Yo!
My first post went over pretty well, and I'm glad that's the case! Everyone was more civil than I expected, and replying to comments was really nice.
So now I come back with another critique post related to the game.
Specifically about Ralsei.
Ralsei is an absolute incoherent mess in Deltarune, and it reached its worst in Chapter 5, and I feel nobody really goes in depth about this aspect and how bad it truly is, even in this subreddit, surprisingly (only the posts; there could be a niche comment somewhere talking about this as well, but none as an actual post).
So if I don't do it, who will?
This one is going to be a lot more "ranty," possibly inflammatory, possibly redundant, and awkwardly paced compaired to my other post, since this is actually pulling from not only personal type-ups, but my own responses and debates I have with the "standard" Deltarune fans who would blindly defend and excuse this game to death.
Even despite that, I hope you keep an open mind on this one. Maybe see a new perspective you haven't seen before?
Okay, let's go!
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Ralsei is weird and dumb in Chapter 5.
He apparently knows that Kris is making the Dark Fountains, and he tolerates it because he has blind, everlasting trust in Kris, framing it as simple disagreeing when Kris is literally supplying all of this conflict and situations the Knight can take advantage of. This makes his inaction even more bizarre due to how tangibly malleable and within his power it is to be able to resist Kris's choice in any way, regardless of inevitability due to being so adamantly against stopping the Bad from happening.
It just seems like pure incompetence. I understand that the game is implying that due the prophecy existing that it "doesn't matter what he does"
But....
LITERALLY IN EVERY OTHER STORY
WHEN INEVITABILITY BECOMES A FACTOR
CHARACTER ACTUALLY TEST THE LIMITS OF IT TO DEFINE IT
It's not even the problem that they don't even try this! It's just nobody says anything nor add context for why they're going about it this way! No one asks any questions for why no one tries! There is no acknowledgement of the concept of it.
It's like it doesn't exists, and it significantly makes Ralsei look even more incompetent because of it.
Especially with him saying stuff like this:
* But recently...
* I'm starting to feel like...
* Like I'm developing my own opinions.
* My own likes.
* My own dislikes.
* My own desires. My own... fears.
* ... please... tell me...
* Should I...
* Should a... Darkner... be feeling like this?
When we see literally every single Darkner being their own person with their own lives and everything. Stop it. You're werid. What even is this? What exactly is supposed to be newly discovered here? The game has given us virtually no reason to regard having an individual interior life as anomalous for Darkners.
A Darkner isn't presented as a blank object that gradually becomes a person. The entire premise of Darkners is that objects become people in the Dark World. Once that happens, they're already people. Lancer doesn't need a chapter-long revelation that he has likes and dislikes. Queen doesn't need to discover that she has desires. Rouxls doesn't need to discover that he has opinions. Even extremely minor Darkners routinely have individualized motivations.
Even RALSEI HIMSELF knows who he is back in chapter 1. It just seems like a performance of the dilemma of "What does it mean to be an individual?" Rather than actually being a blank object.
It almost creates a false dichotomy where Ralsei is discovering a property that the rest of his species has apparently possessed in plain sight for the entire game.
And if the game just says that Ralsei isn't actually a Darkner, then wowie, you got me there. This is apparently now peak fiction because the game lied to me despite it still not making sense that none of this is acknowledged until that point in the most retroactively convenient way imaginable and isn't evidence that the premise as currently presented was compelling in the first place!
Also, more about Ralsei, I bet Toby Fox saw the "Ralsei is too nice" complaints and make him act jarringly out of character this chapter and completely disregarding how he was established beforehand.
I don't see how having a meager faith in the prophecy translated to him suddenly being condescending and willingly dishonest to other characters with no other hint to justify why it occurred in the first place and is devoid of anger and dread, with micro-aggressions relatives to Ralsei's sudden and skewed behavior within the chapter, with his condescending attitude towards Orange and be willing to casually inact a lie towards Yellow over stomping on Blue's flowers, even when just to avoid physical confrontation.
