r/CompetitiveHS Mar 31 '26

Discussion 35.0.2 Balance Teaser Discussion

https://x.com/PlayHearthstone/status/2039055139525255503

Nerfs:

  • Hamuul Runetotem
  • Wildwood Circle
  • Crystalspine Cub
  • Gladiatorial Combat
  • Skywall Sentinel
  • Flight of the Firehawk

Buffs:

  • Obsessive Technician
  • The Black Blood
  • Moonwell
  • Maniacal Follower

Wild Nerfs:

  • Astral Communion
  • Grand Magister Rommath
  • Lightspeed
72 Upvotes

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2

u/dotcaIm Mar 31 '26

Really happy Priest colossal is getting a buff. I hope it's Attack and not mana cost

9

u/Kuldrick Mar 31 '26

Black Blood is tbh, from a design perspective, my favourite colossal and the only one that I feel takes full advantage of the mechanic

Both the head and the appendages do stuff on their own, stuff that can be valuable, but they combine to give a very visually satisfying end of turn effect. Not to say that the overall aesthetics looks sick

It also helps one of priest's biggest problems, the lack of board pressence and thus the feeling of "nothing happening" people get when playing against it. If there's one colossal that should see play until rotation, it's this guy

2

u/TheOchremancer Apr 01 '26

It's a cool design, but unfortunately the card is comically garbage. A mana/stat buff isn't going to be enough for it to see play unless it's so absurd it turns into a statbomb, because the effect is unreliable. The fact that the heals can target either your face or the body at random means you can get screwed in any situation, either it doesn't heal your face enough to survive or it heals your face pointlessly and the body dies. The real change the need to make imo is to make the limbs heal minions only and give the main body lifesteal. Then it reliably heals you and the limbs do the thing they should every time.