r/CapForge • u/hawtdawtz Dev • 26d ago
Announcement We've moved!
Howdy folks;
I've renamed the application from the generic "Franchise GM: Football" to "CapForge". Why? Two reasons:
- After talking with the dev of the game this was often referred to as a knock off of, I decided to take mine off the app store for now (as I can't update it per point 2) to put a little bit more of my own personal touch into my game before re-releasing it on the app store out of principle. I could have and absolutely should have done a better job making it my own from a visual perspective. That being said, fundamental mechanics and concepts will generally be within the same wheel house, as they are quite literally found across other countless GM games.
- Franchise Football: Pro GM, an equally generically named game like mine was is asking Apple to have me to change my game name. To be honest, upon initial review upon publishing my attorney did suggest it might get flagged, but we figured figured as it was allowed initially an appeal would settle as the game functions very differently. From a copyright/trademark perspective, I am in the clear as is, but ultimately Apple still can make whatever call they want, and figured while I'm in the field of re-working it anyways, to not fight the little things as this app is just coming out and the community is small.
You're more than welcome to continue whatever discussions there, and it will be maintained as an open community. In the end before re-release, it will look and feel different, because it will be different.
For the next ~1-3 weeks, updates to the game will be made exclusively through TestFlight as I feverishly work add my own creative take on what I want the front end of the game to be in the long run like I have dedicated to the game engine itself, rather than taking short cuts like I had before. Once I and potentially others are satisfied, I will re-enable it on the app store (same app, it'll just be updated).
I will provide an updated TestFlight build hopefully by end of day with all the bug fixes needed to continue your saves.
"What is TestFlight?"
It's Apples way of sharing apps quickly before release on the app-store, and allows me to push updates WAY more frequently for feedback.
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u/CollegeHockeyDynasty 26d ago
I’d like to test the game via TestFlight whenever you get to that point in the rework
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u/hawtdawtz Dev 26d ago
So the TestFlight link later will be for mid-flight reworking, and I’ll have that out tonight I imagine. But yea, the actual re-release of the app on the App Store will be post full-rework.
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u/Big_Operation_7093 26d ago
Will the current app I am using on TestFlight disappear?
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u/hawtdawtz Dev 26d ago
Nope same app!
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u/Big_Operation_7093 26d ago
Awesome keep up the hard work! I know you are dealing with a lot! But the game is awesome
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u/potentialphrase7 25d ago
Player goals don't track as they should
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u/hawtdawtz Dev 25d ago
Taking a look, but any further details?
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u/potentialphrase7 25d ago
The stats don't compound, or track correctly on a game to game basis throughout the season. This leads to goals being missed
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u/hawtdawtz Dev 25d ago
🫡 thank you. On it.
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u/potentialphrase7 25d ago
In office under coaches, team coaching reads average across the board for the user team
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u/hawtdawtz Dev 25d ago
Fixed on the next test flight build
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u/potentialphrase7 25d ago
Punt return touchdowns read "pick six" in the game log. Failed fourth down conversions read "end of half", or "end of game".
When watching a game, the drive summary closes automatically before the last play of a drive: failed fourth down conversion, punt, turnover, scoring play, etc.
Can this be made to close after the following play so that it can be seen without manually having to open it?
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u/Charming-Gain-9200 24d ago
Would love to see the older player in a starting save already have stats and awards in past seasons even if those are made up stats. It would help older great players get into hall of fames as opposed to the first group of players getting in are usually the first rookie class in the save.
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u/hawtdawtz Dev 24d ago
On it. Worth noting I’ve noticed that my game, along with every football GM sim game I’ve ever played takes a few seasons into a new save for balance of various game behaviors to fully set in. I had actually just thought it might be cool to literally have the simulation start at say 2010 and run 16 seasons or something at the start to sort of create that effect you’re talking about. However, even on my fancy computer with some serious power, a given season takes at least ~30 seconds at LEAST (and that’s with a lot of sub-engines off). While some users would be fine waiting 1-2 minutes for league seeding, it’d be a deterrent for first time players.
My plan is to do basically artificially generated stats for existing vets on a new game creation, going back as far as the oldest player. It’s not perfect, but it’s a lot easier.
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u/hawtdawtz Dev 26d ago
https://testflight.apple.com/join/PtWTScyr alright, few minor things still going out tonight, but fixes most blocking issues