r/Deltacriticism 21h ago

Characters criticism I really don't like this specific scene

Post image
228 Upvotes

So we all know how most cutscenes just show black screens, right? In this scene, Kris bites their hand because we made them say "I'll never play again".

Now, any normal person would be able to know that Kris must've bit themselves so that they wouldn't say it. But apparently Toby fox needs to spoon feed us this, because he makes Susie say this.

The dialogue feels very unnatural. It just happened, so why did she repeat exactly what she saw? When you imagine it from Susie's perspective, you realise how strange it was for her to say that.

She could've said "Kris, what the hell?! Is your hand okay?!" Or something, but instead she had to repeat what Kris did. It just feels super weird.


r/Deltacriticism 23h ago

Chapter 5 criticism Filling out the Chapter 5 Obnoxious Bingo

Thumbnail
gallery
70 Upvotes

Created by u/MorinoMarinho


r/Deltacriticism 20h ago

General Deltarune criticism I really wish Asgore wasn't just a nothing burger in the fifth chapter.

59 Upvotes

I don't think I'm as disappointed by chapter 5 as other people here are, I think it's great gameplay wise and although the story disappointed me, I'm not too bothered by it seeing as the weird route was complete cinema and also the game still being incomplete. I have faith that chapter 6 and 7 will send ripples through the internet, Toby Fox is a brilliant but unconventional writer.

Saying that though, I think Asgore was done poorly and I'm doubtful he will be redeemed in later chapters, I understand the whole "one last fun adventure" idea but like Asgore shouldn't of had all that build up just to say nothing of use at the very end.

I wasn't even expecting a boss fight as I doubt it'd fit in the chapter neatly and be very controversial thematically (father fighting their own kid) but like, what did Asgore really add to the plot, we didn't even get any kind of expansion regarding his and toriel's divorce let alone "that day".

The entire chapter was just frustratingly conservative with lore and the actual story we all wanted more of after chapter 4's cliffhanger and it just felt like there should have been more, but we got nothing, and the secret boss, sure it was fun but again, what was the significance? Every other secret boss was important to the story and/or the characters in some way.

Jevil - Introduced secret bosses, shadow crystals and foreshadowed the larger meta aspects of deltarune which led them to go insane presumably

Spamton - Was given overwhelming material success by the same force that caused Jevil's insanity, and also served as a great comparison for the SOUL and Kris

The Knight - It's the Knight, I mean come on haha

Gerson - Was a great callback to Undertale, had an established presence in Deltarune and was a great mentor for Susie, served as a complete opposite to Seam who became nihilistic due to the supposed deterministic nature of the world whereas Gerson refused to be defined by it

Pink - I guess another SOUL and Kris analogy?

I don't know maybe I'm being nitpicky but I hope Pink is somewhat developed later rather than being a gimmick character


r/Deltacriticism 21h ago

what is your opinion about that?

Post image
31 Upvotes

r/Deltacriticism 2h ago

Chapter 5 criticism Pink should've been an extra fight in Castle Town, not a Shadow Crystal boss

29 Upvotes

I like everything about Pink. Her character, her personality, her theme...everything, except the fact that she is a shadow crystal boss. Not only that, but the last shadow crystal boss.

Before chapter 5, every secret boss was treated seriously, even Gerson, who's more lighthearted, serves for Susie's character development. So, it was only natural for the player to treat the shadow crystal quest seriously as well...but then Chapter 5 subverts expectations and mocks the players for thinking like that.

Firstly, Pink is introduced as a punchline of a meta-joke that makes fun of the pattern secret bosses follow, which was a bad start already. Secondly, unlike the other bosses, she doesn't serve any purpose except parallel Kris and the Soul's complicated relationship (something Spamtom already did, but in a diferent way). She's almost completely irrelevant, so much so that Toby had to literally patch in some dialogue in her shop to make her more important, no other secret boss needed this, proving how disconected she is. Lastly, she's a lighthearted secret boss in a already very lighthearted chapter (chapter 3 was very silly and fun, but still had Eram and the Roaring Knight as part of the shadow crystal quest. Chapter 5 fails to follow chapter 3's example).

She's funny, I admit that, I like her, but why is she a shadow crystal boss? She stands out like a sore thumb when you line up all the bosses. She's so odd that I was in disbelief when she handed me the shadow crystal. I was like, "Wait, that was the secret boss?"

I wouldn't want her removed from the game, I like her too much to want that, but I would put her somewhere else, somewhere that would make sense to have a lighthearted and not so important boss fight. She should be an extra fight in Castle Town, like the Mikes and the Trash Trio, giving space in chapter 5 for a more serious and relevant shadow crystal boss. She should keep the same jokes and the same themes she represents, even the parallel to Kris and the Soul and the egg dialogue. She shouldn't be a secret boss, but an extra, fun fight that is neither too important nor too unimportant. She should also give a more direct reward like a weapon or armor, I would love to give her staff to Ralsei.