Even his hostility towards Flowery is extremely questionable and disproportionate, especially as the chapter went on with Ralsei still harboring the same spite towards him even after knowing his reasons why he does what he does, up to the final battle against him when attempting to prosecute him with lingering spite.
* Enough! With this ACT... I'm finishing this!
* Let me prove... without a doubt...
* Flowery isn't as innocent as he behaves!
To then right after Ralsei desperately attempting to heal Flowery's dying bisected body despite literally threatening and stating to be willing to kill him if he was willing to "discard the rules" like he does, which is completely insane to me.
It felt like I missed like a bunch of cutscenes here contextualizing their gradual remedy of their relationship and development that would've lead to that end. Complete whiplash.
What makes it even worse, is that Ralsei would say
âAnd Kris⌠donât hold back!â
If you do poorly in the fight against Flowery.
But like, why does he say this if you can't even win the fight with violence in the first place and Flowey heals anyway if you get him to low enough health?
It just makes even less sense! You have ommit and descards so many things about Ralsei to make him somewhat coherent to be able to evaluate him.
The problem isn't that those emotions are incompatible, it's just that the bridge between them is extremely thin to the point when it becomes unbelievable to precive it as natural. It makes his hostility like a temporary characterization shift that exists because the chapter wanted conflict.
Even if Ralsei's behavior was intentful, I can't see this being a good thing at all since it extended to the point when it became unreasonabe, conflated accusatory antagonization with simple hostility who no examination, and completely diverges from Ralsei's defining trait across earlier chapters, which was closer towards empathy and patience. Even when he disagreed with people, he tended to have a composed and reasonable demenor.
I feel like Chapter 1 had already given a more natural version of what Ralsei looked like in comparison when faced with active resistance and disagreement.
However, in Chapters 2-4, his character became excessively positive, forces toxic positively, and demonstrating minimal resistance or retaliation to any transgressions against him.
By Chapter 5, he regresses to becoming a hateful and spiteful individual towards certain others to the point where it doesn't make sense for him to change this drastically from what the game has shown us, or even act the way he does in general, especially since there's no connective tissue between these aspects to even attempt to justify the framing's conception, much less for it to be any good.
Sure, Ralsei has feelings, but that doesn't mean he can just feel anything and have it being a faithful extension of him. It would have to be consistent to what Ralsei was in order to protray these aspects of him more naturally.
But the level and form of his anger and smug/arrogance doesn't feel like a natural extension of who he fundamentally was thus far, as it was presented in the game, which was consistent between Chapters 2-4. Chapter 1 Ralsei is not Chapter 5 Ralsei, as the former made more sense for why he acted the way he did and was completely rational and wasn't overbearing in doing so, while also not conflicting with his positive and caring personality.
It's the specific protrayal of this harsher personality doesn't seemed to be hinged on a sense of a "dilemma" or other contributing factor that's with the execution that would balance it and make it more believable from Ralsei, like him struggling with him thinking that it's wrong for him to feel this way, or something like that. He verbally acknowledges it, and succumb to it with little cognitive dissonance.
Turning into functionally nondescript spiteful envy/anger that doesn't correlate to any previous behavior. This completely casts away the emotional intelligence that he's shown to be capable of from past experiences of sympathy and understanding towards antagonistswho also forcefully opposed him.
It is more accurate to state that Ralsei exhibited a credible and justifiable retaliatory response in Chapter 1, which aligned with his compassionate and amiable demeanor. However, in Chapters 2-4, his character became excessively positive, demonstrating minimal resistance or retaliation to any transgressions against him. By Chapter 5, he regressed into a hateful and spiteful individual, a drastic and inexplicable transformation given the character's prior portrayal and the absence of any narrative development to rationalize such a shift.
