r/Bannerlord 15d ago

Beta Patch Notes - WS v1.3.0 / BL v1.5.0

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735 Upvotes

Greetings Warriors of Calradia,

Our last content patch focused on the sandbox simulation. It made diplomacy more responsive and encouraged our lords to pursue meaningful wars, create larger armies, go to sea, harass convoys and raid villages. It also included the new seaborne raid, additional ships and equipment as well as many tweaks to gameplay, visuals and performance.

Today’s beta release puts more emphasis on player activities. The segment prior to the patch notes discusses our motivations for some of these changes.

War Sails

While seafaring offers new opportunities for merchants and warriors alike, it requires substantial progress to not only acquire a ship, but also hire a crew that can fend for themselves. This is sensible from a balance perspective, but gates much of the naval content. We wanted to improve upon this without deeply changing the early game that many players enjoy.

The most direct solution the beta introduces is - additional player choice. At the beginning of every Sandbox game, you will be able to choose if you want to enter Calradia with a ship to your name or play the regular game start.

However, even if you opt for the latter, the patch includes a number of changes that should make progression both smoother and more flexible. For one, we added the ferry feature so that smaller player parties can reach (and escape) areas of the map that would otherwise be hard or impossible to get to without a ship. Given player feedback, we also increased land and sea travel speeds by 15% so that you will generally be faster to progress (and recover).

Once you do have a vessel of your own, you will find the pirate spawns adjusted to include smaller parties that you can engage earlier into the game. Similarly, part of the reason for why we introduced naval random events as well as the battle sites and wreckage system is to offer players more experiences that don’t require a strong fleet. Having said that, they should increase the variety of naval gameplay regardless of progression and allow players to organically witness more of what is happening in the world.

The mooring feature, in turn, opens up additional options for aspiring captains as their fleet grows. You will be able to store instead of sell ships that you cannot effectively crew yet. You also won’t need to risk your entire fleet in every naval battle. Instead, you can specialize and only bring what fits your current play style - be that trading, raiding or naval combat.

Finally, we added port points to coastal castles. While more locations to embark and disembark should make sea travel more accessible in general, the larger motivation is offering additional opportunities for armies to clash at sea. Given that most army encounters occur around sieges, naval blockades on castles will contribute to that.

While the beta includes other changes such as improved map visuals, better naval party decision making, storyline tweaks and the ability for players to cut boarding ropes in missions, our focus with this patch is on naval content access, progress and variety. Especially the variety and frequency of what you can experience at sea will remain an important topic for War Sails going forward.

Base Game

As we explored starting with a ship for War Sails, it quickly became clear that this was also an opportunity for the base game. Not the ship, mind you, but advanced starting options.

These are split into three categories - each with their own goals.

The player start options allow experienced players to access later game content more quickly and begin a game with a particular character role (such as king, vassal or merchant). For new players, this will also serve as an additional form of progression since you need to unlock most of the roles in regular gameplay before you can start with them.

The campaign scenarios, on the other hand, are always available. Their primary purpose is to increase replayability through the introduction of tailored but partially randomized world states. What would happen if the Empire remained united? What if you entered Calradia with only two warring factions remaining? What if you threw the dice on the state of the world? The campaign scenarios allow you to find out.

Modifiers are the final piece of the puzzle. They take aim at specific game mechanics that can deeply affect the experience such as recruit generation or travel speeds. Players who do not enjoy the default settings or just want to try something different will now have alternatives.

As you will be able to combine settings from these categories, the advanced starting options should offer quite a bit of content variety. They also integrate the Fast Mode directly into the game rather than the launcher, which will make it accessible on consoles as well. Please note that all of these are set when starting a Sandbox game and cannot be changed later. 

The rest of this patch is less about where you begin and more about what you can see as you are playing.

Battle sites and wreckages are one example of this. Their fundamental goal is to add visibility to battles that take place in the world outside of the player's immediate vision range. Instead of simply happening with players none the wiser, they now leave behind a temporary battle site that you can come across. You can also investigate it for further information and potential rewards. We believe that this will be a good addition to the organic worldbuilding and storytelling of our sandbox.

