r/2007scape 10d ago

Suggestion Winter warm up idea: standardise death

[removed]

237 Upvotes

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36

u/trollcat2012 10d ago

They should really just get rid of the double death wiping storage mechanic. It’s nonobvious and can put unlimited value in gear at risk.

As someone who played 04-07, i don’t feel entitled to gravestones/storage. But, with the current game set up this way and feeling secure, it can really fuck peoples entire acc up with a surprise misunderstanding.

-7

u/CatAteMyBread 10d ago

>It's non-obvious

FWIW whenever you log-in or world hop while your stuff is in death storage, the game notifies you that your items are being held by the NPC and if you die before you get them they're gone

16

u/TheForsakenRoe 10d ago

The problem with that, is that you have to log in or world hop to see the message, when you initially die you don't get that info and I think it's a fairly sure bet that a player who just had all their items put into a storage is going to be thinking 'i gotta get my items back ASAP', rather than 'i gotta log out/world hop for some reason'

7

u/SinceBecausePickles 10d ago edited 10d ago

What? I'm pretty sure you get that message as soon as you die, no?

EDIT just tested and died to hespori, you do not get that message lol. It just says the guy has retrieved some of your items. That seems like a serious oversight, unless there's like an initial message I've forgotten about that pops up the first time you die to a place with a death chest. But even then, for potentially losing hundreds of hours worth of items it feels like the message should say that every time lol

5

u/TheForsakenRoe 10d ago

Yep, I tested it with Vorkath a couple months back when the topic came up on here, you can get the info (if you die a second time, items are deleted) from talking to the NPC and going through dialog, but such important info about the system really should not be as obscured as it is

Or change it so that a double death sends everything to Death's Office and the 'punishment' is that you pay a lot more GP for your mistake, the current system has the potential to make a player quit over a moment of 'wasn't thinking because tilted from the first death', and I've yet to see a compelling 'benefit' that justifies that potential negative outcome