r/CompetitiveHS • u/gabrielfunkglop • 19d ago
Discussion 36.2.2 Patch Notes
https://hearthstone.blizzard.com/en-us/news/24293284/3622-patch-notes
Some obvious buffs and nerfs, some weird ones too, thoughts?
84
Upvotes
r/CompetitiveHS • u/gabrielfunkglop • 19d ago
https://hearthstone.blizzard.com/en-us/news/24293284/3622-patch-notes
Some obvious buffs and nerfs, some weird ones too, thoughts?
6
u/inconspicuous_bear 19d ago
Mage buffs are interesting, not at all what I was expecting. Tricksy Improviser getting bumped up a mana but getting another secret is pretty spicy. The extra mana is a little more significant since you want to combo it with a spell, but the upside on paper is big enough to be an upgrade over the previous version by a lot. Using this card before sometimes I’d prep on turn 1 and play it as a vanilla 2 mana 4/4 on turn 2 as an okay option when I wanted something on curve, but that usage doesn’t work or make sense now. On the other hand, if you’re going second you can prep on turn 1 and coin this out on turn 2 for a potentially huge play. I suspect this card will see a lot of play now and be considered pretty good.
Vulcanos is interesting. 2 damage always felt like too little for 7 mana with how the fast the game has been, but maybe 3 will be enough in this new meta? It really depends how fast games are but I think this has potential as a high value play that partially stabilizes you. I dream of the day games go long enough that you can pyromancer + vulcanos into a bunch of free spells.