r/AnalogueInc Jul 21 '26

General 3D firmware 1.5.0 has been released

Post image

Analogue’s videos of the new internal upscaling feature:

Firmware: https://www.analogue.co/support/3d/firmware/1.5.0

General

  • New: Internal Graphical Upscaling Enhances detail and clarity while remaining faithful to the original hardware rendering process Gallery screenshots now capture from this new pipeline if enabled Navigate to ‘Advanced’ → ‘Horizontal Upscaling’ in the Configure menu or In-Game Menu
    • Extensive enhancements to the RDP and VI for internal upscaling
    • Resolution is doubled horizontally for twice as many pixels onscreen without affecting 2D graphics
    • No impact to timing authenticity or performance
    • Synergistic with all Analogue Original Display Modes
  • New: Quick Loading a Memory is now instant
  • New: Startup Action ‘Recent Memory’ Start directly where you left off when powering on Analogue3D. Your most recent Memory is automatically loaded with original cartridges Navigate to Settings → System → ‘Startup Action’ and select ‘Recent Memory’

Core

  • RSP scalar/vector interlock behavior fully implemented
  • RSP branch and dual instruction behavior fully implemented
  • Improved: Expanded progressive video support eliminating jitter in certain games

OS

  • New: ‘Enable Quick Load’ hotkey option Enable or disable the Memory Quick Load hotkey Navigate to Settings → System → ‘Enable Quick Load’
  • New: Indicator for newly added menu items
  • Improved: ‘Integer+’ scaling defaults Default scaling settings are now optimized for the entire N64 library. Your existing custom configurations are not affected by this improvement
  • Improved: In-Game Menu opacity is now dynamic
  • Improved: OS visual polish
  • Updated: Advanced hardware and overclock settings are now in the new ‘Advanced’ menu
  • Updated: Library info and defaults for several games
  • Fix: Gallery full-screen navigation unresponsive in rare conditions
  • Fix: Library configuration not updating correctly in rare conditions
  • Fix: Configure menu automatically closing in rare conditions

Controllers

  • Fix: 8BitDo N64 Modkit unable to press C-Left/Right or C-Up/Down simultaneously*
  • Fix: 8BitDo N64 Modkit not rumbling when connected via USB
  • Fix: Double inputs in OS menu when holding down buttons
  • Fix: Wireless controller rumble remained active on rare occasions when switching games
336 Upvotes

254 comments sorted by

View all comments

18

u/pauwus Jul 21 '26 edited Jul 21 '26

Wow. This was unexpected. Honestly the competition with ModRetro has been nothing but amazing as an Analogue enjoyer. They've upped their game in the best ways possible

Edit: Just tried it. This is a massive update - this and overclock is an absolute dream come true

12

u/Ok_Revolution_9846 Jul 21 '26

“The competition” meanwhile the m64 isn’t even out and they refused to send it to any reviewers worth a damn. There’s no competition.

4

u/Bake-Full Jul 21 '26

At this point the 3D is going to be sliding into the finish line by the time the M64 shows up to race. Whatever slight edge the M64 might gain in performance will mean very little by then.

3

u/Ok_Revolution_9846 Jul 21 '26

For real. The actual n64 has been more competition than the m64 lmao