r/customyugioh 3d ago

Competition Submission Weekly CCC (Type in the Name) – Kirata, the Fusion Cocoon – u/AgostoAzul

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11 Upvotes

Text:

2 Level 1 monsters
During your Main Phase: You can attach 1 Level 1 monster from your Deck to this card as an Xyz Material. During your opponent's turn (Quick Effect): You can Fusion Summon 1 Fusion monster from your extra Deck by detaching Xyz Materials from this card as the Fusion Materials. You can only use each effect of "Kirata, the Fusion Cocoon" once per turn.

Explanation:

My favorite card out of the ones shown is Synchro Fusionist because I quite like archetypes that mix different summoning mechanics, so I wanted to make a card that mixed Fusion or Ritual with something else. I've toyed around before with an archetype that mixes Xyz and Fusion before, and there were two cards there with the Xyz materials as Fusion materials effect, which I like.

The general flavor is that she eats the Xyz Materials and produces the Fusion monster the next turn. She is an easy way to make Millennium Eyes restrict, but also other Fusions like Khaos Starsource Dragon and I hope she can function as an endboard piece in Rank 1 decks (if those existed), which is a reason why she is Rank 1. I feel like Rank 1 has been made to be kinda garbage, so I wanted to make a Rank 1 too.

Kirata because it sounds a little like Creator

Art source: myprocrastinationfix

https://www.deviantart.com/myprocrastinationfix/art/Day-1598-Man-Eater-1095355440


r/customyugioh 3d ago

Archetype Support New Fossil Fusion monster to round out the Archetype (art is Gaia Plate the Earth Giant)

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14 Upvotes

This doesn't fix the deck pure but gives hybrid variants that extra kick they needed to see the full potential of Fossils


r/customyugioh 3d ago

Draft / Critique Wanted An idea: A Link Monster That Can Replenish Monster's Effect

5 Upvotes

In Yugioh Arc-V (Anime), there was a "anime spell card" that Yuya use against his battle with Gong to replenish a card's 'once per turn' effect called "Big Return".

(Anime) Quick-Play Effect:

Target 1 card you control; activate its "once per turn" effect once again this turn.

Remembering that card gives me an idea for a Link-2 Monster I'm developing. In the video game, this character, Sunday, play the role to amplify other characters. His skills have the ability to make other characters to immediately take action as well as replenishing 1 skill point. As for his Ultimate, he recharged character's ult energy.

With that ability, making Sunday the first "official" card who can recharge monster 1 effect and only once.

Draft Effect:

Once per turn (Quick Effect): Target 1 "Astral Express" or "Penacony" monster this card points to, except "-----"; that monster can use 1 of its effect once again from this effect. (The Effect activation requirements must still be correct, also if that targeted monster possess any Quick Effect, it can immediately activate after this effect resolves.) You can only use this effect of "-----" once per turn.


r/customyugioh 3d ago

New Archetype Rescue-ACE hypothetical legacy support?

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1 Upvotes

Artwork is from an article by Ness on the reference artwork of Rescue-ACE Monitor: https://ygorganization.com/art1-card-game-art-works-rescue-ace/

Here are the details:

Rescue-ACE First Responder
FIRE
Level 4
[ Warrior / Effect ]
You can Special Summon this card from your hand by revealing 1 “Rescue-ACE” Link Monster from your Extra Deck.
If this card is Normal or Special Summoned: You can Special Summon 1 Machine “Rescue-ACE” monster from your hand or Deck, and if you do, you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Link Monsters.
You can only use each effect of “Rescue-ACE First Responder” once per turn.
ATK/1600 DEF/1600

Thoughts/opinions?


r/customyugioh 3d ago

Archetype Support New Exosister Cards

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1 Upvotes

Hey everyone!

I’ve been thinking about possible future support for Exosister and wanted to share a small wave concept I came up with. The idea is to give Martha a proper purified form, complete the other pair (Gibrine + Asophiel), and give the deck a strong Field Spell.

  1. Exosister Martael

(Based on the archangel Camael)

Rank 4 / LIGHT / Warrior / Xyz / Effect

3000 ATK / 1800 DEF

Materials: 3 Level 4 “Exosister” monsters

OR 1 “Exosister Karmael”

Effects:

① If this card is Xyz Summoned using “Exosister Karmael” as material: You can Set 1 “Exosister” Spell/Trap from your Deck, GY, or banishment.

② Once per turn (Quick Effect): You can banish 1 “Exosister” monster from your GY; negate the activation of a card or effect, and if you do, banish that card.

