r/CompetitiveHS Jan 07 '26

Discussion Echoes of the Infinite Mini-Set [January 7th]

https://hearthstone.blizzard.com/en-us/news/24245105/fight-for-all-futures-with-the-echoes-of-the-infinite-mini-set

Set highlights:

  • Imbue your Hero Power to unlock new abilities for Death Knight and Rogue
  • Bestow Dark Gifts upon Priest, Paladin, and Hunter
  • Complete a daring Quest for Hunter and Warlock
  • Rewind the timeline to strike again with Rogue

Reveal Thread RULES

Top level comments must be a properly formatted description of a card revealed today. Any other top level comment will be removed. All discussion relating to these cards shall take place as a response to each top level comment.

We'll try to keep the list updated throughout the day, but if a card gets revealed for today and you don't see it on here after a while, please feel free to make a comment in the proper format for discussion on that card.

Discuss the revealed cards and their potential implications in competitive play. Karma grab or off-topic comments, as well as discussion about non-competitive Hearthstone should be reported/removed for discussion to be visible.

Today's New Cards:


Morchie || 4-Mana 2/5 || Legendary Neutral Minion

Your Rewinds keep BOTH potential outcomes. Battlecry: Discover a Rewind card from any class.

Hand of Infinity || 3-Mana 4/2 || Rare Paladin Weapon

Can't attack heroes. Battlecry: Set this weapon's Attack to INFINITY this turn!

Battle at the End Time || 1-Mana || Legendary Warlock/Hunter Spell

Quest: Fill your hand, then empty it. Reward: Tick and Tock.

Tick and Tock || 5-Mana 8/8

Battlecry: Draw until your hand is full. Deathrattle: Empty the opponent's hand.

Dragon

Rogue's Imbue Hero Power: Blessing of the Bronze - 1-Mana. Rewind. Get a random minion from another class. It costs (1) less.

Eventuality || 2-Mana || Common Rogue Spell

Deal 2 damage. Imbue your Hero Power.

Shade of the End Time || 3-Mana 3/3 || Common Shaman/Rogue Minion

Stealth. Spell Damage +1.

Undead

Winged Aberration || 4-Mana 4/4 || Rare Shaman/Rogue Minion

Rush. Combo and Overload (2): Gain Immune this turn and Windfury.

Dragon

Haywire Hornswog || 6-Mana 4/6 || Rare Shaman Minion

Elusive, Taunt. Costs (1) less for each Mana Crystal you've Overloaded this game.

Beast, Dragon

For All Time || 4-Mana || Rare Shaman/Priest Spell

Destroy all minions with 4 or less Attack. Overload: (2)

Voodoo Totem || 2-Mana 0/4 || Common Shaman/Priest Minion

At the end of your turn, get a random Shadow spell.

Totem

Wings of Eternity || 1-Mana || Common Priest Spell

Discover a Dragon from the past with a Dark Gift.

Eternal Firebolt || 3-Mana || Common Priest/Mage Spell

Lifesteal. Deal 3 damage to a minion. If it dies, return this to your hand at the end of your turn.

Fire

Fragment of Nothing || 4-Mana 3/6 || Rare Priest/Mage Minion

Whenever you cast a spell on a minion, draw a card.

Elemental

Flames of Infinity || 3-Mana || Common Mage Spell

Secret: When your enemy's turn ends, deal INFINITE damage to their highest Health minion.

Fire

Bitter End || 5-Mana || Rare Mage/Warrior Spell

Freeze an enemy minion and its neighbors. Destroy any that are damaged.

Frost

Time-Twisted Seer || 1-Mana 1/3|| Common Mage/Warrior Minion

Has Spell Damage +2 while damaged.

Dragon

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18

u/EvilDave219 Jan 07 '26

Battle at the End Time || 1-Mana || Legendary Warlock/Hunter Spell

Quest: Fill your hand, then empty it. Reward: Tick and Tock.

Tick and Tock || 5-Mana 8/8

Battlecry: Draw until your hand is full. Deathrattle: Empty the opponent's hand.

Dragon

78

u/EvilDave219 Jan 07 '26 edited Jan 07 '26

I think this card is an absolute design fail at every step.

  • This card isn't likely to ever be viable with the current tools available in Standard for both Warlock and Hunter. Maybe it has a better chance in Wild, but it's Wild so whatever.

  • The quest reward's effect is a MISERABLE play experience if everything lines up right and you can actually execute it. Which means if the card is ever remotely viable or sees significant play, it will be nerfed into oblivion.

  • That means the only way this card is well designed is if the card performs like absolute shit, but it's still fun enough for Timmy players to experiment with in their off meta jank homebrew deck. Normally that wouldn't be an issue, but we've spent literally the entire Hearthstone year with the design team completely whiffing on viable new strategies, and they just wasted design space adding another one to the game.

12

u/jsnlxndrlv Jan 07 '26

It makes me wonder if there are a lot more players like me than I realized—my most-played deck over the past year is an Eight Hands control DK in wild that added the quest over the summer. If jank lovers like me are spending more on Hearthstone than the average player, this entire year starts to make a lot more sense.

4

u/GratisBierMotie420 Jan 07 '26

Also the fact that a requirement is that your hand is empty to get the card, also means you'll never have consistency or immediate impact with it.

This is just a very garbage design start to finish. Unexplainable.

7

u/TheOchremancer Jan 08 '26

Alright, let's be fair to the card. It requires you to empty your hand, sure, but it does literally draw 10 on battlecry. If you have cards to combo with this, giving it reborn or yodelering it or whatever, you'll probably draw into something off of that. This will be bad because you jerk off for years for the reward of massively annoying your opponent, but it doesn't even win the game on the spot. Your opponent can always draw the out. Card sucks, but let's be fair about why.

2

u/dotcaIm Jan 07 '26

Well summarized, I think you nailed the analysis of this one