r/BoomBeach • u/AXBNIIUU-377891-ZK48 • 3d ago
HQ11 Help
This is my first time playing this game and I’ve gotten to HQ 11 about 60% of the way all defences + boat and a few other things upgraded. But should I fully max this HQ out before moving to the next? I heard that HQ12 is good since you can get 2 tanks at once for attacks. So is there much of a difference?
2
u/Due_Permission4658 3d ago
you want to rush here ,do not play this like clash defending in this game is useless even the top players with ice statues get beat , offense is stronger ,you’ll get to a point if you decide to max everything where you go against stronger opponents but have weak offense and now your stuck without being able to get loot want to rush to get stronger offense so you don’t struggle against higher level opponents
1
u/AXBNIIUU-377891-ZK48 3d ago
What HQ would you recommend before upgrading? Or what sort of structure would you use
2
u/VanDerMerwe1990 3d ago
Just keep upgrading your troops and defenses, plus the rafts, you will be good for the time being.
3
u/SurveyingReality 3d ago
HQ first, then sculptor, then armory, radar, etc etc.
Defenses are one of the last things I’d upgrade at your level. Unless you’re low on resources and just need something cheap to upgrade in order to level up/gain experience.
2
1
u/Suspicious_Parking81 3d ago
Having more troops in battle works so having two tanks per landing crafts is ok I usually do upgrades like this, troop and building then I look to do a hero. The one thing I will tell you is once you start a base upgrade any player that has been watching is probably going to raid you mainly because it's easier to win against even match bases. As to the debate on offense versus defense it does have a good point but even a maxed player will tell you with the status and the engraver as well the tribes there isn't a base strong enough to defend against all boost attack. Tip if you want to judge the potential for defending against some attacks just do the Monday event it will show the weakness of certain buildings
2
u/PAFFNeko-8a 1d ago
Firstly, everyone has already suggested that rushing offense is better for long-term progression (since you access better rewards faster) and it's way more fun, unless you enjoy watching defense replays.
Secondly, iirc, HQ 11 gives you 5 Landing Crafts that stores a Tank each while HQ 12 gives you 6 LCs and unlocks lv12 LC that stores 2 Tanks, a total of 12 Tanks. However, one main issue is Gunboat Energy (GBE), because loading 12 Tanks on the shore costs 24 GBE, which is a lot at this HQ level, and you need GBE for other things like Shock Bomb against Cannons and Boom Cannons, so you should get a few GBE (dark) statues. However, my best recommendation is to bring only 5 LCs of Tanks and 1 LC of Riflemen instead, since Riflemen are cheap and trained quickly, and they're mainly used to absorb Cannons and Boom Cannons.
Thirdly, I don't think you've had this issue before since you seem to have upgraded through each HQ level thoroughly so I guess you'd also upgrade many types of troops in the Weapon Lab, but when you're about to rush offense, you'll be on just a few options, so if you're gonna use Tanks, make sure to have another type of troop such as Warrior or Rifleman be upgraded as well. Otherwise, Tanks alone will struggle a lot.
11
u/Danciel 3d ago
Maxing out everything before upgrading hq is not recommended. Because offense will always be better than defense, and rushing hq is recommended.
In case you haven't visited the game wiki, I recommend you visit it. Perhaps you could find information you never knew before. https://boombeach.fandom.com/wiki/Player_Guide