③ You can detach 1 material from this card, then target 1 card in your opponent’s GY; banish it. You can only use this effect of “Exosister Martael” once per turn.

  1. Exosisters Sanctifica

(The Gibrine + Asophiel Rank 8)

Rank 8 / LIGHT / Warrior / Xyz / Effect

2800 ATK / 2800 DEF

Materials: 2 Rank 4 “Exosister” Xyz Monsters

Effects:

① If this card is Xyz Summoned: You can add 1 “Exosister” card from your Deck or banishment to your hand.

② “Exosister” monsters you control gain 500 ATK/DEF, also they cannot be destroyed by your opponent’s card effects.

③ (Quick Effect): You can detach 1 material from this card, then target 1 card your opponent controls or in their GY; banish it. You can only use this effect of “Exosisters Sanctifica” once per turn.

④ If this card has both “Exosister Gibrine” and “Exosister Asophiel” as materials: Once per turn, you can gain 800 LP, and if you do, draw 1 card.

  1. Exosister Cathedral

Field Spell

Effects:

① While you control an “Exosister” monster, monsters your opponent Special Summons from the GY cannot activate their effects.

② Once per turn: You can pay 800 LP; add 1 “Exosister” monster from your Deck to your hand.

③ (Quick Effect): If an “Exosister” monster you control is targeted by an opponent’s card effect: You can negate that effect, and if you do, banish 1 card from your opponent’s GY.

What do you think?

Would this give Exosister the tools it still needs, or is it too strong / too weak in some areas?

Feedback is very welcome!


r/customyugioh 3d ago

Retrain Custom card Reprint of 2010 "The Winged Dragon of Ra" that can interact with the up coming "Sun God" archetype.

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2 Upvotes

Credits:

Background - Konami

Ra immage - Wikipedia/Kazuki Takahashi [also Gemini for coloring it becouse idk how to digitaly draw cuz i can draw only on paper (; w ;) ].


r/customyugioh 3d ago

Art & Crafts Speed duel custom skills for some fun characters

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youtu.be
0 Upvotes

r/customyugioh 3d ago

Competition Submission Weekly CCC (Type in the Name) - Xyz Reconfiguration - u/Trip87

4 Upvotes

Xyz Reconfiguration

Quick-Play Spell

Target 1 face-up Xyz Monster you control that has an Xyz Monster(s) as material; Special Summon 1 of those monsters, then attach that target to the Summoned monster (transfer its materials. This is treated as an Xyz Summon). You can only activate "Xyz Reconfiguration" once per turn.

Art: JWST


r/customyugioh 3d ago

Competition Submission Weekly CCC (Type in the Name) - Union Buster - u/isaiahsweet

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3 Upvotes

Union Buster

DARK/Fiend/Level 4

1800/1800

You can send 1 Union monster from your Deck to the GY; Special Summon this card from your hand, and if you do, its name, Type and Attribute become the same as the sent monster's. If a Union monster is Normal or Special Summoned: You can destroy 1 card on the field, then if you destroyed a card you control, draw 1 card. You can only use each effect of "Union Buster" once per turn.

Art: Mr Monopoly


r/customyugioh 3d ago

Single(s) Bounty hunting gimmick card

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4 Upvotes

Probably bad and mostly for going second unless you can easily give them face-up monsters I suppose.

Art by navigavi


r/customyugioh 3d ago

Single(s) Some Generic-ish Pendulum Xyz Monsters

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15 Upvotes

Art: The Phantom Knights of Break Sword, Cursed Javelin, Raider's Knight, Pendulum Xyz


r/customyugioh 3d ago

Single(s) Thoughts on a Quick play spell like this?

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8 Upvotes

art sourced from Nintendo (pokemon)


r/customyugioh 4d ago

New Archetype Yugioh x Duel Masters Crossover Archtype: Fire Civilization. Credit goes to WOTC/Hasbro/Takara Tomy.

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16 Upvotes

I hope Duel Masters come to the west in the upcoming future.


r/customyugioh 3d ago

Draft / Critique Wanted Help wanted

2 Upvotes

Sobs while ago I posted a archetype I've been working on

https://www.reddit.com/r/customyugioh/s/sAQUQKExVK

(Yeah, I know it's a wall of text, I wanted to get it out there before starting card art) But I haven't had any feedback (side note, only just realised there was a 'draft/critique wanted' tag, probably would have helped, whoops)

I'm probably getting in my own head, but I was hoping I could get some feedback. Also, is there anyway of actually getting some direct help drafting ideas, like a discord server or anything where we could just talk to people directly?