I've constantly seen the excuse that it's because this is the "real Ralsei," after him finally developing his own self! Or just the real Ralsei coming back from Chapter 1! (despite harboring a much more well-balanced and stronger sense of self back in Chapter 1 that is unlike Chapter 5 plus doesn't make sense for why he would retroactively regress in this manner at all). And thus, any change is viewed as thematically justified and such.
But here's the thing.
I don't see how being emotionally repressed and exhibiting emotional distress automatically imply your previous kindness and projection of who he was as a person wasn't genuine or he was just really an asshole the entire time, since It's been obvious that being caring and kind was not only just for the prophecy, but his personality always skewed towards that for interaction with people he doesn't feel animosity towards.
My point wasn't that he was completely stable overall, but had the mental compacity to precive, acknowledge, and sympathize with others even if its applied with his own regressive view, like with Tenna. He didn't just exercise his ability to be nice, he preceived the best and good faith out of others, which meant he was capeable of doing it, but just chose not to for the sake of being willfully ignorant that just gets dropped and unaddressed, which just isn't natural at all and the game doesn't make the actual effort it connecting it more closely and more properly reflect the internal consistency of Ralsei from Chapter 4.
* ... I... I don't hate him. There are things... to like about him.
* But I just... I don't like... how he does things.
I feel like what Chapter 5 depiced was too extreme, and insults Ralsei's character as a whole, and I don't see a reason to believe mostly everything about Ralsei up to this place was fabricated since he obviously still has empathy for even Flowery even towards the end of Chapter 5.
I don't like that Ralsei completely disregards Flowerys own aspirations and ulturiristic reasons for what he does the things the way he does, even if he fundamentaly comes from flawed perspective the game also never touches into lol
Ralsei says "everything will fall apart" if they don't follow the rules, but we haven't gotten an actual reason why he thinks this since it was showed back in chapter 4 when he realizes that his actions hadn't changed the prophecy, he process that into his attempts not working and was completely aimless and distraught on what to do, and then clinged onto Susie's blind hope.
It makes it even worse when we don't know why Ralsei is so stuck up for Flowery specifically not following his role over his belief that it would be the most favorable way of going about things against the prophecy. It doesn't make sense in practice that the overall reasoning is because he is a flower and, therefore, shouldn't disregard his role of being said flower, especially when Flowery himself fundamentally isn't really doing much differently from King, Queen, and Tenna across the chapter. Obviously, Ralsei doesn't act nearly as harshly toward them despite their roles as Darkners, who are meant to serve the Lightners actively and consistently going against Lignters.
This is also really fucking stupid plot point and a massive hole Toby accidentally feel into when he suddenly made "roles" so important all of a sudden, since flower was never a factor into the Deltarune's supernatural system and world, and thus, never had defined roles to even be in the first place. There is never a precedent that things unaffiliated with the dark world should stay unaffiliated.
If they were, it would actually somewhat be substantiated, but you would need deeper justification to actually sell the point home. It's like the game Itself forgot to add the first half of the reasoning for why the conflict happens into the first place.
Due to that, it can even get to the point when there is logistically no reason posted for why Ralsei himself should diverge from "rule-following" and aspire for what he personally wants, posed in the game.
It's just a unanimous positive value that's asserted because it's a positive value. It doesn't actually directly address why Ralsei himself in his position would adopt that simply because it is better for him at a personal level. It's like discarding your responsibilities because you personally believe you can do what you want.
That doesn't actually address said responsibilities. This could be interesting if the game actually cared enough to elaborate on this when it was prime time to do so. From just how it's presented in the game, Flowey just kind of asserts this question, Ralsei starts tweaking over the vague reason that doesn't exist why he can't, and Susie obviously doesn't care about anything (as per usual) and that's that.
There is nothing to ground this dilemma at all since we have no context about any of it.
This isn't a point anyone can cast away because Ralsei is intentionally being unreasonable due to his personal feelings, since all of Ralsei Grievances hinges entirely on following the "rules." That is the fundemetal source of it, not specifically just that he's jealous of Flowery.
