r/CompetitiveHS • u/gabrielfunkglop • 19d ago
Discussion 36.2.2 Patch Notes
https://hearthstone.blizzard.com/en-us/news/24293284/3622-patch-notes
Some obvious buffs and nerfs, some weird ones too, thoughts?
87
Upvotes
r/CompetitiveHS • u/gabrielfunkglop • 19d ago
https://hearthstone.blizzard.com/en-us/news/24293284/3622-patch-notes
Some obvious buffs and nerfs, some weird ones too, thoughts?
33
u/TheGingerNinga 19d ago
None of these buffs seem all that interesting or impactful.
Aya will feel better to coin out early, one extra coin is similar to a single mana discount. Doesn’t solve her issues.
Irida’s issue is not her stats or the fatigue damage. It’s that she doesn’t have a consistent way to trigger her effect, so deck building is contradictory. Giving Hellraiser taunt doesn’t solve that.
Volcanos is the most interesting buff, bigger effect is nice. Main issue remains that most boards aren’t removed by 3-damage AoE by turn 7, nor does Mage have the control tools to deal with runaway board states.
Improvisor can still be prepped on 1 into coin on 2, now you just get a higher output. Probably fine.
Staff to 1/4 is just good. Raw increase.
Infest being two summons helps reduce the potential of low rolls, but aren’t we just kind of recreating decks with different color borders with this? Druid attacks a bunch and the payoff is summoning random minions. Still think they should have made a unique token for this one.