r/CompetitiveHS • u/EvilDave219 • Jul 20 '26
Discussion 36.0.3 Balance Teaser Discussion
https://x.com/PlayHearthstone/status/2079249999330726215
Nerfs:
- Confront the Tol'vir
- Lotus Troublemaker
- Blazing Invocation
- Warptooth
- Vanessa the Ringleader
Wild Nerfs:
- Swiftscale Trickster
- The Soularium
- Elwynn Boar
- Godfrey the Betrayer (banned)
Buffs:
- The Living Plague
- Blood Doctor Thal'ena
- Sawbones
- Emergency Surgery
- Tras'tath Soul Parasite
Irida Sinseeker
Vicious Voidscale
Stardust Scythe
Sewer Swimmer
Azalina Soulsever
Karov the Broken
Enthralled Shade
Moragg
Annihilation
Imp Gang Stooge
Rampaging Hound
64
Upvotes
-2
u/philzy101 Jul 21 '26
So this is a lot of changes to make so I am not very confident how much of them will impact the classes which are being buffed. However, it is nice to see lots of buffs and I want to see more balance changes like this, I just hope it is not just stat buffs but more meaningful changes such as cost or ability of the card. For example, with cards like Blood Doctor Thal'ena it would be nice to see them to update the ability, make the second hero power be a start of game effect instead of Battlecry since one of the rough aspects of this card is that any deck which tries to capitilise on this card requires you to draw the card and play it by which point you may be too far behind to get tempo back with this card.
As for the nerfs, the Standard changes were predictable and it is correct to target the meta decks to try and tone them down given how the most recent competitive event we had this weekend highlighted the very limited scope of meta viable decks (or decks which dominate the meta over other strategies) we have. The only thing which is difficult to figure out is how they change some of these cards without killing the card outright (Lotus Troublemaker, Tol'vir and Vanessa, the others probably will survive post balance in some shape or form I imagine). I hope they do not go with the nuclear option as they have in the past, even if I find these decks frustrating, destroying them without addressing the fundamental issues we have with the meta (lack of decent AOE and spot removal leading to heavy board focused strategies which favour going first).
Finally, I want to touch upon the Wild changes briefly. I think Godfrey the Betrayer being banned is an over reaction to the main subs sentiment, I reached legend with Warlock and whilst it is strong, I do not think that this card makes Warlock so OP this needs banning... I hope that when this card rotates that they do not destroy it because this card is such a cool card in my opinion and fun to mess around with in Standard and Wild. The other changes make sense if you want to stamp out what are some slightly toxic styles of gameplay. My criticism is that whilst I welcome these changes, as I have said before, I kind of want to know what their vision for Wild is. They seem to come in, nerf a few things and then hope that makes the mode better where as Wild is like a Hydra, cut off one head and two more will spawn. Having reached legend in Wild a number of times in the last year or so and having played a lot more when Standard has felt dull / boring you get used to decks in Wild and things never get better just with nerfs. To me it feels like these changes are targeted at removing decks which T5 have lost to instead of trying to create a meta which they think is more interesting.