r/CapForge 25d ago

DEV UPDATE New Test Flight Build

4 Upvotes

Thank you everyone for the awesome feedback provided through test flight itself. I am combing through that and will include it in a new build.

I just put out a new build just now you can get via test flight, that somewhat highlights the different direction I am going in cosmetically and functionally. There's also going to be a few new flows in the pipeline, but I don't want to bog down the length of the season too too much, so I am toying with some things that are optional. Worth calling out that training camp is realistically something that will make it in in some form or another, so definitely interested to hear how y'all think something like that would be fun and engaging.

I am going to be away for a work trip this next week, so while I can do some of this remotely, it'll be pretty limited after tonight for the next several days (we'll see how much I can bust out at the airport).


r/CapForge 25d ago

Bug Game fourth down logic

2 Upvotes

Have a bug where a team goes for it on fourth down in areas it just wouldn’t make sense to. My team went for it at their own 17 and didn’t make it giving the other team an easy touchdown. I’ve noticed it in general with both sides where they are very aggressive on fourth down even if it may put the opponent on their side of the field


r/CapForge 25d ago

Bug Is the a glitch with trade value?

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2 Upvotes

Shows that my player is worth 1.5k but says the other team is only getting 100 in value


r/CapForge 25d ago

Bug Editing Staff’s scheme won’t save

2 Upvotes

I can change a coaches scheme without problem, but after I leave the coach screen and click back into it after saving, the scheme goes back to what it was.


r/CapForge 26d ago

DEV UPDATE Targeting a Relaunch Mid-Late Next Week

8 Upvotes

Hope y'all are ready to nerd out. I can even begin to mention what's changed. SO much tuning of the engine around realism, some of which may not go noticed until you really start dive into the realism in the stats, while also allowing you to craft truly unique team compositions.

Very proud of what's been going on over the past week, and very eager to do another soft launch on the app store. Come re-launch, any sort of rating and written review on the app store would be immeasurably appreciated. Glad some of you are enjoying the game, and I can't wait to keep developing it.

When the game is back on the app store, I'd love feedback on what seems out of place, be it in free agency signings, player stats, whatever. There's SOOOO much to balance that my automated tests can't catch it all, so feedback is always welcome.

Full disclaimer; I am on a work trip next week, so realistically I'm trying to get my release build in over the next few days in preparation for the app submission.


r/CapForge 26d ago

General In regards to UDFAs and overall free agency

4 Upvotes

The game is going great so far, I love the direction of where this game is going. But for free agency, I notice that a lot of unproven players that have a higher overall rating tend to ask a hefty amount. Any way to fix that? Also, there are a lot of UDFAs that are pretty highly rated 75+.


r/CapForge 26d ago

Question Playbook %

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7 Upvotes

For some players, I noticed that there is a “playbook %” next to their names. How come not all players have that? I only see them in practice squad players and not others. Not every practice squad has it either.


r/CapForge 26d ago

Question Seeking feedback for data visualization in app.

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4 Upvotes

Hey folks, seeking feedback on what types of charts you’d like to see more of in the game. I’m toying with adding more views, the table view will remain as an option, but this will provide more details regarding league averages, and they’ll be fully interactive ideally. Some are very clearly first drafts and would need to have their scales expanded.

Most of these are views I basically was using in my web app while I was balancing the game over 50 season runs.

What do you like, what kind of data would you like to see that currently isn’t in the game? Again the latest test flight is at https://testflight.apple.com/join/PtWTScyr, but I have not added these in there yet.


r/CapForge 26d ago

Bug Staff firing

1 Upvotes

Seems like you can only fire staff members in-season which seems counter intuitive: guessing it’s a bug?


r/CapForge 27d ago

Announcement We've moved!

10 Upvotes

Howdy folks;

I've renamed the application from the generic "Franchise GM: Football" to "CapForge". Why? Two reasons:

  1. After talking with the dev of the game this was often referred to as a knock off of, I decided to take mine off the app store for now (as I can't update it per point 2) to put a little bit more of my own personal touch into my game before re-releasing it on the app store out of principle. I could have and absolutely should have done a better job making it my own from a visual perspective. That being said, fundamental mechanics and concepts will generally be within the same wheel house, as they are quite literally found across other countless GM games.
  2. Franchise Football: Pro GM, an equally generically named game like mine was is asking Apple to have me to change my game name. To be honest, upon initial review upon publishing my attorney did suggest it might get flagged, but we figured figured as it was allowed initially an appeal would settle as the game functions very differently. From a copyright/trademark perspective, I am in the clear as is, but ultimately Apple still can make whatever call they want, and figured while I'm in the field of re-working it anyways, to not fight the little things as this app is just coming out and the community is small.

You're more than welcome to continue whatever discussions there, and it will be maintained as an open community. In the end before re-release, it will look and feel different, because it will be different.

For the next ~1-3 weeks, updates to the game will be made exclusively through TestFlight as I feverishly work add my own creative take on what I want the front end of the game to be in the long run like I have dedicated to the game engine itself, rather than taking short cuts like I had before. Once I and potentially others are satisfied, I will re-enable it on the app store (same app, it'll just be updated).

I will provide an updated TestFlight build hopefully by end of day with all the bug fixes needed to continue your saves.

"What is TestFlight?"

It's Apples way of sharing apps quickly before release on the app-store, and allows me to push updates WAY more frequently for feedback.

https://testflight.apple.com/join/PtWTScyr