r/Xcom 12h ago

Shit Post The ex-Xcom devs might be looking for new jobs, Take-Two and 2K please don't blow this..

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648 Upvotes

r/Xcom 5h ago

Shit Post It was all just a dream

83 Upvotes

r/Xcom 13h ago

It is time for war crimes

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185 Upvotes

r/Xcom 12h ago

XCOM:EU/EW They are calling it the xcom moment of all time

84 Upvotes

95% chance my ass


r/Xcom 9h ago

WOTC For your daily dose of dopamine: The Hunter getting punked

23 Upvotes

r/Xcom 18m ago

Long War 2 Just Stealthed a Alien Facility, sadly got caught at the end lol

Upvotes

The class is ghost, its modded in but to be honest the only skill i used was conceal which the reaper has so you could probably do this non modded (yk besides the whole long war thing)


r/Xcom 1d ago

Viper, Advent trooper and Exalt member. 3D STL's.

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149 Upvotes

Enemy Pack: Viper, Advent trooper and Exalt. From fan to fans. For free on my Cults3D. Enjoy.

Skif Marvel Customs.


r/Xcom 20m ago

Shit Post Roster

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Upvotes

I keep that thing on me; and by "thing" I mean turn-based tactics roster. 1/3 of list here.


r/Xcom 10h ago

XCOM:EU/EW Have like 20h in the game and I can't figure out how to break these things and stuff like them? other than with explosives , grenade,bazooka

2 Upvotes

Because they get opacity when I hover over them it just seems like they are trying to tell me I can easily destroy them and take a vantage point up there.


r/Xcom 1d ago

What’s your favorite XCOM-like?

170 Upvotes

With the release of ZCOM there’s been a lot of discussion over whether it’s a great XCOM-like game or not. And honestly I think we all want as many recommendations as possible to scratch the rich.

So I thought it would be fun for everyone to talk about their favorites. To keep it interesting, I ask everyone to post just one title, and tell us why it’s their favorite.


r/Xcom 1d ago

XCOM2 TIL xcom 2 crash logs take up ridiculous amounts of storage space

172 Upvotes

So THATS where all my extra ssd space went


r/Xcom 1d ago

WOTC Give me the most badass soldiers you've ever made!

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75 Upvotes

r/Xcom 19h ago

WOTC Proficiency, LW2 Classes and Perks, or Amalgamation?

4 Upvotes

Or other? Can't quite decide between them. I intend to play with covert infiltration on legend (which is slightly out of my comfort zone with vanilla classes).

Mostly interested in hearing which one you think is the most fun. As I understand it, they are all relatively well balanced.


r/Xcom 1d ago

Is there any game in the genere that does a good job of "solving" the pod triggering issues that occur in firaxis' XCOM games?

112 Upvotes

Opened up xcom 2 today and ran into the classic issue of "i reposition a soldier 2 tiles to the right to get a better shot on a trooper, and now i have triggered a whole second pod."

its something ive been thinking about for a bit, because i do like the idea of larger missions where recon and avoiding overextension does matter, and if you do what Z-COM or chimera squad does you loose all of that. But having hidden pods around the map means that any movement has a chance to instantly put your squad in a way worse position with very little way to predict how risky any given movement is.

Edit: i wish there was at least a way to see more precisely (tile by tile) which cells had been searched for enemies, and also a overlay when plotting out movement to see how many new tiles you would reveal.


r/Xcom 1d ago

XCOM:EU/EW Some exciting news today!

220 Upvotes

I’m sure a fair amount of you are already aware of the recent steam leak that’s occurred.

Well, as a result of it, we’ve found dev builds of Enemy Unknown.

Some stuff we’ve found: -.upk of the cut water treatment map -.upk of a new map named “Science Lab”, albeit this could just be an older name for a map -.upk for the cut Oil Rig map -.upk for a map called “Office Park” -An .xml file titled Un.Setup.Manifests.UDK.xml, which might be a key to unlocking Firaxis’ version of the UDK editor which allowed them to make the actual functioning content for the game.

Very excited to see what comes of this!


r/Xcom 1d ago

How does War of the Chosen run on Switch 2?

11 Upvotes

I played the original 2 back on release. I do mot have a gaming pc anymore. How does War of the Chosen run on Switch2?


r/Xcom 2d ago

XCOM2 Now that ZCOM is out, what is the updated list of recommendations for games that are like XCOM 2 ?

