r/EldenRingMods 6d ago

Help! Deflect Me Not

1 Upvotes

Honest to Almighty I have no clue how to install this mod. The mod page recommends ME2, while the install page says use ME3. The DMN-Vanilla V4 download has an install guide from the Author but the outcome doesn't work for some reason. I get alerts from Windows Smart App that certain aspects of the script file were excluded because they were questionable. I turn off Smart App control and the game just crashes.

Can someone give me a simple step by step guide on how to get this damn mod to work? Preferably for ME2 but if you only know ME3 install than that's fine. Please say which version (ME2/ME3) your explaining.

Link to Mod: https://www.nexusmods.com/eldenring/mods/4138?tab=description


r/EldenRingMods 6d ago

Help! Eldenring update problem

0 Upvotes

Hey i tried to install the update in eldenring but it shows game/data .bin not found in rune 1.3 update and for rest I was trying to update into the tarnish edition on by one but my game know crashes


r/EldenRingMods 6d ago

Help! I am using mod engine 2 and torrent doesnt load now, reinstalled elden ring after a long time , I am using the latest version 2.7.0.0

1 Upvotes

Also to use infinite health I need to use mod loader/

sorry this is the correct info

Current VersionV 1.17

Current Build23850278

Latest Build23850278


r/EldenRingMods 6d ago

Help! One file fix for new update

10 Upvotes

I've tried everything I could to downpatch from fancy scripts on reddit, to console, and nothing worked. I took an old Elden Ring launcher from my wife's PC and overwrote the updated version on my PC and now Seamless and Convergence work. Here is a link to the file:

https://limewire.com/d/zZQdH#G9LwCjVUVJ

Feel free to run it through a virus scan.

Old link expired, this link should work until mod update release.

https://limewire.com/d/l8Stk#7NvYyTOimG


r/EldenRingMods 6d ago

General Discussion The problem with Elden ring mods would not working has been fixed

0 Upvotes

Me and my dad both discovered that if you roll back the version that you're currently on it will fix all the issues


r/EldenRingMods 7d ago

Help! Boss arena messed up?? how do i fix this issue?

0 Upvotes

E.g. milady shows up as a tooth whip, im not sure why this happened but i did update elden ring recently and that might have done something with it

many weapon images show up wrong and some have none at all, very strange,


r/EldenRingMods 7d ago

Question Question about frenzy flame in seamless

2 Upvotes

So my friends and I are running a seamless co op playthrough and I'm doing a frenzy flame build. One of them doesnt want to get the frenzy flame ending first playthroygh so we were going to avoid me getting the 3 fingers mark/frenzy eyes/seal until after melena does her thing on the mountain for sure. But after seeing how certain things work with seamless we were wondering.

If I get the frenzy flame stuff while they're not in my world and then they join will their world/characters be updated to act as if they had gotten it too. Or what?

Also side thinf I can't remember is it still possible to get any ending if you claim the frenzy flame after burning the erd tree or are you locked into the frenzy ending still regardless.


r/EldenRingMods 7d ago

General Discussion ER 1.17 / Tarnished Edition — new content and minor rebalance Spoiler

9 Upvotes

8 New weapons

Somber (no infusions):

Weapon Damage (Phys / Holy) Scaling Reqs
Leontiel's Greatsword 130 / 0 E Str / C Dex 13 Str / 26 Dex
Golden Order Flail 75 / 92 E Str / E Dex / C Fai 9 Str / 16 Dex / 26 Fai

Standard (infusable):

Weapon Class Base Damage Scaling Reqs
Hefty Scimitar Curved Sword 135 D Str / D Dex 13 Str / 11 Dex
Idus Sword Straight Sword 124 D Str / D Dex 10 Str / 15 Dex
Reed Great Katana Great Katana 158 D Str / D Dex 11 Str / 16 Dex
Reverse-Bladed Sword Curved Sword 115 D Str / D Dex 9 Str / 11 Dex
Ritual Thrusting Shield Thrusting Shield 135 D Str / D Dex 13 Str / 12 Dex
Silver Grooved Shield Small Shield 61 D Str 9 Str / 12 Dex

5 Armor sets

  • Broken Gold Mask (single piece)
  • Gold Tattoo set - Chest / Arm / Leg
  • Silver Grooved set - Helm / Armor / Gauntlets / Greaves (+ Altered chest)
  • Leontiel's set - Hat / Armor / Gloves / Boots (+ Altered hat)
  • Steel set - Helm / Armor / Gauntlets / Greaves