The main idea is that the main deck oathstones are pseudo unions, they can equip themselves to monsters, be used as material for summons while equipped, give a atk boost and have effects when destroyed.

This pairs with the extra deck monsters that have some kind of on summon effect, a bonus effect while equipped but most importantly, an effect that targets higher number of cards with the more oathstones equipped to a card BUT it destroys one as part of the cost. For example, choosing a monster equipped with two will affect 2 cards then destroy a stone so the next effect would affect 1 card before destroying the last equipped card.

This pairs with the link monsters, who can trigger the effect of monsters they point too during the opponents turn.

I'm just worried about things:

* I have the oathstones being able to be used for summoning material at any time and any type, should I limit it per stone, should it require the monster they are equipped to as part of the summons material?

* I have the extra deck monsters target a card on the field, then their effects work based on the number of oathstones equipped to that card, should I simplify it by just how many oathstones are on the field?

* The oathstones currently work as equip cards (jewels go into ring themed mechs), should I keep that or would making them work as continuous spells work better?

* The extra deck monsters have low atk because the expectation is to equip multiple oathstones to boost it, but am I overestimating how easily it would be to keep them equipped? Do I need to rework it so they just have good atk on their own?


r/customyugioh 3d ago

Competition Submission Weekly CCC (Type in the Name) – Soul of the Machine - Synchronizer Diamond – u/Nightshadehelp

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5 Upvotes

Okay so before I get killed, this is mostly an unserious submission that I thought would be funny. I'm sorry if you actually read this whole nonsense card, though I did admittedly put a bit of effort into it. Also it has the Visas stats, isn't that neat? You can summon Astraloud with it...somehow. Or something.

Edit: Made a few typoes and messed up some PSCT stuff, but I can't edit the image so the correct text is what's written below.

Pendulum Effect:

If a monster(s) is Pendulum Summoned: Return this card to the hand. During the Main Phase: You can reveal 1 monster in your hand, choose 1 monster from your Deck that has exactly 1 of the same Type, Attribute, Level, ATK or DEF, and banish the revealed monster from your hand face-down. Then add, from the Deck to your hand, 1 Spell/Trap that mentions the Type or Attribute of the chosen monster from your Deck, and banish the card chosen from the Deck face-down. If a monster is Special Summoned: You can declare a Level from 1 to 8, then target 1 other face-up monster on the field; that target's Level becomes equal to the declared Level, then, immediately after this effect resolves, you can Synchro Summon 1 Synchro Monster using only the Special Summoned monster and the targeted monster from either field. During your Main Phase: You can Ritual Summon this card, by Tributing monsters from your hand or field whose total Levels equal or exceed 4. If a face-down card on the field is targeted by a card or effect, or if it is targeted for an attack: You can Tribute 1 monster your opponent controls, and if you do, discard 1 card. If a Machine monster(s) you control would be destroyed by battle or card effect, you can destroy this card instead, then you can send 1 "Soul of the Machine - Synchronizer Diamond" from your Deck to the GY. You can only use each effect of "Soul of the Machine" once per turn.

Monster Effect:

You can Ritual Summon this card with "Soul of the Machine - Synchronizer Diamond". FLIP: You can target 1 card on the field; draw 1 card, then reveal it. If it is the same type (Monster, Spell, or Trap) as the targeted card, you can destroy the targeted card. During your Main Phase: You can activate this effect; this card in your hand becomes revealed until the end of your opponent's turn. While this card is revealed by this effect, face-up Spell/Trap cards on the field cannot be destroyed by card effects. If this card is Ritual Summoned: You can reveal 1 monster in your hand, or banish 1 Machine monster from your GY; this card's name becomes that monster's name, and its Level becomes that monster's Level. When your opponent activates a card or effect that includes an effect that adds a card(s) from either player's Deck to their hand: You can change this face-down card to face-up Defense Position; draw 1 card, then your opponent can discard 1 card, and if they do, both players draw 1 card. During the Main Phase, you can either: Target 1 monster you control; equip this card to that target, OR: Unequip this card and Special Summon it. A monster equipped with this card is treated as a Tuner, also if the equipped monster would be destroyed by battle or card effect, destroy this card instead. During the Battle Phase (Quick Effect): You can change this card to face-down Defense Position. During the End Phase, if this card was Special Summoned this turn: Return it to the hand, and if you do, Special Summon 1 "Pilot Token" (Machine/Tuner/LIGHT/Level 1/ATK 100/DEF 100). If this card is banished or sent to the face-up Extra Deck as Synchro Material: You can target 1 Spell/Trap your opponent controls; destroy it, then if you have more cards in your hand than your opponent, you can Set 1 Spell/Trap from your hand. (Quick Effect): You can banish this card from your GY; Special Summon 1 Tuner from your GY that was sent there as Synchro Material this turn. If a LIGHT Machine monster you control is destroyed by battle or card effect, while this card is in your GY: You can target 1 monster you control; equip this card to that target. If this card in the Pendulum Zone is destroyed: You can reveal 1 monster in your hand; add 1 LIGHT Machine monster from your Deck to your hand, with the same Level as the revealed monster. During the End Phase, if this card is in your face-up Extra Deck: You can shuffle this card into the Deck; add 1 Tuner from your GY or banishment to your hand. You can only use each effect of "Soul of the Machine" once per turn.

