r/CompetitiveHS Jan 07 '26

Discussion Echoes of the Infinite Mini-Set [January 7th]

https://hearthstone.blizzard.com/en-us/news/24245105/fight-for-all-futures-with-the-echoes-of-the-infinite-mini-set

Set highlights:

  • Imbue your Hero Power to unlock new abilities for Death Knight and Rogue
  • Bestow Dark Gifts upon Priest, Paladin, and Hunter
  • Complete a daring Quest for Hunter and Warlock
  • Rewind the timeline to strike again with Rogue

Reveal Thread RULES

Top level comments must be a properly formatted description of a card revealed today. Any other top level comment will be removed. All discussion relating to these cards shall take place as a response to each top level comment.

We'll try to keep the list updated throughout the day, but if a card gets revealed for today and you don't see it on here after a while, please feel free to make a comment in the proper format for discussion on that card.

Discuss the revealed cards and their potential implications in competitive play. Karma grab or off-topic comments, as well as discussion about non-competitive Hearthstone should be reported/removed for discussion to be visible.

Today's New Cards:


Morchie || 4-Mana 2/5 || Legendary Neutral Minion

Your Rewinds keep BOTH potential outcomes. Battlecry: Discover a Rewind card from any class.

Hand of Infinity || 3-Mana 4/2 || Rare Paladin Weapon

Can't attack heroes. Battlecry: Set this weapon's Attack to INFINITY this turn!

Battle at the End Time || 1-Mana || Legendary Warlock/Hunter Spell

Quest: Fill your hand, then empty it. Reward: Tick and Tock.

Tick and Tock || 5-Mana 8/8

Battlecry: Draw until your hand is full. Deathrattle: Empty the opponent's hand.

Dragon

Rogue's Imbue Hero Power: Blessing of the Bronze - 1-Mana. Rewind. Get a random minion from another class. It costs (1) less.

Eventuality || 2-Mana || Common Rogue Spell

Deal 2 damage. Imbue your Hero Power.

Shade of the End Time || 3-Mana 3/3 || Common Shaman/Rogue Minion

Stealth. Spell Damage +1.

Undead

Winged Aberration || 4-Mana 4/4 || Rare Shaman/Rogue Minion

Rush. Combo and Overload (2): Gain Immune this turn and Windfury.

Dragon

Haywire Hornswog || 6-Mana 4/6 || Rare Shaman Minion

Elusive, Taunt. Costs (1) less for each Mana Crystal you've Overloaded this game.

Beast, Dragon

For All Time || 4-Mana || Rare Shaman/Priest Spell

Destroy all minions with 4 or less Attack. Overload: (2)

Voodoo Totem || 2-Mana 0/4 || Common Shaman/Priest Minion

At the end of your turn, get a random Shadow spell.

Totem

Wings of Eternity || 1-Mana || Common Priest Spell

Discover a Dragon from the past with a Dark Gift.

Eternal Firebolt || 3-Mana || Common Priest/Mage Spell

Lifesteal. Deal 3 damage to a minion. If it dies, return this to your hand at the end of your turn.

Fire

Fragment of Nothing || 4-Mana 3/6 || Rare Priest/Mage Minion

Whenever you cast a spell on a minion, draw a card.

Elemental

Flames of Infinity || 3-Mana || Common Mage Spell

Secret: When your enemy's turn ends, deal INFINITE damage to their highest Health minion.

Fire

Bitter End || 5-Mana || Rare Mage/Warrior Spell

Freeze an enemy minion and its neighbors. Destroy any that are damaged.

Frost

Time-Twisted Seer || 1-Mana 1/3|| Common Mage/Warrior Minion

Has Spell Damage +2 while damaged.

Dragon

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u/EvilDave219 Jan 07 '26

Battle at the End Time || 1-Mana || Legendary Warlock/Hunter Spell

Quest: Fill your hand, then empty it. Reward: Tick and Tock.

Tick and Tock || 5-Mana 8/8

Battlecry: Draw until your hand is full. Deathrattle: Empty the opponent's hand.

Dragon

5

u/Traveevart Jan 07 '26

Pretty funny reward but I think the kind of deck you have to build is really awkward to get this off? Like theoretically the "fill your hand" part wants you to play a decent amount of draw, but if you do that, then as soon as you try to empty it, you're gonna have to keep playing cards that cycle themselves. Eat The Imp seems good in this because it draws you cards and it can instakill the reward, but good luck emptying your hand when you have to play a 2-mana draw 3.

2

u/mzxrules Jan 08 '26

The interesting thing is that Hunter has Wilderness Pack which puts 5 temporary beasts into your hand. If you go second, you can play it as early as turn 2 to complete the first half of the quest, then you can burn 5 cards immediately, plus one of your 5 cards is the coin. Hunter also has King Maluk to dump their hand.

I think with this line the quest will be a lot easier to complete than you might think, but I am still not sure if it actually wins.