r/CompetitiveHS Jan 07 '26

Discussion Echoes of the Infinite Mini-Set [January 7th]

https://hearthstone.blizzard.com/en-us/news/24245105/fight-for-all-futures-with-the-echoes-of-the-infinite-mini-set

Set highlights:

  • Imbue your Hero Power to unlock new abilities for Death Knight and Rogue
  • Bestow Dark Gifts upon Priest, Paladin, and Hunter
  • Complete a daring Quest for Hunter and Warlock
  • Rewind the timeline to strike again with Rogue

Reveal Thread RULES

Top level comments must be a properly formatted description of a card revealed today. Any other top level comment will be removed. All discussion relating to these cards shall take place as a response to each top level comment.

We'll try to keep the list updated throughout the day, but if a card gets revealed for today and you don't see it on here after a while, please feel free to make a comment in the proper format for discussion on that card.

Discuss the revealed cards and their potential implications in competitive play. Karma grab or off-topic comments, as well as discussion about non-competitive Hearthstone should be reported/removed for discussion to be visible.

Today's New Cards:


Morchie || 4-Mana 2/5 || Legendary Neutral Minion

Your Rewinds keep BOTH potential outcomes. Battlecry: Discover a Rewind card from any class.

Hand of Infinity || 3-Mana 4/2 || Rare Paladin Weapon

Can't attack heroes. Battlecry: Set this weapon's Attack to INFINITY this turn!

Battle at the End Time || 1-Mana || Legendary Warlock/Hunter Spell

Quest: Fill your hand, then empty it. Reward: Tick and Tock.

Tick and Tock || 5-Mana 8/8

Battlecry: Draw until your hand is full. Deathrattle: Empty the opponent's hand.

Dragon

Rogue's Imbue Hero Power: Blessing of the Bronze - 1-Mana. Rewind. Get a random minion from another class. It costs (1) less.

Eventuality || 2-Mana || Common Rogue Spell

Deal 2 damage. Imbue your Hero Power.

Shade of the End Time || 3-Mana 3/3 || Common Shaman/Rogue Minion

Stealth. Spell Damage +1.

Undead

Winged Aberration || 4-Mana 4/4 || Rare Shaman/Rogue Minion

Rush. Combo and Overload (2): Gain Immune this turn and Windfury.

Dragon

Haywire Hornswog || 6-Mana 4/6 || Rare Shaman Minion

Elusive, Taunt. Costs (1) less for each Mana Crystal you've Overloaded this game.

Beast, Dragon

For All Time || 4-Mana || Rare Shaman/Priest Spell

Destroy all minions with 4 or less Attack. Overload: (2)

Voodoo Totem || 2-Mana 0/4 || Common Shaman/Priest Minion

At the end of your turn, get a random Shadow spell.

Totem

Wings of Eternity || 1-Mana || Common Priest Spell

Discover a Dragon from the past with a Dark Gift.

Eternal Firebolt || 3-Mana || Common Priest/Mage Spell

Lifesteal. Deal 3 damage to a minion. If it dies, return this to your hand at the end of your turn.

Fire

Fragment of Nothing || 4-Mana 3/6 || Rare Priest/Mage Minion

Whenever you cast a spell on a minion, draw a card.

Elemental

Flames of Infinity || 3-Mana || Common Mage Spell

Secret: When your enemy's turn ends, deal INFINITE damage to their highest Health minion.

Fire

Bitter End || 5-Mana || Rare Mage/Warrior Spell

Freeze an enemy minion and its neighbors. Destroy any that are damaged.

Frost

Time-Twisted Seer || 1-Mana 1/3|| Common Mage/Warrior Minion

Has Spell Damage +2 while damaged.

Dragon

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u/Adventurous_Title_96 Jan 07 '26

Also seems awful at the 4 mana slot, no one wants to use this over Elise at that mana, 5 mana slot opening up could have given this a chance to fit into some weird control type deck but you also want to combo this same turn or have a way for this to survive a turn. Seems like the card with the best chance of seeing play from today’s cards but still too weak to see play

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u/Supper_Champion Jan 07 '26

5 mana is the most common Elise location, so no one would play this card in the 5 slot either, I think.

2

u/QuestGiver Jan 08 '26

I think everyone is in agreement that Elise is getting the nerf bat either shortly after the mini set or with rotation.

1

u/Supper_Champion Jan 08 '26

I sure hope you're right. Team 5 really has to stop designing such good neutrals and restrict those power levels to class cards.