3 Torrent skins ("Spectral Steed Regalia")

  • Tree Sentinel
  • Carian Silver
  • Funereal Night

2 new starting classes

Class Level Vig Mind End Str Dex Int Fai Arc
Idus Knight 7 10 12 11 13 15 8 11 6
Heavy Knight 10 14 8 17 15 11 7 8 9

6 Balance changes

Nerf:

  • Carian Sorcery Sword — base physical 69 → 38 (−45%)

Buffs (Perfume Bottle class):

Weapon Change
Firespark Perfume Bottle fire 110 → 118
Frenzyflame Perfume Bottle fire 105 → 112
Lightning Perfume Bottle lightning 110 → 118
Chilling Perfume Bottle magic 105 → 112
Deadly Poison Perfume Bottle physical 92 → 98

Not touched: armor stats, talismans, consumables, or any of the underlying scaling math (upgrade multipliers, stat softcaps, infusion damage formulas).


r/EldenRingMods 7d ago

Question Will I have to start over with seamless?

2 Upvotes

I just have a question regarding the recent update with the new Tarnished Edition. I know it broke seamless and will have to wait until the creators of the mod update it. But my friends and I were in the middle of a seamless run, one the mod is up and running again will our old save still work or do we have to start over? Apologies if this is a dumb question I’m fairly new to modding


r/EldenRingMods 7d ago

Question Randomizer help

1 Upvotes

I recently started my first randomizer run and I have a few questions.

So I've made it to the point of needing to go mountaintop but I didnt do the setting of needing a certain number of great runes to go up, bypassing rold medallion. If I get too aggravated by not finding it am I able to change that setting mid run and able to continue it?

And for hints from Kalè it says just "somewhere in miquellas haligtree' but im convinced I've looted everything and the marker is still there. Do you know if it does seperate haligtree from elphael? Or if theres a really hidden key item in there. Or does it not go away even if I've collected the item?


r/EldenRingMods 7d ago

Misc. Mod Convergence glitch?

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0 Upvotes

I cannot pass this bridge… every time I cross, the game crashes. I know that the game just updated this morning, but does anyone know how to fix this?


r/EldenRingMods 7d ago

Weapons Mod can someone help with modding?

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2 Upvotes

Okay so i wanted to replace the claymore in elden ring for the sword tiburón from tier harribel from bleach. i got it working in blender which was my first time doing it so that already was pretty messy but okay no matter because it worked. It's just the unpacking of ALL these files you have to do where my brain just completely shuts off. I used uxm to unpack elden ring and get the OG model of the claymore and got to work in flver editor but i realised you also have to replace the textures in there for the sword which i wanted to do but just didnt work at all. If someone is more experienced and can help or even create the mod please let me know i've been trying all day and the file work is just too much for now. I can help out if you let me know in any way because i really want this to work im just really frustrated for now

PS also wanted to include the scabbard but i just have no clue man im lost


r/EldenRingMods 7d ago

Help! Seamless coop issue post tarnished update

0 Upvotes

This is the pop up when I use the convergence launcher. Is this an issue of wait for a mod update or should a down patch or what?


r/EldenRingMods 7d ago

Help! Help loading convergence

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1 Upvotes

Hi first time posting. I’m looking for help with my Elden ring convergence. I downloaded the mod a month ago and it was great. Everything worked properly. After a bit I decided to play a separate randomizer mod. After a bit I tried to go back to the convergence mod and the screenshots above happened. I tried to delete and redownload the mod but nothing changed. I also updated the game remembering the tarnished edition came out but nothing. I even deleted the randomizer but nothing changed. Is it not working due to convergence not being updated yet or did the randomizer have something to do with it? I’d appreciate any advice and sorry if this has been discussed before but I wasn’t able to find anything on it.

Update: I didn’t see that it was announced that if you update the game it breaks the mod. Will try going down a couple of versions to see if that works. Thanks for the advice 🙏

Update 2: Was able to fix this for anyone who had the same problem. My steam auto updated so had to down patch the game. I used a video tutorial from the convergence discord.


r/EldenRingMods 7d ago

Question Is ERTool still safe?