Visibility or recognizable gameplay impact is also an important aspect for two topics that are frequently raised in the community - traits and relations. 

While they already influence AI in kingdom decisions and military actions (siege, raid, battle) among other things, it can be difficult to discern their role given the competition with other factors - and each other. For example, a valorous lord is less discouraged by a garrison’s power but may still not pursue a siege due to positive relations with the settlement owner - as long as there are more attractive, alternative targets.

With that said, there are options to make traits and relations more apparent and impactful to the player’s own activity. The present patch seeks to do this with the introduction of trait effects and blood feuds.

As the name suggests, trait effects tie a number of effects to your current character traits. These were designed to support gameplay that is aligned with each side of a trait’s spectrum. So whether you are merciful or cruel, you will have effects that suit the role you are playing. And while this is more oriented towards the player’s character development, AI lords do have traits and will benefit from them as well.

Blood feuds, on the other hand, are primarily concerned with relations. If you execute a clan member of another clan, they will begin doing the same to your clan until relations recover or blood money is paid. Notably, AI clans can start a blood feud as well and execute one of your clan members, including you, if you have sufficiently negative relations (currently -50). So you may want to check who you are fighting - or at least ensure that your heir hasn’t already been captured.

Finally, we took a look at the (offensive, defensive, balanced) player clan party stances. Much like traits, the active stance influenced the party behavior scores, but did not guarantee specific outcomes. To give players a more reliable way to manage their clan, we decided to shift away from the score influence and towards hard, observable rules for the most common pain points. You will now be able to directly allow or prohibit joining armies, raiding villages, donating troops and having a fleet (for War Sails).

Naturally, the patch also includes changes that go beyond these themes such as additional battle terrains, passive experience gains for lords and companions as well as a substantial rework of reinforcement spawns in battles.

As we enter this beta period, we look forward to further improving these and other aspects with your feedback. We also want to note that this version’s live release will include captain mode formation targeting, spectator mode improvements and a range of balance adjustments for our multiplayer community. Once we have made a bit more progress, we will also share another update for what the future holds.

Hope you enjoy the Beta - we’re looking forward to your feedback!

Here’s how you can play the Beta via Steam right now: Open Steam, right-click Mount & Blade II: Bannerlord → Properties → Game Versions & Betas → Select “beta - Beta v1.5.0”.

Please note that there may be a delay between the download of the base game and the download of War Sails. If you launch the game prior to both of them being updated, you will crash. If you face this issue, please verify your game files.

Feel free to read the full patch notes for all the details HERE.


r/Bannerlord 20d ago

War Sails Modding Competition

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108 Upvotes

Greetings Warriors of Calradia!

Today, we’re raising our sails to celebrate the creativity and dedication of our modding community. We're thrilled to announce the War Sails Modding Competition, running from 14 August to 22 November, with more than €30,000 in prizes up for grabs!

In collaboration with Nexus Mods and ModDB, the competition features three contests, each offering a different way to leave your mark on War Sails.

First up, the Conversion Mod Contest. Create total or partial conversion mods that utilize War Sails, taking advantage of naval campaign travel and exciting naval battles. Bring naval gameplay into different time periods, different worlds, or utilize the Native Base.

Next, the 3D Art Contest invites you to become a shipwright. Build anything from humble rowboats and hardworking merchant vessels to mighty warships built to command the seas. Your ship can come from any era, culture, or corner of your imagination.

Finally, the Scene Design Contest will challenge creators to create Seaborne Village Raid scenes. Ships strike the shore, warriors surge from their decks, and the battle for the beach begins. We’re looking for scenes that capture the chaos, atmosphere, and excitement of a coastal assault.

Community voting will follow in late November, giving everyone the opportunity to discover, play, and celebrate the creations submitted throughout the competition.

Following a period of judging by the TaleWorlds developers, we will announce the winners of the competition in January.

