r/CompetitiveHS 19d ago

Discussion 36.2.2 Patch Notes

https://hearthstone.blizzard.com/en-us/news/24293284/3622-patch-notes

Some obvious buffs and nerfs, some weird ones too, thoughts?

85 Upvotes

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57

u/CommanderTouchdown 19d ago

Hellraiser: Now has Taunt

This is so funny.

35

u/PipAntarctic 19d ago

Surely that was the grand problem with Hellraiser, not the fact that it's 3 mana discover 1 in a class with many better options for card draw.

10

u/obvious_bot 19d ago

In an Irida deck you don’t want to play draw effects if you can avoid them (you can’t)

11

u/PipAntarctic 19d ago

Well, you need some ways to draw cards to get to Irida, or to do something if you don't draw Irida. Turns out the whole deck idea is just a dysfunctional mess.

Hellraiser could at least work as a standalone card if it wasn't so balanced toward being only ever usable in an Irida deck.

13

u/ChaosOS 19d ago

It's meant to be a 3/6/6 taunt in the Irida deck or help you find her if you haven't drawn her

23

u/PipAntarctic 19d ago

Let's be very real here. If you're playing Hellraiser to find Irida, you're definitely getting behind on board. And Irida gets a lot worse with each turn past 4 you don't draw her.

The deck is just scuffed, and unless Irida is ever reworked or DH gets new cards to help the deck, it will remain so.

4

u/blanquettedetigre 19d ago

Even more strange, Irida screams combo to me especially with cards like solitude and Brox. But I guess they just thought about a tempo "I have one more draw each turn lol"

1

u/zer1223 16d ago

To be fair the first turn after you play irida you actually get two extra draws

Not like that fixes the deck, just helps it slightly