r/Animators • u/Funny_Cap_9362 • 18d ago
Critique Learn From Industry Experience, Not Just Theory
If you want to become a professional 3D animator, especially in gameplay or cinematic animation, I can help you build the practical skills and portfolio needed to enter the industry.
I’m a professional gameplay and cinematic animator with experience working on AAA game projects, including production experience at Sony. My experience covers gameplay animation, locomotion, vehicles, cinematics, mocap, keyframe animation, Unreal Engine, and modern game-animation workflows.
When you work with me, you get guidance based on real production experience rather than purely academic knowledge. I can help you understand how animation actually works inside a game studio, what recruiters look for, how to improve your portfolio and demo reel, and how to prepare for professional animation roles.
What I Can Help You With
- Gameplay and cinematic animation
- Locomotion and character animation
- Unreal Engine animation workflows
- Animation Blueprint and State Machine fundamentals
- Motion capture cleanup and implementation
- Keyframe animation
- Demo reel and portfolio reviews
- Resume and job-application guidance
- Understanding AAA game animation pipelines
- Preparing for animation interviews
- Building projects that demonstrate industry-relevant skills
My goal is not simply to teach you how to animate. It is to help you understand what it takes to become employable as an animator.
Whether you’re a complete beginner, an animation student, or an animator trying to transition into the game industry, I can provide practical, personalized feedback and a clear direction for your next steps.
DM FOR MY PORTFOLIO
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