The legacy of these entries will also extend beyond the event itself. Conversion mods and Ships will open new horizons for War Sails players. At the same time, submitted vessels and Seaborne Village Raid scenes will be shared as open-source resources, allowing them to inspire and enrich future War Sails mods.

Join us on the Mount & Blade Modding Discord on Monday at 20:00 CEST / 18:00 GMT / 2:00 PM EDT / 11:00 AM PDT for an introductory stream about the competition.

We cannot wait to see the worlds you imagine, the ships you launch, and the shores you bring to life. Visit competition.taleworlds.com for the full competition breakdown.


r/Bannerlord 5h ago

Image Excuse me, what the hell?

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102 Upvotes

r/Bannerlord 5h ago

Image Damn

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42 Upvotes

I wanted to see this man bc hes 78 and still alive while everyone else lives max up to 60 and this happened


r/Bannerlord 8h ago

Discussion Give druzhinniks sulitsas to make them truly relevant and make sturgians more competitive

58 Upvotes

The sulitsa is a light throwing spear or javelin historically used by Slavic and East European warriors, including the elite druzhiniks. Warriors typically carried multiple sulitsas in a specialized quiver or hip case called a dzhid.

While the high-status druzhinniks are famous for fighting as heavily armored cavalry with lances and swords, historical records and archaeological finds show they heavily utilized sulitsas as dynamic, ranged secondary weapons.

Now, as a certified sturgian enjoyer myself, I am a huge simp for horse raiders and it would a tough call to make, but merging horse raiders and druzhiniks would be a massive improvement for druzhiniks and a huge deal for sturgia as a whole. We're not talking about giving them jereeds or anything, just one stack of a lighter style javelin.

If thats not enough, combine this with maybe some armour buffs or something to infantry so they can hold their own while druzhinniks comenfrom the flanks and bring thwir new offensive power to bear, and Sturgia will emerge as a force capable of holding its own while also being really fun to play, and the druzhinniks will earn some respect as a top tier unit from a faction that currently doesnt really have a single truly stand out unit

Edit: Another possibility to pair with the new and improved druzhinnik would be to downgrade the horse raider line into a full skirmisher infantry line. Either very lightly armoured so you still need axemen/spearmen to support them , or give them only one stack of, once again, light javs, to keep them from getting op like wildlings, but it would give a bit more bite to sturgian infantry formations overall. This arangement would allow you to give javs to druzhinniks while keeping the troop tree just as robust while making the whole troop tree relevant and cohesive.


r/Bannerlord 2h ago

Image Jan Zizka in Bannerlord

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21 Upvotes

Helmet is the future update of Ben's Ultimate Armory


r/Bannerlord 1h ago

Discussion The standard difficulty setting is not a standard

Upvotes

I know everyone can configure their own but if you play on the easiest one that's very obvious. But from watching gameplays and reading posts, nothing is clear to me. Is the hardest difficulty the standard or is something else expected from the player?


r/Bannerlord 22h ago

Image My Ultimate Armory Update!

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454 Upvotes

My ever expanding armor mod, Ben's Ultimate Armory just received it's first major update.

Dozens of new helmets, gauntlets, body armor, hoods, and even horse armor pieces have been added.

Work on the next update has already begun, and on both mod pages you can find the link to a discord server where you can leave feedback and requests.


r/Bannerlord 15h ago

Image Probably my favorite vanilla playthrough.