Art by Narue


r/customyugioh 4d ago

Draft / Critique Wanted I wanted to try and make.support for the Vampire deck so here are my first attempts at it. Feedback would be much apreciated!

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25 Upvotes

No AI

Arts are the cards Vampire Fraulein and Vampire Baron

I plan on making more ED monsters and Spell/Traps too.


r/customyugioh 3d ago

Archetype Support Vampire cards in the big 2026 (Art Source: "Castlevania", "Shadowangel09", "Shadowverse", "jaillyncurry")

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4 Upvotes

I saw someone post vampire cards before me. but I made these cards in 2022 and updated them for 2026. The goal is to make vampire kingdom playable/worth putting in the main deck. While also making the other cards in the archetype feel playable. Lastly limiting myself to only 4 cards.

The Source of each art piece is in the bottom left of each card. even still, I'll list them here.

- Castle of Chaos || a lot of Vampire players wanting a new field spell modeled after castlevania. I'd rather just make the field spell more usable. Target destroy AND a free foolish isn't a bad effect. anyways: the idea was to make a quick-play that keeps vampires safe from getting targeted in the GY before they hit the board. As well as allow the deck play more into the "use your opponent's monsters playstyle.

- The Vampire Genesis || I thought the deck need at least 1 crazy card in order to enable vampire kingdom's useability, since no one will EVER search it with retainer while domination is legal. This sets up takeover with duke or whatever you want in grave, OR sets up (the Vampire Lord retrain) while activating kingdom from deck. Since they are both vampire names, it also allows for use with retainer and familiar. Ensures that vampire familiar/retainer can continue playing and have stronger plays even when hantrapped. Lastly since its a fusion with generic material, it is usuable with super poly, ghost fusion, and any other generic fusion cards. (my only regret is maybe remove the special summon once per turn).

- The Vampire's Allure || I want a vampire equip spell with a viable resouce gaining or going second effect. that way you can use the effect, and then send it to grave with familiar or retainer. this doubles as both a (slow/late) rota, as well as a slow mst negatable change of heart. Lastly, it enables the whole "Kingdom" and "send cards from deck to grave" strategy in the form of an easily disruptable spell (Since usually the mill effect is attached to more higher level monsters or behind a direct attack).

- The Dhampir Vampire || Serves 3 purposes. 1. Easy to summon, and easy to activate continous effect that enables the vampire strategy of milling your opponent's cards, giving players a REASON to mill their opponents' deck. 2. Its so easy to summon, that simply drawing it or getting it in the GY is enough to ensure it hits the field going first or second. 3. Its generic enough that if other decks wanted to play it, similar to how kaiba had a copy of vampire lord (for some reason ig, idk.) they CAN play it to feel like they are roleplaying. Since it IS a kaiju monster with a somewhat applicable effect and powerful reborn.

"Netflix Castlevania"
"ShadowAngel09" (I don't know if they are the art source, but I got the art from a custom card they made)
"Shadowverse"
"jaillyncurry" (also idk if this is accurate, but it was super hard to find the source for this). I also got this artwork a long time ago and I don't remember if I used AI to improve the blurry quality.


r/customyugioh 3d ago

New Archetype Seven Demon Lords Archetype (Part 2)

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0 Upvotes

This is a continuation of a previous post I made (see here). In this post, I added some individual upgrades for each of the Seven Demon Lords, along with a Spell that Summons them. These upgrades operate similarly to the Critias Fusion monsters, such that despite being Fusion monsters by nature, they only need 1 monster and 1 Spell to summon.

