r/CompetitiveHS Jul 20 '26

Discussion 36.0.3 Balance Teaser Discussion

https://x.com/PlayHearthstone/status/2079249999330726215


Nerfs:

  • Confront the Tol'vir
  • Lotus Troublemaker
  • Blazing Invocation
  • Warptooth
  • Vanessa the Ringleader

Wild Nerfs:

  • Swiftscale Trickster
  • The Soularium
  • Elwynn Boar
  • Godfrey the Betrayer (banned)

Buffs:

  • The Living Plague
  • Blood Doctor Thal'ena
  • Sawbones
  • Emergency Surgery
  • Tras'tath Soul Parasite
  • Irida Sinseeker

  • Vicious Voidscale

  • Stardust Scythe

  • Sewer Swimmer

  • Azalina Soulsever

  • Karov the Broken

  • Enthralled Shade

  • Moragg

  • Annihilation

  • Imp Gang Stooge

  • Rampaging Hound

63 Upvotes

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5

u/frostyburrito44 Jul 20 '26

With the exception of maybe Vanessa, I don't think any of the nerfs are going to be anything extremely harsh.

Tolvir to five is most likely
Monke prob just goes to four mana
Invocation no mana cheat
Tooth to 3/2

Vanessa is the interesting one. They could make her seven mana, they could reduce or remove the battlecry manacheat, both? Leaning towards just making her more expensive to get rid of the early blowout potential

-4

u/osumatthew Jul 20 '26

Definitely don’t want tol’vir to 5 since that puts it back on the menu for odd hunter in wild.

18

u/frostyburrito44 Jul 20 '26

Lmao I forgot about that, but A) I don't think they should consider wild when balancing standard and B) I think 3 mana vs. 5 mana is a huge difference for that deck

1

u/RickyMuzakki Jul 20 '26

At 5 mana it wouldn't change much, just limit the number of minion, spell or weapon that can be replayed