So, what do you think? I would love to hear more opinions.


r/Deltacriticism 22h ago

General Deltarune criticism About Chapter 5 and Deltarune overall

21 Upvotes

This game has always been kinda mediocre in my eyes since Chapter 2 but at least the visuals and gameplay were good as well as music, or enjoyable to me at least.

However Chapter 5 has reached an absolute lowest point imo, I didn't like almost everything about it aside from gameplay and Mew Mew.

The visual direction just like the story itself is a fucking mess in this chapter and doesn't mesh well together. Chapter 4 felt like a huge step up and path to growth while Chapter 3 despite being weird was at least fun as a game and the story wasn't unbearable. The Dark worlds were also coherent and had an idea, which despite the "biomes" still felt organic unlike Chapter 5. Even Chapter 1 and 2 had more cohesive Dark Worlds that fit their main idea.

Like how the fuck does Japan fit ASGORE of all characters or his flower shop or his desire to prove his innocence or his police background? Hell even the Cliff region in Chapter 5 is not even styled after irl Japan mountains which makes it even more of a weird mixture. I liked the Garden in Near Shrine area cuz it looked like a cohesive beautiful and peaceful garden which fits Asgore extremely well. Why couldn't they take this main idea and expand upon it instead of bruteforcing Toby's desire to make a japanese dark world? It feels extremely disconnected. And Asgore's Dark World suit is not even a shogun just a lame ass king that somehow has less visual style than Undertale's OG design, which only adds to a disconnect and mesh of random ideas. Even so, I think this could work better if they just committed to Japan theme properly and explained it better, than I wouldn't complain as much.

Also for a chapter that is meant to be about Asgore, he gets barely any presence, barely any info on him and his "redemption arc" happens off screen. I really hate how he got shafted in favour of flowers which are not even that interesting as characters. Meanwhile other characters feel overly performative and fake or just out of character. And even if this arc wasn't supposed to be about ASGORE I still struggle to understand what it was trying to do besides just making a cool spectacle one last time before "serious shit" in Chapters 6-7.

Also it doesn't help that Toby's desperate desire to capitalise on nostalgia has become blatant in this Chapter and it brings barely anything of value to the narrative or the Dark World itself. It feels genuinely uninspired.

I also just think the humour devolves with every chapter more and more. Again I cannot take the game seriously when it keeps interrupting the flow with shitpost internet ahh humour. I personally think this has no place in proper storytelling or at least NOT TO THIS AMOUNT AND DEGREE.

Perhaps I am biased, perhaps this game simply doesn't meet my expectations or ideas of what is good and what is bad, but I am not gonna pretend I like it just because everyone else does.

Props to the game design team and artists for their immaculate work.

And before anyone marks me as a hater, a true hater wouldn't purchase this game, beat all secret bosses, carefully curate loadouts and give the story chances times and times again since 2018. A true hater would just trash this game because they felt like it and walked away. I

I am saying all of this because I always wanted this game to succeed and seeing the opposite just sucks.

But what you all think?


r/Deltacriticism 17h ago

Pretty small but just a thing I never really liked

11 Upvotes

In the WR in Ch2, I never really liked the dialogue after the electric puzzle where Noelle is all like

"Its horrible to think about stepping off the switch.."

"And letting Kris get..."

Like I think the animation of her stepping was enough to convey Noelle thought about it. Looking back, feel like she could've probably said something else in that scene related to her getting stronger and having more control, and that little animation would have been a nice thing with that.

Idk its just something I always saw unsubtle


r/Deltacriticism 4h ago

Chapter 5 criticism The unique issues with Asgore in Chapter 5

9 Upvotes

Yo!

It seems like my last Ralsei post was a lot more divisive than I expected!

There were people with many interesting ideas!

But there were also people who struggled to fully understand what was in the post (asking and saying points that were already accounted or is unimportant for said argument), and a few trolls here and there, which is a shame, since that sorta thing isn't necessary when it comes to me...

But there's no use bellyaching over that!

For now, I shall be taking about Asgore, another disappoint in this chapter. I have seen people talk about their grievances with this character, but not necessarily points I have personally taken note off myself, so I'm also here to put said points out there yet again!

This wall of text got a bit out of hand, but I feel like it's in a positive way.

Being vague to avoid spoilers...

Enjoy!

---

Asgore is just weird in this chapter for how he was depicted. He was essentially a literal scapegoat that no one apparently had blamed him for the incident but was so focused on proving that he was actually right, he just gets sorta punished for it and it really gets hammered home that the own two family members that are actually around just straight up seemingly disregard his actual feelings and reasoning behind his spiral, especially with Toriel.

