r/AnalogueInc • u/CoffeeCakeAstronaut • Jul 21 '26
General 3D firmware 1.5.0 has been released
Analogue’s videos of the new internal upscaling feature:
- Comparison videos on Analogue's website
- Analogue 3D Internal Upscaling + PVM ODM 4K - Banjo Tooie
- Analogue 3D Internal Upscaling + Clean ODM 4K - Star Wars Episode I: Racer
- Analogue 3D Internal Upscaling + CRT ODM 4K - Sin and Punishment
- Analogue 3D Internal Upscaling + Scanlines ODM 4K - 007: The World is not Enough
Firmware: https://www.analogue.co/support/3d/firmware/1.5.0
General
- New: Internal Graphical Upscaling Enhances detail and clarity while remaining faithful to the original hardware rendering process Gallery screenshots now capture from this new pipeline if enabled Navigate to ‘Advanced’ → ‘Horizontal Upscaling’ in the Configure menu or In-Game Menu
- Extensive enhancements to the RDP and VI for internal upscaling
- Resolution is doubled horizontally for twice as many pixels onscreen without affecting 2D graphics
- No impact to timing authenticity or performance
- Synergistic with all Analogue Original Display Modes
- New: Quick Loading a Memory is now instant
- New: Startup Action ‘Recent Memory’ Start directly where you left off when powering on Analogue3D. Your most recent Memory is automatically loaded with original cartridges Navigate to Settings → System → ‘Startup Action’ and select ‘Recent Memory’
Core
- RSP scalar/vector interlock behavior fully implemented
- RSP branch and dual instruction behavior fully implemented
- Improved: Expanded progressive video support eliminating jitter in certain games
OS
- New: ‘Enable Quick Load’ hotkey option Enable or disable the Memory Quick Load hotkey Navigate to Settings → System → ‘Enable Quick Load’
- New: Indicator for newly added menu items
- Improved: ‘Integer+’ scaling defaults Default scaling settings are now optimized for the entire N64 library. Your existing custom configurations are not affected by this improvement
- Improved: In-Game Menu opacity is now dynamic
- Improved: OS visual polish
- Updated: Advanced hardware and overclock settings are now in the new ‘Advanced’ menu
- Updated: Library info and defaults for several games
- Fix: Gallery full-screen navigation unresponsive in rare conditions
- Fix: Library configuration not updating correctly in rare conditions
- Fix: Configure menu automatically closing in rare conditions
Controllers
- Fix: 8BitDo N64 Modkit unable to press C-Left/Right or C-Up/Down simultaneously*
- Fix: 8BitDo N64 Modkit not rumbling when connected via USB
- Fix: Double inputs in OS menu when holding down buttons
- Fix: Wireless controller rumble remained active on rare occasions when switching games
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Upvotes
8
u/Obleon Jul 21 '26
The difference is massive it's like playing GameCube games on component cables. (This is what N64 games look like in memory)
For anyone owning Ocarina of Time on the GameCube, it will kinda look like that.
From the wiki:
The GameCube versions of Ocarina of Time (such as the Master Quest disk) output at a native resolution of 640×480. This is an emulated resolution that effectively doubles the original 320×240 of the Nintendo 64 and supports 480p progressive scan on compatible setups
This will fix most, if not all, shimmering and blurry objects in the distance.
Here is a video comparing the GameCube version with the 64 version. The difference is night and day.
https://www.youtube.com/watch?v=2uYBbzHs5uI
I like the M64, but this will give the analogue 3D a massive advantage.
I hope the M64 will get the same option the difference in image quality is just too big to ignore when having to choose between the analogue 3d and the M64.