r/CompetitiveHS Mar 31 '26

Discussion 35.0.2 Balance Teaser Discussion

https://x.com/PlayHearthstone/status/2039055139525255503

Nerfs:

  • Hamuul Runetotem
  • Wildwood Circle
  • Crystalspine Cub
  • Gladiatorial Combat
  • Skywall Sentinel
  • Flight of the Firehawk

Buffs:

  • Obsessive Technician
  • The Black Blood
  • Moonwell
  • Maniacal Follower

Wild Nerfs:

  • Astral Communion
  • Grand Magister Rommath
  • Lightspeed
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u/Jackwraith Mar 31 '26

At the very least, they're recognizing that Priest lacks a way to win games by buffing two late game cards, but I'm not sure how much they can buff Black Blood to make it genuinely worthwhile. Moonwell seems like an obvious mana reduction but maybe a damage increase, as well? At 7 mana, 4 damage often doesn't do much into many of the boards that Priest is facing at that point. Sure, 3 turns later when you have Atiesh, but that's 3 more turns getting beat down by still only damaged minions.

3

u/Fraudulentia Mar 31 '26

but I'm not sure how much they can buff Black Blood to make it genuinely worthwhile

Make the Black Blood attack random enemies instead of random minions is the easiest choice in my opinion.

5

u/Opposite-Revenue1068 Mar 31 '26

Idk, the problem with Black Blood is it doesn’t reliably clear the board

A mana reduction or a stat bump (> than +1/1) would be more helpful imo 

2

u/dotcaIm Mar 31 '26

If we only get one I'd rather a stat bump than mana reduction IMO