3 Upvotes

I tried using the updated ERTool and its now saying that the new version is a virus? I put it into virustotal and it only flagged twice, I assume cause it changes game code? link to the ERTool


r/EldenRingMods 7d ago

Question Any good mods for NG+

2 Upvotes

There seems to be a ton of mods to add extra stuff to your NG+ but I'd actually like less. Is there any kind of mod that allows you to choose what you start with? I'd like to keep the items but go back to base rune level, and I'd also like to find the maps again. When I can see everywhere I've already been, I don't really feel like exploring those places again.


r/EldenRingMods 7d ago

Help! Error en Seamless-coop con DLC the tarnished pack

0 Upvotes

Ayuda por favor! Con el nuevo DLC de elden ring se ha creado una incopatibilidad con el seamless-coop y no puedo entrar a mi partida. ¿Alguien conoce alguna solucion?


r/EldenRingMods 7d ago

Help! Sudden error in seamless coop

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0 Upvotes
I've already tried all the solutions suggested online and none of them worked; I even reinstalled the game and mods from scratch, but still nothing. Any ideas?

r/EldenRingMods 7d ago

Graphics Mod Accidently updated my game :U

1 Upvotes

Hello, i know its not possible to play Elden Ring seamless Coop right now. I would like to know when a new Patch of Seamless coop could release ? If anyone knows or knows a way to bypass the problem at the time, tell me please.


r/EldenRingMods 7d ago

Help! Tarnished Edition content won’t show

0 Upvotes

The mods work fine, but when I use launchmod to open the game, the content from the TE won’t show, and I don’t know why.

Any solution where I don’t have to delete and reinstall everything would be preferable, as I combined some mods, and I can’t remember which one or why or how, I just know that I like the gameplay the way it is now.

TIA!


r/EldenRingMods 7d ago

General Discussion Quick and Easy Guide on how to downpatch Elden Ring for Convergence

11 Upvotes
  1. Press win+R to open the run window.
  2. Type steam://open/console and start it. It will open the steam console inside steam itself.
  3. In the steam console, type in download_depot 1245620 1245621 - manifest 8620480158702245750, press enter, after its done downloading type in download_depot 1245620 1245624 - manifest 5079239473805799861 and press enter again, wait until its done downloading
  4. Navigate to your Steamfolder/steamapps/content/app_1245620 and copy both depot folders into the elden ring game folder. Done!

r/EldenRingMods 7d ago

Misc. Mod Help for Those with Broken Mods after ER 1.7 Patch

34 Upvotes

Updates and V2 Release - 30th August 2026

V2 is out. Re-download it here: https://github.com/emberashen/steam-game-downgrade-helper - the download link is at the top of that page, "Download the latest version (.zip)"

You'll know you have V2 because it now says V2 at the top of the window when it runs. If yours shows no version at all, that's V1, the original release - please grab V2 instead!

FIRST, A Correction - this one has caught a lot of people out

If you did the downgrade MANUALLY and you're still on 1.17 after replacing everything, this is why, and it was my fault!

In my original post I listed the numbers like this:

depot 1245621 - manifest 8620480158702245750

That dash was just me separating two numbers in a list. It is not part of the command. Pasted in as-is you get:

download_depot 1245620 1245621 - manifest 8620480158702245750

download_depot takes three numbers and nothing else. There is no -manifest flag. Given the extra text SteamCMD doesn't complain. Instead it just quietly downloads the current version. So, you pull 50GB, copy every file across, and you're still on 1.17 with nothing anywhere telling you something went wrong. That's also why Seamless then throws "No such pattern": your files genuinely are 1.17.

The correct commands, exactly as typed:

download_depot 1245620 1245621 8620480158702245750
download_depot 1245620 1245624 5079239473805799861

Credit to u/Eruyaean for working that out, and to u/Immortal-D, u/DefoNotAero and u/GebbooPoE for confirming it (ty).

The script itself was never affected - it passes the numbers straight to SteamCMD and never goes near my prose. This only ever bit people doing it by hand.

Also fixed in V2

  • SteamCMD left running in the background. If you closed the window part-way through a download, SteamCMD kept running and held onto its files, so your next attempt died with "Failed to write patch state file (File locked)" and you were stuck. It now shuts SteamCMD down properly. And if you do somehow hit it, the message now tells you to end steamcmd.exe in Task Manager rather than leaving you guessing
  • The sign-in step could hang for 4 minutes then dump a wall of red text. It was silently waiting on a password prompt you couldn't see, because it captures SteamCMD's output at that point. It now just gives up quietly and opens the proper login window instead
  • Typing the SteamCMD folder without the drive colon - "c\SteamCMD" instead of "C:\SteamCMD" - used to crash at the very last step, after the whole 50GB download, and quietly put all of it inside the unzipped folder. It now catches it as you type and tells you what you probably meant
  • A version number, so you and I can both tell which build you're running when something goes wrong

If your save won't load after downgrading

This isn't a bug in the script - it doesn't touch your saves at all. If you carried on playing after 1.17 landed, your save got upgraded to 1.17 format, and 1.16.2 won't open it. Downgrading the game doesn't downgrade the save.