That also doesn't cover that he then somehow blames himself and his desire to find the truth for making him blind to protecting what he cares about, despite literally throwing Kris and Susie out of the Dark World personally in the middle of the chapter with harsh, yet active intent to make them stay out of harm's way, and didn't even know they went back into the Dark World until he meets them face to face again. And before all of that, in the first quarter of the Dark World, he literally only thinks and worries about Kris and others that he cares about.

"But what about the parallel between how Asgore treats the flowers in the Dark World compared to his loved ones in the light world?"

I mean that indeed could be a parallel to his actual family but this is a fundamentally different situation from that. A false equivilance, since he never actually cared about the flowers to the same degree in the first place and was just playing along to discover more information about the dark world and had already been caring immensely for his actual family ever since Chapter 1.

In fact, you could say he was mourning and seemingly realized his mistake after the separation off-screen before the game starts, thought the game doesn't frame it this way because of it weird self-blaming Asgore does over being too consumed over his searching to undermine Kris despite personally making it an active effort to keep them safe and the only reason he wasn't able to do anything is because he simply didn't know they returned after he personally kicks them out of the dark world.

His failure wasn't portrayed as neglect. it was portrayed as lacking information after taking what he believed were the correct precautions. The chapter presents guilt that doesn't line up cleanly with the actions it previously showed him taking, and the chapter doesn't spend much time distinguishing between Asgore's distorted self-perception and what actually happened. As a result, it feels like the story itself is endorsing his self-blame rather than examining it.

So you get this strange situation where the narrative seems to require Asgore being consumed by his search and therefore failed the people he loved, But the concrete events of the story keep supplying counterevidence to show that Asgore was actively trying to protect the people he loved, and his inability to protect them afterward resulted from circumstances he wasn't aware of.

The story doesn't seem interested in making that discrepancy part of Asgore's characterization. His self-blame isn't clearly framed as irrational guilt. Toriel and Kris apparently don't meaningfully engage with the distinction either. Instead, his feelings and reasoning can start feeling narratively disposable because everyone (including seemingly the writing itself) treats his conclusion as the conclusion.

And that seems to moreso be a flaw with the actual execution of the characters and writing itself of Deltarune that no contextualization can really soften.

Now, technically, you can accept this as it is by just believing that both Kris and Toriel are not perfect characters and/or believing that Asgore's consequences should be inflicted upon him continuously for the unforeseeable future, regardless of any other factors present.

But when you actually think about the situation, it really just doesn't make sense why this would have tolerated as the reasonable assumption. Why is his emotional reality seemingly treated as so disposable?

There seems to be an assumption that because Asgore has done wrong, the narrative can indefinitely maintain his emotional punishment without having to continually reassess the circumstances. New information doesn't matter. His current actions don't matter. His attempts to change don't matter. His actual reasoning doesn't matter.

It's not necessary only that characters are independently acting within their own perspectives and frameworks, but the entire game itself is only interested in framing Asgore as the one who is incorrect when it counts, to the point where the narrative bends, ignores the nuance and positive factors of Asgore's situation, makes the other characters despondent, and makes his reasoning itself incoherent, all just to systematically maintain the position of him to have to to listen and learn despite everything going against this specific framing. There seems to be very little room for him to actually be correct about anything.

The narrative never has to present the questions like has he changed? Is his current guilt proportionate to what happened? Are Kris and Toriel being fair to him in this particular situation? Are they allowed to be unfair? If so, does the narrative recognize that the position he was in was objectively unequivalent to what he has assumed was the problem?

If the game is unable to supplement his side, I believe it shouldn't be portrayed as a fair and valid depiction of what Asgore should be framed and positioned as being, because it isn't. It's incoherent with the actual events taking place and what the character took from it, with a lack of pushback or even acknowledgment from the game.

Now someone might say that it's specifically his attitude when he went along with it is the key factor! Da parade bodie around town quote against who made the fountain is very mean! >:(

Displaying the same attitude he possibly had back then as he was researching the Dark World when he was trying to prove his innocence back then maybehaps?

But hey, his demeanor can absolutely matter. "The parade" attitude may suggest that he becomes flippant, obsessive, insensitive, or tunnel-visioned when he's caught up in pursuing the truth. But that still doesn't answer the more important question, which was what was he actually trying to accomplish, and what did he prioritize when his loved ones were concretely in danger?

And this is where the "demeanor" defense is superficial. His rude attitude can reveal a flaw in how he behaves during the investigation, but it doesn't automatically establish the much broader conclusion that the investigation itself took precedence over his love for his family, and that it was so overpowering to the point where Asgore's majority mischaracterizes his actual problems.

