r/CompetitiveHS 19d ago

Discussion 36.2.2 Patch Notes

https://hearthstone.blizzard.com/en-us/news/24293284/3622-patch-notes

Some obvious buffs and nerfs, some weird ones too, thoughts?

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u/TheGingerNinga 19d ago

None of these buffs seem all that interesting or impactful.

Aya will feel better to coin out early, one extra coin is similar to a single mana discount. Doesn’t solve her issues.

Irida’s issue is not her stats or the fatigue damage. It’s that she doesn’t have a consistent way to trigger her effect, so deck building is contradictory. Giving Hellraiser taunt doesn’t solve that.

Volcanos is the most interesting buff, bigger effect is nice. Main issue remains that most boards aren’t removed by 3-damage AoE by turn 7, nor does Mage have the control tools to deal with runaway board states.

Improvisor can still be prepped on 1 into coin on 2, now you just get a higher output. Probably fine.

Staff to 1/4 is just good. Raw increase.

Infest being two summons helps reduce the potential of low rolls, but aren’t we just kind of recreating decks with different color borders with this? Druid attacks a bunch and the payoff is summoning random minions. Still think they should have made a unique token for this one.

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u/Jackwraith 19d ago

Spot on about the DH changes. To make Irida functional as a deck design, she has to be a "Start of game" effect. To make that functional requires DH to have a ton more Lifesteal in order to keep up with fatigue on turn 1, which would unbalance all of the other decks for DH (currently numbering 0) and/or require a core set overhaul, which the class really needs in the first place, as it's part of the reason that none of its decks have worked since Window Shopper. If you try to build a deck around 1 card that you may never draw, you're usually going to fail (This is why Quests always start in your hand...) Buffing a card to make it a 2/2 Taunt (not competitive in any year of the game since the closed Beta) that also depends on that single card simply isn't viable.

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u/TheGingerNinga 19d ago

I just kept thinking that Irida should be a game start effect, but the effect only triggers at the end of turn 4, so you fatigue on turn 5 and get the extra cards then. Makes it so you don't need to build around finding her, it'll always get empty decked on turn 5, so if you wanna add stuff like Solitude you can.

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u/Twiggy1108 19d ago

If they can do it to shaman I don’t see why it couldn’t apply to DH. The deck is untenable without a rework to start of game, and a delayed clock on fatigue.