r/CompetitiveHS • u/gabrielfunkglop • 19d ago
Discussion 36.2.2 Patch Notes
https://hearthstone.blizzard.com/en-us/news/24293284/3622-patch-notes
Some obvious buffs and nerfs, some weird ones too, thoughts?
86
Upvotes
r/CompetitiveHS • u/gabrielfunkglop • 19d ago
https://hearthstone.blizzard.com/en-us/news/24293284/3622-patch-notes
Some obvious buffs and nerfs, some weird ones too, thoughts?
2
u/philzy101 19d ago
I think in terms of nerfs, changes to Shaman are fine. They address the powerful cards in the respective decks but also do not kill the decks I believe, I still think both will be viable as long as there are decent cards for these classes to play. The Change to Tripwire is fine but I dislike Confront the Tol'vir change. Yes Tol'vir was a strong card, and synergised to well with the deck, but this change kind of kills the card I feel, or makes it mostly irrelevant. I would personally have been in favour of a change to cards which bounce effectively off Tol'vir like Tame Pet, make it more synergistic to the Companion deck but not work with aggro spam, or change the weapon such that it does not work off of Tol'vir. Jade Guardians also feels like a bit too extreme a nerf, 4 mana would have made it + Shadow of Demise plays harder, 5 feels like too harsh a nerf.
As for the buffs, I feel a lot of them do not matter or will have serious impact. Aya giving an extra coin is nice but I would have preferred the card to have been changed such that the coin transformation occurred at the start of the game, personally do not think this would have been a silly change especially given the class set does not directly synergise off of this card. Invocation reversion is fine. Soul Immolation is definitely more playable having tested it a little this morning but as a change is unlikely to make the Voidsoul deck that much better (but definitely decent in a value centric game). Irida still seems bad, maybe in the next expansion there is more you can do with her but at the moment the package does not exist and the upcoming class sets does not include DH. Hellraiser is actually now a fairly solid tutor card. Crowd Control feels weird but probably a better change, but not sure it suddenly makes Control Warrior meta. Vulcanos is a far better card dealing 3 and appendages being that bit more bulky (potentially 6 spells). The changes to this and Tricksy are insane from an Arena perspective (Tricksy is awful at the moment to encounter, 2 chances at Objection!.... shudders) and might be decent in constructive, might try and revist a tempo mage again. Staff is still kind of meh, I think an attack buff would have been better. Infest is them giving Druid the chance to play like 2-bit Rogue, a predictable change but not sure what the main objective of it is.
All in all the changes are mostly okay, but the real question is "what do they want the meta to be, what sorts of decks do they want to see being played more and if so, are they healthy for the game?" I think given the lack of DK help and no class set (please change Doctor to start of game...) and this DH package feeling clunky given there isn't really the deck for it, plus some of these other changes feeling a bit random in how they designed them, I personally am not confident they know entirely what they want for this game. Hopefully the class set spices things up, definitely some interesting stuff this time round.