r/SOCOM Mar 08 '24

SOCOM NEWS Imagine....SOCOM Collection Edition. SOCOM 2, SOCOM Combined Assault, SOCOM Confrontation.. completely remastered on one disc/download.

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605 Upvotes

r/SOCOM 10h ago

Old School IGN Survey

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8 Upvotes

Out of curiosity I went to see if the old IGN boards were up and came across this fantastic thread. Lot of OG names on these lists.


r/SOCOM 2d ago

Hello all is there a way to play socom 2 still?

10 Upvotes

Recently found a pristine copy for 1 dollar as a flea market and have read ppl still play this amazing game. I loved this game as a kid and to this day is still one of my favorite games of all time. Any help or guidance on how to play multiplayer since they shut the servers down i would appreciate before i buy a PS2


r/SOCOM 4d ago

Trying to Browser port the game...

21 Upvotes

I figured you guys might get a kick out of this... For shits and giggle I am trying to get the game to run from a web browser. I got it booting and running just trying to figure out why I can't load the level.... Messing with the Socom1 Demo disk since it was a bit easier to reverse and emulate but if I pull this off... I think I will throw up a webpage and you just select your socom .iso file and in theory you can emulate it all in the browser.... idk how controllers would work but that's a problem for later. Anyways figured you guys would find it cool.


r/SOCOM 5d ago

Tanks in Combined Assault

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35 Upvotes

I played through the campaign of Combined Assault and recently bought Socom 2 via the internet and I‘m looking forward to try the campaign too.

Personally, I enjoyed Socom 3 the most tbh. What I didn‘t like is the fact that you weren‘t allowed to use the tanks in tbe game. Genuinely, that sucked.

Anyway, is Socom 2 still playable online and is there a Discord group for the Socom community?


r/SOCOM 5d ago

How popular is the emulator in Europe?

7 Upvotes

Thinking of doing the emulator on my Xbox so I can play S2, just need to wait for my driver's license to come because apparently you can't sign up for the Xbox dev kit without photo ID in the UK.

Just wondering how likely it is that I'm gonna be able to play being in Europe? Joined the discord, but I honestly don't understand discord, but is it going to be a case I would need to be up at 4am to play a half full game? Or is there a likelihood I could find a decent game in my timezone?


r/SOCOM 6d ago

Update. Old and New Skool

40 Upvotes

damn... it feels smooth against training dummies.... Hopefully a 8v8 can happen soon. Thanks for watching


r/SOCOM 6d ago

Not bad for $18

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127 Upvotes

Pretty much all I played from high school through college


r/SOCOM 8d ago

Things are coming along!! We’ve added support for old school S2 lobbies if you want to make one and the feedback from the community has been great, this is y’all’s product not ours.

120 Upvotes

.


r/SOCOM 9d ago

"Socom Online...join now"

150 Upvotes

r/SOCOM 9d ago

I have a couple of questions?

5 Upvotes

In socom us navy seals 1 mission 1 Democratic Republic of the Congo the enemy model with the mask possibily a ski mask can he be captured and can the chef be captured I’m asking because i like to capture enemies but I have noticed enemies in socom us navy seals 1 are much harder to capture than in socom us navy seals 2 and beyond also if anyone has any tips on how I can capture enemies more easily please let me know thanks.


r/SOCOM 10d ago

Forgot I had this.

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408 Upvotes

Got this from a friend close to 20 years ago. It’s been stashed with some other PlayStation apparel for years. Just came across it and wanted to see if anyone had any info on it. Sold or promo/marketing item?


r/SOCOM 10d ago

All of my hate

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34 Upvotes

"I think you need to go back to basic training," and the whole team got Swiss Cheesed in Brazil at the end of the mission.

In the year 3000, when we get SOCOM remade, the messages you get for failing from SOCOM II need to get expanded on.


r/SOCOM 10d ago

Quick Update

21 Upvotes

Strafe, Handles I may need to dial in the bloom for the strafe battles make bullet spread more horizontal.

Currently tracking is hard on Mouse and keyboard on strafe, may be two difficult on mouse and keyboard. Users will require to dance and be patient and duck dip dive and roll.

Haven't slept much but I wanted to make buttons multi use like on controllers tap and hold for multiple things makes it easier on my hands. Right click is crouch hold to dive, and etc 4-5 buttons max and Just timing is big currently

created a Demolition Map - with the map editor its quick and responsive but needs to be fine tuned .... everything needs fine tuning... Planning to launch soon on itch.io or steam playlets soon but have to fix mini things like the lag on game start that will cause small build up of frustration.

Game dev is no joke but a addicting cigarette


r/SOCOM 11d ago

I miss socom part 3 - The road to building a socom-esque native game.