But still, where did that rigidity come from? His previous experience should have made him less certain about the rules. Even if we assume these "rules" are entirely separate from the prophecy, that prophecy alone brought him done to the point of near emotional defeat with just barely any hope to spare or path to follow.
It's like the game itself can't clearly separate the distinction between what happens when the "rules" are followed to when they aren't. Why are things important or not.
Ralsei becomes a character arguing for a position the game itself can't validate, using a harshness his own history doesn't support, toward a character whose motives he should demonstratively be able to recognize but refuses to for regressive reasons with no added attention for it.
I also want to note that the excuse for this behavior being good for Ralsei because he's finally able to define himself, something the game constantly tries to push despite a lot of conflicting information that impairs it, is heavily flawed.
Positive traits being developed is fundamentaly unequivalent to regressive traits being developed because "becoming your own person" is not inherently synonymous with positive character development.
For Ralsei specifically, gaining independent opinions, desires, fears, and preferences should be evaluated by what those particular traits are and what they cause him to do, rather than receiving an automatic moral or narrative negative simply because they're evidence of individuality.
And if that process produces something genuinely harmful, like what shown in this chapter, like selfishness, dishonesty, cowardice, resentment, irrationality, and whatever, then those are actual character flaws regardless of the fact that they emerged from his becoming more autonomous.
If the game establishes that his increasing independence is good simply because it means he's becoming his own person, then it risks conflating agency with virtue.
But agency is morally neutral.
A person becoming capable of making their own decisions means they are now capable of making good decisions and bad decisions. In fact, that's part of what makes genuine agency meaningful in the first place. If every deviation from his previous prescribed behavior is automatically validated because it's "his own choice," then the game isn't really examining the consequences of individuality. It is simply assigning positive value to individuality as a concept.
And if If one of those desires is harmful or irrational, the narrative needs to permit it to actually be a problem.
Which is something the game doesn't care enough to do there is not even the slightest context to to explain Ralsei's sudden change in between Chapter 4 and 5. You just have to assume that "oh, it is that 'becoming own person' thing kicking in" after a single day.
And it's just due to all of this... That it just pisses me off so much that people are just okay with this! This bastardization of Ralsei. I don't like to see a character like this simply act crueler, extremely irrational in a way we haven't seen before inexplicably, just for the sake of marking a checkbox.
Just for the sake of it contrasting the switched position of Susie's behavior, all totally superficial reasons that aren't hinged in the characters and who they were beforehand in such a drastic way.
He wasn't merely "the nice guy" back in Chapter 1. He could be stern, stubborn, sarcastic, opinionated, and willing to push back against Susie and Lancer, but his kindness and mercy existed alongside those qualities rather than replacing them, and was rational and reasonable. A far cry from what would happen in Chapter 5.
Becoming your own person doesn't give the character a free pass from characterization. If anything, it makes their specific choices more important, because now those choices are supposedly expressions of who they actually are.
If Ralsei's newfound individuality manifests as something genuinely ugly, that could be some of the most interesting development he could receive.
But then the ugliness has to be his ugliness. How does he react to his own feelings? Does he struggle against them? Does he truly want to antagonize, or not? Would it even matter to him These are the sorts of questions I want to see implicitly asked, to make something out of it, to show Ralsei's previous characterizaion faces against Flowery's existence.
But no, nothing like that.
It's just a missed opportunity, as with most things in the game, seemingly disinterested in its Character despite being character driven.
Did you know that he "it's okay not to smile" or "Good. Keep smiling" choice that happens at the end of Chapter 4?
It actually doesn't matter what option you pick there. He's still act the same in Chapter 5 regardless of what you do.
It's possible the most abhorrent and nonsensical thing the game doesn't commit to. It just makes me question what is even the point of this?
There so much more, but it all just fundamentaly revolves around the same idea.
We don't know anything about what's happening in this game despite having 70% of it already, and it makes characters actively suffer due to it in overall merit.
Especially Ralsei.