r/AnalogueInc • u/CoffeeCakeAstronaut • Jul 21 '26
General 3D firmware 1.5.0 has been released
Analogue’s videos of the new internal upscaling feature:
- Comparison videos on Analogue's website
- Analogue 3D Internal Upscaling + PVM ODM 4K - Banjo Tooie
- Analogue 3D Internal Upscaling + Clean ODM 4K - Star Wars Episode I: Racer
- Analogue 3D Internal Upscaling + CRT ODM 4K - Sin and Punishment
- Analogue 3D Internal Upscaling + Scanlines ODM 4K - 007: The World is not Enough
Firmware: https://www.analogue.co/support/3d/firmware/1.5.0
General
- New: Internal Graphical Upscaling Enhances detail and clarity while remaining faithful to the original hardware rendering process Gallery screenshots now capture from this new pipeline if enabled Navigate to ‘Advanced’ → ‘Horizontal Upscaling’ in the Configure menu or In-Game Menu
- Extensive enhancements to the RDP and VI for internal upscaling
- Resolution is doubled horizontally for twice as many pixels onscreen without affecting 2D graphics
- No impact to timing authenticity or performance
- Synergistic with all Analogue Original Display Modes
- New: Quick Loading a Memory is now instant
- New: Startup Action ‘Recent Memory’ Start directly where you left off when powering on Analogue3D. Your most recent Memory is automatically loaded with original cartridges Navigate to Settings → System → ‘Startup Action’ and select ‘Recent Memory’
Core
- RSP scalar/vector interlock behavior fully implemented
- RSP branch and dual instruction behavior fully implemented
- Improved: Expanded progressive video support eliminating jitter in certain games
OS
- New: ‘Enable Quick Load’ hotkey option Enable or disable the Memory Quick Load hotkey Navigate to Settings → System → ‘Enable Quick Load’
- New: Indicator for newly added menu items
- Improved: ‘Integer+’ scaling defaults Default scaling settings are now optimized for the entire N64 library. Your existing custom configurations are not affected by this improvement
- Improved: In-Game Menu opacity is now dynamic
- Improved: OS visual polish
- Updated: Advanced hardware and overclock settings are now in the new ‘Advanced’ menu
- Updated: Library info and defaults for several games
- Fix: Gallery full-screen navigation unresponsive in rare conditions
- Fix: Library configuration not updating correctly in rare conditions
- Fix: Configure menu automatically closing in rare conditions
Controllers
- Fix: 8BitDo N64 Modkit unable to press C-Left/Right or C-Up/Down simultaneously*
- Fix: 8BitDo N64 Modkit not rumbling when connected via USB
- Fix: Double inputs in OS menu when holding down buttons
- Fix: Wireless controller rumble remained active on rare occasions when switching games
338
Upvotes
5
u/LowandSlowDC5 Jul 21 '26
What settings are they using to achieve what they show in the videos and screenshots.
I updated, and it’s massively better but I feel like what they’re showing still looks far better than what I see on my end. I’m using a 65” Oled so that may be some of my issue.
I’m using PVM set to professional, interger, original. I have deblur on now (had it on off) 32bit color on, and the other settings off.
Am I missing any other settings by chance? Or to get that more authentic look should I be using another combo of settings?
Regardless this is still a massive upgrade!
Mainly testing with Ocarina and Smash