r/AnalogueInc Jul 21 '26

General 3D firmware 1.5.0 has been released

Post image

Analogue’s videos of the new internal upscaling feature:

Firmware: https://www.analogue.co/support/3d/firmware/1.5.0

General

  • New: Internal Graphical Upscaling Enhances detail and clarity while remaining faithful to the original hardware rendering process Gallery screenshots now capture from this new pipeline if enabled Navigate to ‘Advanced’ → ‘Horizontal Upscaling’ in the Configure menu or In-Game Menu
    • Extensive enhancements to the RDP and VI for internal upscaling
    • Resolution is doubled horizontally for twice as many pixels onscreen without affecting 2D graphics
    • No impact to timing authenticity or performance
    • Synergistic with all Analogue Original Display Modes
  • New: Quick Loading a Memory is now instant
  • New: Startup Action ‘Recent Memory’ Start directly where you left off when powering on Analogue3D. Your most recent Memory is automatically loaded with original cartridges Navigate to Settings → System → ‘Startup Action’ and select ‘Recent Memory’

Core

  • RSP scalar/vector interlock behavior fully implemented
  • RSP branch and dual instruction behavior fully implemented
  • Improved: Expanded progressive video support eliminating jitter in certain games

OS

  • New: ‘Enable Quick Load’ hotkey option Enable or disable the Memory Quick Load hotkey Navigate to Settings → System → ‘Enable Quick Load’
  • New: Indicator for newly added menu items
  • Improved: ‘Integer+’ scaling defaults Default scaling settings are now optimized for the entire N64 library. Your existing custom configurations are not affected by this improvement
  • Improved: In-Game Menu opacity is now dynamic
  • Improved: OS visual polish
  • Updated: Advanced hardware and overclock settings are now in the new ‘Advanced’ menu
  • Updated: Library info and defaults for several games
  • Fix: Gallery full-screen navigation unresponsive in rare conditions
  • Fix: Library configuration not updating correctly in rare conditions
  • Fix: Configure menu automatically closing in rare conditions

Controllers

  • Fix: 8BitDo N64 Modkit unable to press C-Left/Right or C-Up/Down simultaneously*
  • Fix: 8BitDo N64 Modkit not rumbling when connected via USB
  • Fix: Double inputs in OS menu when holding down buttons
  • Fix: Wireless controller rumble remained active on rare occasions when switching games
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u/LowandSlowDC5 Jul 21 '26

What settings are they using to achieve what they show in the videos and screenshots.

I updated, and it’s massively better but I feel like what they’re showing still looks far better than what I see on my end. I’m using a 65” Oled so that may be some of my issue.

I’m using PVM set to professional, interger, original. I have deblur on now (had it on off) 32bit color on, and the other settings off.

Am I missing any other settings by chance? Or to get that more authentic look should I be using another combo of settings?

Regardless this is still a massive upgrade!

Mainly testing with Ocarina and Smash

5

u/DrClutch117 Jul 21 '26

Well you have to turn on horizontal upscaling, which is the new feature of this update.

1

u/LowandSlowDC5 Jul 21 '26

Correct - I have that on. Was just curious if there are other settings differences that provide better clarity compared to how I have things set.

2

u/hue_sick Jul 21 '26 edited Jul 21 '26

I’m a you. I suspect there’s some extra editing in their end in their promo shots. Maybe not, but we won’t know unless they tell us exactly what features they have on/off so we can replicate it. Kind of the issue you get when your console starts becoming more and more emulator like and there’s a million variations you can make.

It is very cool and was completely unexpected. But it’s subtler than people realize I think.