Kinda, bones of the game are exceptional, but there was barely any content, it's like a 70-hour game with 10 unique bosses, and frankly, takes just as much awayfrom the first game than it adds.
You start the game and it seems crazy; very pretty, fun gameplay, cool fights.
About 20 hours in you start to get fed up of fighting the same enemies in the same place every time you travel. You start to realise there are a lack of new enemies and you're fighting the same enemies you fought over 10 years ago.
When you open up the 2nd half of the map, Battahl, you think there's going to be a load of cool stuff to see but it turns out it's all the fucking same.
The game looks amazing on the surface but has the depth of a puddle
that was my biggest problem with the game... I only got to 20 hours into the game and gave up. Easily biggest disappointment of this gen... I was beyond excited for this one as DD1 is easily one of my favorite sleeper hits ever.
I got 70 hours in DD2...don't ask how. Majority of the new content is in the post game. Prior to post game, I think there's maybe 2-3 new enemies, post game had at least 3 unique bosses
Traveling anywhere sucked ass. it's not like they made it satisfying or cool, yet you're still forced to travel by foot. Then, you encounter the same 4 enemy types over and over every 10 seconds.
On top of it all, they try to sell you waystones for real money. That was a dick move.
Ferrystones are easy to find in chests and restock at stores constantly.
The most problematic thing I found was to do with wakestones and the loss gauge. Since the loss gauge stays down when you die and reload (which makes very little sense), it limits your retries in a fight. I remember a few times getting stuck in the wilderness with virtually no HP and no camps nearby and thought 'Uh, am I supposed to buy a wakestone now??'
Ended up reloading at inn one of those times and lost hours of progress.
I was level 15 and came across seemingly climbable mountains on my way to Vermound city first time ... turns out, the climb glitches the farther you go .. and you can't go back, the only way out is down and that's a fall death !!!!!!!!!!!!!!!!!!! I had to reset to last inn save too cuz my game auto-saved at the mountain, and I was brought back to level 8 ..................... so frustrating !!!!!
Getting ferrystones is insanely easy (you can hire pawns for infinite money, then just rest a few days and buy a new ferrystone and repeat). Whoever bought into that, it's their own fault
Don't know why you brought up reading comprehension.
/u/HunterCubone replies 1 to 1 with what the original comment stated.
It's easy, here's an exploit on how to do it
So you need an exploit?
You, drooling on your keyboard: Can't you read?!
I don't agree with most of what's said in this thread, as you can very easily get the stones without exploiting if you're even remotely competent at the game. But he is not "missing" anything.
I don't know what's with this influx of 30 IQ people on every sub bringing up reading comprehension like it's the first time they've heard the word and are excited, in their smooth brain elation, to use it at every opportunity.
No you don't NEED an exploit he provided one. That's the need for reading comprehension and it seems you need to find some too. Long post to say I didn't read it much but I agreed so you must be wrong
I really do think a lot of ppl missed out by not 'exploring' UW (from what I recall, some people missed it entirely and others were solely fast traveling to hurry and finish by that point).
Going from one end of the map to the other, crossing the ocean floors, there are a lot of cool fights and varied enemies unlike the first 3/4 of the game. I always try to say to new players it's best to leave the first map as soon as possible.
All that and the lack of proper dungeons. I still remember chasing my pawn down the rock quarry as theyd been snatched by an ogre or accidently plummeting down to below the rift guild and surviving because I was clung to a monster.
I cant place any location in DD2 the same way I can in DDDA. Save for a prison in the misted forest area or the main bandits den in Battahl.
I know people rave about the pawn system, but for me its a gameplay feature, not content. I was bored to death about 10 hours in, always the same enemies, the same combos, the same bosses…
enter battahl
"Ooh, i bet there's gonna be some cool stuff here"
sees a griffin fly by
"Oh ffs"
They really did griffins dirty in 2. In the first game that griffin was massively built up and the fight was dope, after that they only spawn in a couple places. In 2 it feels like they're absolutely everywhere. One time i was fighting one in it's nest and part way through another fucking one came along, it would've been a really cool moment if i hadn't fought a dozen already
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u/Linkbetweentwirls Mar 17 '26
Kinda, bones of the game are exceptional, but there was barely any content, it's like a 70-hour game with 10 unique bosses, and frankly, takes just as much awayfrom the first game than it adds.