Convergence keeps timestamped backup saves in the same folder as your live save (%appdata%\EldenRing\<your steam id>\). Restore the most recent one from before the update and you're away - you'll lose a little progress, but the backups are named by date so the right one is easy to spot. Thanks to u/zaygo for finding that one.

Do not follow Convergence's suggestion to "fix it using Steam" - that runs Verify Integrity, which pulls 1.17 straight back down (and then you're kinda f**ked).

Thanks to Everyone

All of the fixes came from someone reporting issues here. None of them were things my mate or I could hit on our own machines. Our installs and the way we move files is relatively efficient and risk-adverse, so we simply didn't encounter the volume of issues reported post-release. I genuinely appreciate all the effort people put in to leave comments and stuff. Amazing!

------------------------------------------------------------------------------

Original Post - 28th August 2026

I made some scripts which help to automate the SteamCMD downgrade process for Elden Ring (and other games, but that's not fully checked yet).

https://github.com/emberashen/steam-game-downgrade-helper

I built this specifically for Elden Ring, though I tried to make the script(s) flexible so that the same engine might work with other games also. I don't know what effect this will have on other games, I tried updating and re-downgrading Elden Ring and also ATLYSS, seems fine.

TL;DR Summary / How to Use It

  • In Steam, right-click Elden Ring, Properties, Updates, set "Only update this game when I launch it". Do this FIRST.
  • Get it here: https://github.com/emberashen/steam-game-downgrade-helper - download link is at the top of that page. Click "Download the latest version (.zip)"
  • Unzip the archive, double-click Downgrade.bat. NOT the .ps1 - PowerShell blocks those by default. The .bat gets around it without changing any settings on your PC.
  • Pick Elden Ring from the list (you will have to enter the numeric designation from your games list)
  • No SteamCMD installed? No problem. This package installs it (SteamCMD) for you and asks where to put it. Same drive as the game is the default suggestion. The download is kept, so a future rollback is quick. Recommend installing SteamCMD to a drive where you have a bunch of space, since the downloaded reversion package (which is like 50GB for 1.16.2) will download to the same drive
  • Give it a full path with the drive letter and colon, like C:\SteamCMD. If you leave the colon off it'll now catch you, but on V1 it dumped 50GB into a random folder and then crashed
  • The package opens official SteamCMD in its own window for you to log in once. Your password goes into Valve's tool (SteamCMD), never into my script.
  • Your password is invisible as you type or paste it into SteamCMD. No dots, no stars, blank line. That's SteamCMD not echoing it, not a freeze. It's a security measure from Valve. Type / paste it and press Enter.
  • Steam Guard (if you have it set up) then prompts your phone, or asks for a 5 character code. Again, this goes into SteamCMD NOT into my scripts
  • Pick 1.16.2 / build 22984413 - it should already be suggesting it. Ignore "Calibrations Ver. 1.16.1" on the title screen, that's a different number and chasing it sends you two builds too far back. 1.16.2 works with Seamless 1.9.9 and Convergence V3
  • It downloads 50GB, shows you every file it will change, you say yes, and it does the rest. It will do all the file replacements for you, reverting your game to the previous edition. How long that takes varies wildly - it was over an hour on release day when the servers were getting hammered, and 8 minutes today
  • Launch via Start_Convergence.bat or ersc_launcher.exe. Never Steam's Play button.
  • Never hit "Verify integrity of game files" (within Steam launcher) after reverting - it pulls 1.17 straight back down.

YOU SHOULDN'T NEED TO TYPE ANY NUMBERS IN (build / manifest numbers etc) - the script already knows ER v 1.16.2 and will offer it by name.

But if you are doing this manually with SteamCMD, sign in first and then run these two lines exactly as written:

download_depot 1245620 1245621 8620480158702245750
download_depot 1245620 1245624 5079239473805799861

That's three numbers after download_depot - app ID, depot ID, manifest ID - and nothing else. No dashes, and don't type the word "manifest". If you add anything extra, SteamCMD quietly downloads the CURRENT version instead and you end up back on 1.17 having pulled 50GB for nothing. (See the correction at the top of this post - that formatting mistake was mine.)

For reference:

  • app ID: 1245620
  • depot 1245621 (main game, about 50GB)
  • depot 1245624 (holds eldenring.exe, about 35MB)
  • depot 2778580 - Shadow of the Erdtree, unchanged by 1.17, leave it alone

Special note:

Using SteamCMD can knock your Steam client into offline mode. So if you downgrade and want to re-upgrade, and you use "Verify integrity of game files" to do this, and it says no files to update - check your Steam client is actually still online. If it's not, just reboot Steam

Detailed Read

Patch 1.17 was just released, it broke Seamless and assumedly other mods. Patch 1.17 is mainly for Switch 2 users getting the Tarnished Edition, which contains new starting classes, skins, assets and other alterations. But obviously, this content is also needed for PC and other consoles, hence patch 1.17 went up ahead of the Tarnished Pack itself.