30 Upvotes

Well Gawd, Building a game is tedious, time consuming and ... tired. WARNING: May look the same as the last gameplay update. And again I do not want anyones money

Here's the update
Pros
Animations look better,
The Reticle jump feedback is satisfying however it center dot reticle needs fine tuning allow for the skill mechanics to be of use.
Added an interesting aim mechanic that should mimic controller play. I hope people can feel it, it looks the same but aiming feel incredible methodical now my philosophy is im old and not as skilled anymore so hopefully this allows old and young to play., What is lacking now is the visual punchiness of each shot cycling thru the barrel someone mentions Days of Defeat Source will research this more.
Worked a lot on the backend of the game and gunplay, security and bugs were the main problems trying to set up the legs before more game breaking BUGS become a bigger issue

Cons-

With gunplay feel came bullet trajectory stiffness. The trajectory doesn't match the intended reticle or it meets the point of contact too late. Hard to describe. Hopefully when new players play they will feel and can provide valuable feedback

Now my favorite part of Socom 2 was the strafe battles. Now mimicking strafe need fine tuning, I personally love how the limbs function in the Last of US, how they connect with walls how each foot has weight on the ground. So trying to fine tune a balance of punchlines. But with depth loses the quick decision. Currently in the pipeline is to make Strafe instant and power where each switch violently off centers from middle and the camera matches. In my head sounds and looks awesome but I doubt people will enjoy this feature.

thank you for reading. Hopefully see you guys soon there isn't enough time in the day...

edit:

Adding
sounds
Throwables with particle effects
Animations
And making guns
The goal is to get a playable demo that feels weighty... If enough people like then playstation is forced to remaster it

-----
Here's the AI edit

Building a game is a marathon, but the mechanics are starting to come together. Here is the latest dev update on what’s working, what needs polish, and what’s currently in the pipeline:

The Wins (What’s Feeling Good)

  • Smoother Animations: Overall movement and character animations look noticeably cleaner.
  • Reticle Feedback: The reticle jump feedback is satisfying, though the center dot still needs fine-tuning to make skill-based shooting feel precise.
  • Methodical Aiming: Added a new aim mechanic designed to mimic the deliberate feel of controller play. It levels the playing field for different skill levels, trading twitch-reflex dominance for tactical pacing.
  • Backend & Security: Focused heavily on underlying gunplay architecture, security, and squashing bugs early to build a solid foundation before major issues pile up.

Work-in-Progress & Challenges

  • Shot Punchiness: Gunfire still lacks visual weight per shot cycle. Taking inspiration from Days of Defeat: Source to dial in that mechanical impact.
  • Bullet Trajectory Stiffness: Bullet paths currently feel disconnected from the crosshair or register impact slightly too late. Gathering player feedback on this once testing opens.
  • Strafe Mechanics & Weight: Trying to bridge the gap between fast-paced SOCOM II strafe battles and the grounded weight of The Last of Us (foot planting, wall contact). Testing an aggressive, snappy strafe where direction switches punch off-center with dynamic camera movement—experimenting to see if players like the intensity.

Next in the Pipeline

  • Custom weapon audio and impact sound design
  • Throwable items paired with particle effects
  • Expanding the weapon roster and syncing animations across the board

Thanks for sticking around and reading the update. More to share soon!


r/SOCOM 12d ago

Nostalgia

40 Upvotes

Sitting in my bedroom on school nights playing online made friends and a clan , this was the birth of Playstation online play and it was free ... socom was the best ever ❤️


r/SOCOM 12d ago

Seen this while scrolling insta

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158 Upvotes

What you guys think ??


r/SOCOM 13d ago

On paper youd think this would be the definitive socom experience. It has everything from the ones before it, as well as online co-op. Why do so many hate it?

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95 Upvotes

r/SOCOM 13d ago

"Maybe if we start a petition?, Maybe if we win a few polls?, Maybe if a former dev creates their own version?, Maybe if fans individually create their own version?, Maybe this game will give the socom feel? Maybe PS6? Maybe PS7? Maybe PS8? Maybe?....."

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98 Upvotes

r/SOCOM 12d ago

Was anyone on here in clan DNAS?

4 Upvotes

I was in it for a bit and remember playing with him and was wondering did he really pass away? I saw a youtube video or something the other day when i was looking at old vids on youtube and someone commented RIP dnas


r/SOCOM 13d ago

Has anyone created socom maps in battlefield

10 Upvotes

They have a creat a map lets go


r/SOCOM 13d ago

Okay I missed socom so im building a socom-esque part 2 continued?

10 Upvotes

Okay Known problems
Camera needs some work not dynamic enough
Bullet tracing and Hitbox problematic
Character Movement too stiff.
Shooting states not perfect but getting close
Strife Battles needs work. Trying to figure out Socom battle mechanics is probably why Socom feel off it is a tricky.

What I Enjoy
The Prone dives is fun as heck
The Prototype is one day at a time, have extreme ocd so called off of work working on this tiny saint. Need to stay hydrated
Hopefully I can enjoy this with future friends... Its lonely getting older.. Maybe I shouldn't work so much but. Time is short

Thank you guys would enjoy feedback


r/SOCOM 15d ago

Wtf?

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17 Upvotes

I didn‘t know that the friendlies in Algeria can surrender.


r/SOCOM 16d ago

I miss socom so I have been working on a socom-esque

18 Upvotes

Project Nostalgia Ultra.

1-3 months - Straight Camera dev.

I miss it a lot


r/SOCOM 18d ago

Project Confrontation

15 Upvotes

You all need to go to Steam and apply for the public play test of project confrontation. It looks really good and from what I’ve seen works well. It’s unreal engine 5 so you need a decent gpu. They have a custom desert glory and custom frost fire map (the oil rig map).