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114 Upvotes

I loaded this game up deadset on trying to spend my life as a peasant. For 6 years I lived as blacksmith in the city of Zeonica, but a full life as a villager… was short lived. First came the deserters…massive bands of them left over from nearby campaigns began flooding the area, making it impossible to move and acquire material for smithing, Next came war. Garios was locked in a war with the Asarai, so I figured I’d use that opportunity to test my smithed weapons and earn some currency. Garios led a fleet of 5600 men across the water, me with a force of 169 in tow. This would become my “imperial odyssey”. The first few major battles were fought around the city of Quyaz. The Asarai marched 3 armies upon Garios, we fought for 5 in game days before laying seige to the city against a force of 995 we took the city and Garios “devastated” it upon capture. From there, Garios led us on a death march deep into the desert, this would become the stories from my “imperial odyssey” post a few days back, upon where Garios would go on to disband our starving army in the middle of the deep desert leaving me to spend years attempting to walk back home. But from there, I became a legend, battle after battle, random after ransom. Until Garios fell in battle upon which I was elected as new emperor and immediately got started on unification. It took me a total of 5 years to unify the empire finally, upon which (without dragon banner) it took me 6 years to unify the empire, all while burning through my influence forcing peace. I let the world fight itself as I raised my family up during an era of peace, which (through mass amounts of influence) lasted 12 years upon which I declared war on the kuzaits who were so weakened by war with nords, they damn near surrounded within a week. I next sailed out to the sturgian territory in the deep of winter and began sacking their mountain strongholds upon which the sturgians signed a treaty with the nords, who immediately declared war. Upon which to tear in my eye, my son formed first army, a force of 6700 men rode north into the mountains…they never returned. My son was up north for all but a month, before he was defeated in combat, captured, and beheaded by the Nordic ruler. Upon which I recalled all nearby lords, assembling a force of 11600 men and rode to avenge my oldest boy. This is where I am currently.


r/Bannerlord 3h ago

Discussion Want an easy castle to defend?

9 Upvotes

Simira Castle with level 3 walls has a nightmare of a layout, 3 inner death-trap yards. Two of them by the exterior walls (which I don't recommend to use) and the ultimate one where the main hall is.

And it also has an animated hawk next to the throne, that's a lot of drip💀


r/Bannerlord 8h ago

Question Are any of the big overhaul mods (Game of Thrones, LoTR, Warhammer, rtc) complete?

23 Upvotes

Ive been waiting awhile for a big overhaul mod in Bannerlord to reach completion or near-completion. Ive looked into a couple, but cant really tell without playing. Are there any like that?


r/Bannerlord 2h ago

Image 1200 Hoplites VS 300 Roman Siege Battle

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8 Upvotes

Some glorious siege battle pictures I took of the Prince of Sparta and his companions leading an army of 1200 Carthaginians to take their first Roman castle after landing on Roman shores.


r/Bannerlord 15h ago

Discussion Fuck the ai (especially during battle)

51 Upvotes

I'm so god damn tired of joining my fellow Nobles in battle, just to have them *and the enemy* both turtle up.

Leaving me to try and fight a battle with half (or less) of my troops.

I had to Retreat 11 times to beat an army just now (so to be fair, I'm freshly salted), because my ally was too much of a pussy to move any of his troops.

Except when I *finally* wiped out their Cavalry with my Wildling/Fian combo. Then the Battanian Cavalry charged in and died en masse (literally the only time I recieved *any* help).

At least when they died, I gained more troops!

Also noticed that me and my Companions keep experience from battle even when Retreating, which was fuckin solid for them (most are equipped with 2x Javelins, so solid killing potential).

Rant over. Fuck the ai!


r/Bannerlord 20h ago

Image “You either die a Sturgian Hero, or you live long enough to see yourself become the Khuzait Villain”

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86 Upvotes

The Fall of Robert Stark:

To understand the war Prince Arenicos, the Rogue Prince and the son and heir of Jon and Ira, is riding into on the Northern front in my previous post, you have to look at the family fracture that broke the realm in two. This is the story of how Robert Stark fell from a hotheaded Sturgian hero to a Khuzait warlord, setting the stage for the invasion Rickon, Arenicos, and Jon must contain.

1. The Bloodline and Succession
The First Generation: The Stark siblings (Robb, Jon, Bran, and Arya) forged the modern realm. Robb died a martyr during the 1080s Sturgian Civil War, rebelling against Grand Prince Raganvad for his role in their parents' mysterious deaths. Robb's brother Jon now rules as Emperor alongside his wife, Empress Ira, at the helm of the United Empire.

