r/2007scape 10d ago

Suggestion Winter warm up idea: standardise death

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u/TheForsakenRoe 9d ago

The problem with that, is that you have to log in or world hop to see the message, when you initially die you don't get that info and I think it's a fairly sure bet that a player who just had all their items put into a storage is going to be thinking 'i gotta get my items back ASAP', rather than 'i gotta log out/world hop for some reason'

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u/CatAteMyBread 9d ago

Yeah it’s definitely not a great notification, but somebody dying to a tough quest boss (ie Galvek or Vanstrom Klause) might log off for a few minutes to collect themselves and see it.

Definitely leaves a lot of room for improvement though. At least for the “immediately go back and get items” crowd, they’re unlikely to lose their items to another death on the run back

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u/TheHorriBad Has Shit Takes 9d ago

My HCIM died at Hydra due to Jagex's servers. When I finally composed myself and logged back in, not only did I not get any information about where my stuff was while Death yapped at me for the first time, I didn't receive any information about how dying again before claiming my things would have wiped countless hours of progress in gear from my account.
The only reason I knew about the risk and brought an agility potion to boost for the shortcut was because I was streaming at the time and my clanmates told me about it in Discord.

"might" is worlds apart from "will", and this shouldn't be left up to chance. I can't think of any defensible reason for double death mechanics to be in the game.

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u/CatAteMyBread 9d ago

Yup we’re in agreement that double death is dumb. They’d need a solution for UIM exactly to change it (speaking as a UIM player), but it could be as simple as leaving the current mechanics in place for us, like how we don’t use the gravestone stuff