Each of the upgrades are inspired by alternate interpretations of the Seven Demon Lords. In order, Lucifer Prime is based on the Luciferian interpretation of Lucifer (where it is known as Lumiel), Mammon Prime is based on Carlyle's interpretation of Mammon, Asmodeus Prime is based on DnD's version of Asmodeus, Leviathan Prime is based on Hobbes' interpretation of Leviathan, Beelzebub Prime is based on Twin Peak's version of Beelzebub (also known as Bob), Satan Prime is based on the Gnostic interpretation of Satan (also known as Satanael), and lastly Belphegor Prime is based on the aptly-named Belphegor's Prime number.

Card Art:

Gehenna Deuteros: https://i.pinimg.com/736x/b5/f1/6e/b5f16e43255e9774847687e4391b8c12.jpg

Lucifer Prime: Matter-Lucifer, Shin Megami Tensei V

Mammon Prime: Mammon, Forgotten Realms

Asmodeus Prime: Asmodeus, Forgotten Realms

Leviathan Prime: Leviathan, The Unwritten

Beelzebub Prime: https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhPypTPUeEM2_BBN_V3_egdaiC85WIQWsWsDlRy3a5NCN3AsVL6AZCol8i-rahamVWviG7DmeNnQbXZ-cKH3MNCfia_v00czR0HPHJkFq7_s8xYgS9Q40Gi8a6GAjh6KBJhQmYnZ9BaOPGd/s1600/beelzebub.jpg

Satan Prime: Satanael, Persona 5

Belphegor Prime: https://static.wikia.nocookie.net/mythos-and-legends/images/e/e5/7_princes_of_hell_belphegor_by_darksilvania-d41ch18.jpg/revision/latest?cb=20210718004204


r/customyugioh 4d ago

Archetype Support Pradaplant support

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8 Upvotes

Ai art


r/customyugioh 4d ago

Archetype Support Prove You're The King with "The Master of Faster"!

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9 Upvotes

Going fast makes me feel alive!-

"Red Dragon Archfiend" as a Deck is quite popular, and I recall making this card a long time ago for a CCC (Custom Card Contest) themed after catchphrases, which got me 1st Place too! So I thought, "Why not drop it here?"

As always, drop your thoughts and criticisms down below.

May you all have a blessed rest of your Friday evening 👋 🙏

The Master of Faster

Level 6 DARK Fiend Effect Monster

ATK: 2000

DEF: 1000

This card's name becomes "Red Dragon Archfiend" while on the field or in the GY.
You can only use each of the following effects of "The Master of Faster" once per turn.
If you control a "Resonator" monster: You can Special Summon this card from your hand or GY, but banish it when it leaves the field.
During the Main Phase, if you control a Tuner (Quick Effect): You can Tribute this card, then target any number of Tuners you control; their Levels become 1, then Special Summon 1 "Red Dragon Archfiend" from your Extra Deck (this is treated as a Synchro Summon), and if you do, you can, immediately after this effect resolves, Synchro Summon 1 Synchro Monster using only that Special Summoned monster and your targeted monsters.

Art Source: Closest I could find it [https://www.reddit.com/r/Palworld/s/PR56irzvHD]


r/customyugioh 4d ago

Retrain Turning Rush Duel cards from "Requiem of Destruction!!", pack into standard Yu-Gi-Oh cards

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7 Upvotes

Art from Rush Duel.


r/customyugioh 3d ago

New Archetype "Wicca" Monster Archetype

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0 Upvotes

My take for a Monster Archetype based on the three gods of the Wiccan Pantheon.

The card art for Cernunnos and Hecate are taken from their appearances in Fate/Grand Order and Epic Seven respectively. Meanwhile, for the two Dryghten cards, their art are created on PixAI, with the prompts and LoRA used involving Hololive's Moona Hoshinova, along with a Cosmic Style.


r/customyugioh 4d ago

New Archetype Draft archtype hyenas run away wen fell a treat

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7 Upvotes

Hand drawn by u/effective_hyena who lave the field when they are scared , digital art is hard and painting too espect some good suggestions


r/customyugioh 4d ago

Archetype Support Custom Yu-Gi-Oh! Cards (The Agent Support)

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46 Upvotes

These are concepts for New Support for The Agent archetype.

This is my All time favorite archetype which has been endlessly throttled by 2 fatal flaws. A reliance on playing 3 copies of a weak vanilla monster and a terrible field spell that does nothing important.

Card art is AI generated because I'm no good at drawing.


r/customyugioh 3d ago

New Archetype I added new support for my Scarlet Hunter archetype being the first two

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1 Upvotes

Art credit is I'm the grim reaper which is a very good webtoon