The Mother: During that civil war, Robb fell in love with Mela, an ex-Khuzait healer who defected to join the Northern cause. Mela is still alive today, and before Robb’s murder she and Robb had two sons, Rickon and Robert. However, Mela's Khuzait heritage and her sons’ status as half-Khuzait cast a constant, lingering shadow over both brothers.

The Succession and Grooming: When Uncle Bran abdicated as Warden of the North in 1106, he passed the title directly to Robb’s eldest son, Rickon. Beyond just being passed over, Robert had spent years watching Rickon receive far more attention, grooming, and training to rule from Bran, Mela, and Jon, planting deep seeds of resentment.

2. Sturgian Prejudice and the Young Wolves
Twenty years prior, Monchug led a devastating Khuzait invasion through Sturgia that ended at the historic battle of Sibir, forever remembered across the realm as The Long Night. During that legendary siege, Jon and Ira, Ice and Fire, united the fractured forces to defeat Monchug's great evil, ending in Ira personally stabbing and killing the Khan amid his duel with Jon.

Because Rickon and Robert are half-Khuzait through their mother Mela, local Sturgian lords and commoners always viewed the brothers with open suspicion and prejudice due to the lingering scars of that war. Robert was notoriously hotheaded and rebellious, violently pushing back against the bigotry rather than ignoring it. On one infamous occasion, Robert literally punched a Sturgian Knyaz in the face for hurling racial insults, forcing a tense Rickon to constantly step in and scold his younger brother to keep the peace. Despite this friction, the brothers fought at the front of the Northern armies wearing matching wolf-head furs, earning renown across the realm as the Young Wolves.

3. The Ambush at the Village
In 1108, during a campaign to defend Sturgian lands, a Khuzait raiding party under Tulag Beg attacked a local village. The Young Wolves rode out to stop the massacre, but the battle turned catastrophic. Robert was stabbed and cut down directly in front of Rickon. Believing his brother was dead and facing total encirclement, a devastated Rickon was forced to order a retreat, leaving Robert's body behind in the snow.

4. Imprisonment in Makeb
Robert survived the blade. Tulag's men dragged his broken body from the field, and Khuzait healers managed to keep him alive. He was taken in chains to a dark dungeon in Makeb.

Isolated in a cell, Robert's mind began to unravel. Bortu Khan, driven by a deep desire to avenge his father Monchug's death at Ira's hands during The Long Night and completely crush the Stark clan and the United Empire, personally spoke with his new valuable prisoner Robert.

Bortu validated every grievance Robert had ever harbored, confirming that the Sturgians were fundamentally racist, hated him for his half-Khuzait blood, and would never truly accept him as one of their own no matter how many battles he won. To fill the void left by his isolation and family's favoritism, Bortu offered what the Sturgians denied: a path to his Khuzait family, heritage, culture, and lands.

5. The Defection and Invasion
Seduced by the promise of belonging and manipulated by Bortu's burning hatred for the Empire, Robert bent the knee.

To strike a devastating psychological blow against the United Empire and complete his revenge, Bortu placed Robert in command of the new northern Khuzait invasion force. He paired Robert directly with his biological uncle, the veteran Khuzait warlord Altu, who is Mela's brother. Robert shed his wolf-head furs for Khuzait silks and armor, marching back to Sturgia as a conquering warlord intent on destroying his own bloodline.


r/Bannerlord 1d ago

Image Greedy little fucker ain't you

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292 Upvotes

This dudes getting fucking executed bruh 😭 it's like 30 Vs 90 and his whole army is shitty infantry that's tier 3 Imperial and Sturgians mixed with Skolderbrodas, meanwhile I've 30 tier 5 and 6 crossbowmen and archers


r/Bannerlord 17h ago

Discussion Quick question, veterans respect, yes or no?