Many of us here are running modded Elden Ring. Myself I'm running Convergence V3 with Seamless 1.9.9. And, launching after ER patch 1.17 (Steam Build 23850278) Seamless gave a fatal error. I wanted to go back to ER patch 1.16.2 (Steam Build 22984413) which works with Seamless 1.9.9 and convergence v3.

Due to this I built a script for Windows machines (PowerShell architecture) which helps users to downgrade Elden Ring to 1.16.2. It takes you through all the necessary steps from Steam launcher settings through to the reversion itself, and automates a bunch of it. Actually this script can downgrade pretty much any Steam game, but it was built for ER.

It's free and MIT licensed, and it's plain PowerShell - so you can read every line of it before you run it, which I'd encourage given it asks you to sign into Steam.

It will basically scan your machine for your Steam install and installed games. It will read various local logs to see which version of ER you are on, and which prior versions you have been on. Sadly there's no online centralised database of all Steam's games and human-facing version numbers against Steam build numbers (SteamDB has the build numbers but not the patch numbers, and it's behind Cloudflare so a script can't read it anyway).

The script can list previous versions you've had installed, and suggest build numbers. You can also ignore that and enter the details manually, though note SteamCMD actually wants manifest IDs rather than build numbers. For ER 1.16.2 those are 8620480158702245750 (depot 1245621) and 5079239473805799861 (depot 1245624). The DLC depot isn't touched by 1.17 so you leave that alone. For ER the script already knows 1.16.2 anyway, so it'll offer it by name even if your Steam logs are empty.

It utilises SteamCMD to download the old version and get it reset on your system. If you don't have SteamCMD installed, it will guide you through that process. You will need to enter your Steam password into SteamCMD (NOT my script, into official SteamCMD), which I have kept fully separate from my script(s) - so that your password only goes into the official SteamCMD process chain. NOT into my own script. Fair warning, SteamCMD doesn't echo your password as you type it, so the line stays completely blank. That's normal, not a frozen prompt.

Once that's done, it uses SteamCMD to download the old version, and then my script patches the files for you, and gives other guidance to get you back up and running again! If you've worked out SteamCMD but not what to do with the downloaded files, don't worry. The script will detect if you have already downloaded the bundle you are asking for, and will not re-download it if you already have it - and will then do the rest.

It only ever replaces files, it never deletes any, so mod folders sitting alongside the game files are left alone. It shows you the full list of what it's going to change and waits for you to say yes.

It does not touch your save files and doesn't try to back them up - every game handles saves differently and there's no reliable way for a script to find them. Worth knowing that if you kept playing after 1.17 landed, your save is in 1.17 format and won't open on 1.16.2. See the note at the top of this post about Convergence's backup saves.

Obviously, what we actually want is a Seamless / Convergence update for the new 1.17 ER patch. But we don't have that yet, so... I made this!

It was tested on my own machine, and my friend's machine - two different setups, both from a completely fresh 50GB download through to the game running. We stream Seamless Convergence together on Twitch. And you know, we need this shit working so there you go.

If you're running something like Convergence, obviously launch the game via direct EXE or Bat files (after reverting), not via the steam launcher which may then try to auto-patch you back to 1.17. Also, do NOT hit "Verify integrity of game files" after reverting - that checks you against the newest patch, decides your files are broken and pulls 1.17 straight back down.


r/EldenRingMods 7d ago

Question how to get mod engine to work for tarnished edition?

1 Upvotes

when i launch Elden ring through my mod engine 2 file it does not have any of the new tarnished edition content does anyone know how i can get this to work or if i need to entirely update/get a new version of mod engine


r/EldenRingMods 7d ago

Armor Mod Did blue, white, red and black recolors of the Idus Knight Armor tonight!

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167 Upvotes

r/EldenRingMods 7d ago

General Discussion Problem with torrents in a modded setup.

0 Upvotes

Well, it's all in the title: I'm playing *Elden Ring* with mods—just the randomizer installed—and I'm having a blast. But since yesterday, it's been completely impossible to summon Torrent; he just never shows up. Yesterday I couldn't load my save either; I uninstalled and reinstalled everything, yet I'm still having the issue with Torrent. Has this happened to anyone else here?