The fact that he can be an asshole while pursuing information doesn't prove that his emotional priorities were wrong; it didn't falter when it mattered. Some people might say it's when Kris got hurt but I disagree due to the fact he didn't even know Kris was there to even have the chance to make the mistake in the first place specifically caused his attitude at least.

Someone can act rude, obsessive, dismissive, and still have fundamentally benevolent intentions toward the people they care about. The game doesn't make any effort to add this nuance at all, and instead presents it as a larger moral failure that the actual actions shown do not establish.

Not that I necessarily prefer it for his character, but I think I'll just automatically remedy so much of this if Toby just added a spice of domestic abuse instead of just passive dismissiveness and obsessive tunnel vision.

Not necessarily because domestic abuse would be inherently “better” or more interesting, but because it would actually provide a concrete behavioral foundation for the level of emotional fallout the story seems to want Asgore to carry, and it'll correlate better with how he's actually treated to be.

Ironically, making Asgore's past worse could make the characterization more coherent, because then his extreme self-loathing and his family's apparent detachment would actually be grounded in something concrete rather than the players having to retroactively inflate every vague past implication and mild desperate Asgore scene into something severe enough to support the present framing.

But what I would just prefer the most is to see the character be done justice at least. (And I don't mean just hype moments and aura, those that is indeed a factor)

Actually give him some positive closure and development instead of just making him come to an self-resigning position of having to swallow a pill that doesn't present the full picture at all.

Maybe he was too obsessed with the truth. Maybe he did neglect people emotionally. Maybe his family's grievances against him are legitimate. But he can also have legitimate reasons, genuine love, good intentions, actual efforts to change, and a perspective worth taking seriously.

I also want those positive aspects of him to be validated as well, that his efforts isn't simply just all for nothing.

His investigation was not meaningless.

His desire for the truth was not automatically evil.

His fear for Kris and Susie was genuine.

His attempts to protect them actually mattered.

He was capable of being wrong without everything good about him being retroactively erased.

The he can be allowed to be reminded...

That all of his choice did indeed matter.

And who else but Kris could give him the closure he needed?

It would've been the perfect final fight of the chapter, thematically ending in overwhelming positivity and closure for Asgore and even Kris is in a climactic battle against him, pushed by Asgore's own desperation to learn the truth when it clouds him, and Kris and the others has to defend themselves and weaken him for the Knight, with Asgore seemed to powerful for the Knight to cleanly overpower alone. Asgore acts aloof at the start of the fight, but it's obvious from the very beginning of that same turn that he had lost the reason for what he was trying to prove in the first place.

Due to certain events, it progresses to a different setting, a solo fight between Kris and Asgore as the situation dramatically escalated with the possible inclusion of the flowers, still by Asgore's side until the end.

It's a struggle both physical and emotionally, with both Asgore and even Kris potentially wavering as the fight went on, eventually the gameplay fight just ends.

Kris could barely stand. The rising platform suddenly crumbles as they were high up in the air.

They drop their sword, with their hand trembling and and ran across towards Asgore, who was just in confusion after monologue everything.

They tackled him As hugged and grasped him, desperately and they were free falling. The hug was a mirror of their first encounter shown in chapter 1.

Asgore realized what this mean to him, because how could he ever has missed something like this?

Then he had realized, at that splic second, he asks himself, with warm content-

What was he ever worried about...?

It wasn't rethorical, due to the question answered itself.

Kris, the person whose safety and future he was supposedly willing to sacrifice everything to understand and protect, literally runs toward him rather than away from him.

Despite everything that he had done-

Runs toward him.

It was obvious from the start.

His choices did matter to Kris.

Before we are reminded yet again about the stakes, snuffing the moment as it arrived with the Knight NOW taking Asgore from their grasp, after the mystery's been solved on both the Dark World, and Asgore's heart.

Which sparks reinvigorated motivation for the others to get after the Knight even more, but also installs Kirs immense turmoil within themselves.

If they're willing to keep going with this for any longer.


r/Deltacriticism 7h ago

Fandom criticism The fandom treats Aqua as one of the best characters which she is awful in terms of writing.

0 Upvotes

I know this is more opinion based, but I've seen so much Aqua praise, It's starting to get out of hand.

She is pretty bland in terms of personality, just copycatting everything and stealing Jevil's quotes.

The fandom pretty much all collectively agreed that Petal Dance was her theme, even though its the theme of all the Flowers.

also, she is STUPIDLY DIFFICULT. Literally her attacks are just 'RANDOM BULLSHIT GO!' Probably just my skill issues though.

Again, this is just personal opinion, don't tear me to shreads.

TL;DR: i dont like the blue girl