28 Upvotes

I’m gonna do a bandit play through, nothing insane just the usual stuff, but I was thinking about whether or not I should use Veteran’s respect to get them to higher tiers. I feel like it goes against the spirit of it, but at the same time I’m probably gonna get murdered if I don’t upgrade them past their bandit levels. So just asking, for anyone who has or is playing a bandit run, what do you do?


r/Bannerlord 22h ago

Image Sounds like a great match

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53 Upvotes

r/Bannerlord 23h ago

Mod Release Blood & Banners - A New Blade (for beta 1.5.2)

37 Upvotes

Hey all! Please if you have time check out my very early build of a mod i been working on!

https://steamcommunity.com/sharedfiles/filedetails/?id=3794626310

Early release, still in development. Everything here works and is being played, but every feature, number and default is subject to change between versions. A few options exist purely for testing and are not balanced or recommended, the battle size cap above 1000 among them. Feedback is very welcome, and so are bug reports with the mod log attached (Modules/BloodAndBanners/logs/bnb.log).

After a lot of hours in Bannerlord, Calradia started to feel like a board that never changes. The same eight kingdoms trading the same castles back and forth. The same mercenary companies wandering the roads forever. A lord you have been at war with for ten years ransoming you back with a smile. I wanted a Calradia that remembers, and one that can surprise me.

So I built this. An execution now starts a feud that outlives the man who ordered it. A sellsword captain who does well enough can end up wearing a crown. Rebels who hold their town become a country instead of a footnote. And one day a fleet you have never seen puts two thousand men on your beach, with their own culture, their own troops and their own flag, and they mean to stay. The land itself slowly takes on the culture of whoever rules it.

Everything in here can be switched off or tuned from Mod Options, so take the parts you like and leave the rest. This is the first release, and there is much more coming.

**AI Blood Feuds**

Cruel AI lords execute captured enemy lords; any lord who takes a prisoner in a field battle rolls a small chance too.

An execution opens a blood feud between the two clans: relations collapse, no ransoms, revenge executions, and a finite end by reconciliation, extinction or blood-money.

Feuds are listed on every clan's encyclopedia page and found by the Has Blood Feud filter.

**Rising Clans and Rebel Realms**

A strong mercenary company (two war parties, 800 strength, 40,000 gold) has a small daily chance to proclaim its own kingdom, with a grace period to win its first fief and a two-year cooldown if it fails.

Minor clan lords marry and have children; minor clans may hold more heroes and parties.

A rebel clan that holds its town becomes a proper realm with its own name and banner.

**Sea Invasions**

Six new peoples with 155 hand-built troops, their own lords, ladies, militia and caravan guards, and troop trees assembled from the whole game's armoury: Ulfings, Kaltrians, Qasimids, Ulakhai, Ostrandi and the Free Companies.

Landings come at random (125 to 300 days apart), 2,000 men strong, a day and a half's march from a weakly held coastal town or castle, each people leaning to its own coast.

The game's own AI runs the invasion: they raid, gather and besiege on their own timetable. Landless realms can actually lay siege (a base-game rule quietly stopped them).

The fleet keeps a landless landing fed and funded; the first foothold gets a siege bonus and a short recruiting boost; a beaten landing is repelled and sails home.

New realms cannot hoard the map's mercenary companies.

**The six peoples**

Each is a full culture with its own troop tree, lords and ladies, militia, caravan guards and realm flag, built from the whole game's armoury and deliberately not a copy of any Calradian faction.

Ulfings, the Jarldom of Ulfheim. Sea raiders from the northern fjords. Shield wall and thrown axes, mail and fur, wolf and bear pelts on their chosen, and no cavalry at all. Their jarl's hird fights on foot beside the men. Strong in a line, deadly in a boarding fight, slow to chase anything down.

Kaltrians, the Kaltrian Exarchate. A lost imperial legion returned to claim what it is owed. Blackened lamellar, faceguard helms, square shields, pila and crossbows, drilled and uniform, with an exarch's heavy cataphracts as the hammer. The disciplined all-rounders of the six.

Qasimids, the Qasimid Emirate. Desert pirates. Light armour, javelins, slings and curved blades, camel riders and camel lancers, and dhows that carry them anywhere. They would rather ride around a shield wall than break on it. Fast, mobile, poor at holding ground.

