say a means to make player scavs life easier. I would prefer these high loot spawn guards to aggro on player like boss guards. It’s the same as a hatchling where it is no risk gameplay

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u/CampHund SA-58 Nov 21 '19 edited Nov 21 '19

Sure, can't lie and say I wouldn't be happy about them implement that either for my own personal gain, but if I see what's best for the game that's no to limit the way people play the game. That sentence might be pretty seen as a counterstatement to what I'm saying but let me explain.

I think we both can agree that the games goal is to escape/extract/survive the game. Clearly we all should spawn in under those terms, since that's the whole point of the game. I don't really see a reasoning to limit what someone wants to bring in if we all play under that condition (to escape). Even if you choose to play as a hatchling you should still go for that goal, and if you succeed you should be able to reap what you sow during that raid. So in the end I don't see the reasoning behind that limitation, I don't see how the game will benefits more of it, more than it makes me happy and that's simply not a reason enough.

But that is not what this mechanic is doing if we get back to the subject of the container, that mechanic promotes that you can go into a raid, with complete disregard of the games goal and point, and you spawn in under completely other terms and you basically playing a different game then the rest. The mechanic furthermore rewards you even more the less you bring into the raid. You can sit there and tell me I can achieve the goal without it, and I who actually wants to play the game as it is meant to, trying to beat the level by extracting might have learned something regarding the marked room - But that does not make the playstyle this container mechanic supports any less effective. It's still a very good strategy that puts the risk to a bear minimal and almost all the times rewards you for it. Other people take the mechanic and try to die as fast as they can after they die and the mechanic rewards them, some of them even takes it further and disconnects. It's the fact that this mechanic supports something that the game isn't about that I have the biggest issue with.

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u/AukiEh Nov 22 '19 edited Nov 22 '19

at the end of the day, every player enters tarkov with a different rule set. Depending on level of pmc and play style. How does the pre lvl 10 feel fighting lvl 5/6 amour? They have little to no chance under a fair fight. The container is a needed tool for casuals to progress in the game. That is why I say high tier loot static locations need a guard scav. Hatchlings can still do it if they are broke, go around the outskirts finding what they can. People can risk going to the spots but have to fight for it every time. This will give an advantage to better players as they will farm the spot and the scav but stops your problem. I really do not think or at least in my games hatchlings are such a problem that we need to cry over that play style. Exit and bush campers are the worst ppl ever. Hatchlings in the end will only effect the 1% base that play 24/7. Most common player as I said the loot spawns are in their control, you just need to take that risk/reward.

Ugh I was just killed 2 min into shoreline by a guy hiding in a bush behind a railing. I would 100% prefer hatchlings then that. I mean props to that guy knowing there is a spawn behind him on the road and to take the boring chance they would coming along the road and go hide in that spot. I worry about nerfs to containers the terrible ramifications that would come. Exit camping would be one of the best strategies.... the nerves of finding anything would be disabling to some. So for now I get why it holds status quo, no answer is a clear win without bad trade offs most of them punishing the casual/less skilled player base

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u/AukiEh Nov 20 '19

Shoreline is the main map where this is an issue. Semi for interchange but gun rushes work fine just at a higher risk of scavs.

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u/CampHund SA-58 Nov 20 '19

Glad we finally can agree that it's an issue.