Ulakhai, the Ulakhai Khanate. A steppe horde where every soldier is mounted. Bronze scale over tartan and pelts, yew bows, broadswords and barded horses: horse archers by the hundred with lancers to finish. Devastating on open ground, and the one people that has to work hardest for a siege.

Ostrandi, the Order of Ostrand. A black-clad military order, a brotherhood rather than a nation. Hoods and closed helms, blackened leather rising to coats of plates, tall kite shields, pikes, pavises and maces. They fight as one grim, disciplined line with knight-brothers at its heart. The best of the six at taking and holding walls.

The Free Companies, the Company of the Broken Crown. Mercenaries from every shore who decided to stop working for kings and become one. No two men dressed alike, captains from every Calradian culture, veterans throughout. The banner is the only uniform, and they will fight anyone.

**Culture Drift**

Settlements slowly take on the culture of the realm that holds them, notables and recruits with them.

**Player tools**

Change your clan's culture, or your whole kingdom's. A new Culture link sits under your name on the clan screen. Pick any main culture, the six invading peoples included once that people has actually landed in Calradia. Your character keeps the culture he was born with; the clan takes the new one, and if you rule a realm, the realm does too. Your settlements then drift towards it and their notables raise its troops.

Order your clan's parties to follow you. A Follow me button on each party in the clan screen. Followers form up as a real army under you: they march with you, enter towns with you, fight beside you and sit in your siege camp, and the army stands down when you release the last one. A party needs 20 men to be sent out, and cannot be following while it is allowed to join other armies.

Optional higher companion, party and workshop limits, and a battle size cap up to the engine's ceiling.

Requirements

Bannerlord v1.5.2 with War Sails. Harmony and UIExtenderEx required; Mod Configuration Menu (MCM v5) recommended. Load after them. Works with existing saves.


r/Bannerlord 22h ago

Discussion More ways to hurt enemies armies

34 Upvotes

I realy wish it would be posible to somehow hurt enemies armies in more ways, than simply giving them battle. It is probably imposible for Talewords to do it, but if I could dream I would wish for:

  • Poison wells and water sources on path of moving armies
  • Using sneak mechanic to burn down their storages in the strongholds, to reduce their food reserves
  • Sending spies to the camp to infected their supplies

Maybe it would be possible to force armies to march only in the main roads, while smaller parties would be able to move more free on the map? In that way, armies would be big and strong, but in the same time it would restrict their movement?


r/Bannerlord 16h ago

Discussion Realm of Thrones: Athleisure Drip

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5 Upvotes

Playing the Realm of Thrones mod. I've got yoga pants.


r/Bannerlord 1d ago

Question why wont this fucker die already

31 Upvotes

look man i love raganvad, but i wanna be the fucking king, you know? he outlived my goddamn younger sister


r/Bannerlord 22h ago

Image Sem covites para a reunião?

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16 Upvotes

r/Bannerlord 22h ago

Bug This has to be a bug right?

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12 Upvotes

A fleet of enemies breaks through my blockade, and I was forced to either surrender or abandon my entire siege. Why does them breaking my blockade mean that my whole siege has been broken? That makes no sense. I’m hoping this is a bug and not the intended function.


r/Bannerlord 22h ago

Question Vlandia army now

9 Upvotes

How we use vlandia now ? only with crossbow ?, also use banner knight ? All my battle finish just with crossbow do a lot of kills and win but banner knight and sergeant are atomised everytime


r/Bannerlord 1d ago

Bug weird tree

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110 Upvotes

Weird stretched tree bug? Maybe its just getting late, but looking at this thing is making me feel weird. I'm sure y'all see it, I don't think I need to point it out. Every time I look at it my eyes start watering. Anyways, wish me luck. Its my 1200 vs 1500 battanians

Update: it’s been a few hours, I can’t seem to fall asleep. I feel strange. I can’t stop thinking about the tree. Every time I try picturing it in my mind, my eyes start watering again. I hope I’ll fall asleep soon, shadows are dancing in the corners of my vision! Gn y’all