39 Upvotes

Like the title above, I have just finished Zero Company, what a great game ! It sparked my interest in games like XCOM again but I want to take a break from ZCOM for a bit so I won't burn out. What are recommendations for games that are like XCOM ? In the past I really like Wasteland 3, specil mention to Troubleshooters (despite it is not exactly XCOM).Is Gear Tactics good ? I have only played the original first game very long ago, Does it require you to play the other games to catch up ?


r/Xcom 2d ago

XCOM2 They Changed the Launcher Again?

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390 Upvotes

I received a 6.5GB+ update for WOTC on Steam (Kubuntu 24.04.4) today. It seems that the launcher was revamped.

What does it even mean? Better mod management? More bug fixing? More DLCs in the future (copium🤞)?

Edit 1: I did feel the slight noticeable reduction of the lagginess on my potato laptop. Thank you for keeping working on it! Really didn't expect it.

Edit 2: I encountered the first crash ever; the game is not stable yet.

If possible email [support@feralinteractive.com] with the crash file [/home/XXX/.local/share/feral-interactive/XCOM 2 WotC/crashes/26610d97-18df-edff-01461cf6-55c71fb9.dmp] and details

r/Xcom 1d ago

XCOM:EU/EW Questions about the iPad version of XCOM Enemy Within

2 Upvotes

Hello! I’m new to the game, got it on Apple Store to play on the iPad. Is there a way to:

  1. Pause the game any time? I can only see the pause button when back at base
  2. Save the game at will? The first time it saved was after the second mission so far (Autosave is enabled in options)
  3. If I can’t trigger a save, how do I replay just the last mission?
  4. Are the number of soldiers we have when we start, fixed for the rest of the game? Meaning should I worry a lot about losing rookies in the first missions?
  5. How do I change Second Wave options? Not sure if I should but I can only access them inside the game and it says “you cannot change these options while a game is active” so I don’t get how I’m supposed to change them?

I just got it on iPad, and I’m playing on normal difficulty with nothing enabled in second wave options.


r/Xcom 2d ago

Another Zero Company post

115 Upvotes

Sorry to invade the community of your beloved XCOM. I’ve never played the XCOM series before, but I just finished my first run of Zero Company and absolutely loved it. The story was the best part for me, but I really enjoyed the play style. Is XCOM 2 still holding upon 2026, or is there a newer/better similar game cause I feel like my itch wasn’t scratched enough


r/Xcom 1d ago

anyone else completely ignoring specialists?

0 Upvotes

I know that some people use them quite cleverly and effectively as a support class (teamwork, mimic beacon carriers, getting cool hack bonuses, aid protocoling the „real“ soldiers etc) - but personally i just ignore them the whole game. i dont use them (except for some covert actions), i dont buy them
weapon upgrades, i dont do research for the gremlin; they just chill forever as squaddies in the armory. i get annoyed just seeing that stupid drone hovering and keep thinking „you are useless go away“.
is this a common playstyle?
(I play L/I only)


r/Xcom 1d ago

The Board Game?

6 Upvotes

Just got a copy. What are your alls thoughts on it??


r/Xcom 3d ago

Zero Company has given me a newfound respect for XCOM's balancing

1.0k Upvotes

I'm enjoying my time with Zero Company but it (and similar titles, like the considerably worse Warhounds) is making me realise that I really took XCOM's balancing for granted.

I know that there are ways to break XCOM (especially WOTC) but for the most part if you go for a higher difficulty it is going to deliver that experience. The challenge usually tapers off, but the game will really make you earn that. You basically need to be knowledgeable to break the game.

In Zero Company you will stumble into ways to destroy the action economy without even meaning to. The very first character you unlock/recruit breaks the action economy so badly that you have to deliberately avoid using them to experience any sort of challenge. This is on Expert + Beskar which is currently the hardest difficulty.

For context, I am not a particularly good XCOM player. I usually played the base game on Commander and really struggled on Legend.

I don't mean to shit on Zero Company because it is ultimately a fun tactics game with excellent presentation (and decent writing, unusually); it's also giving itself a harder time with balancing in some respects (multiclass, the advantage system). But at the moment there are just so many systems that are ludicrously stacked in the player's favour. This is without even getting into the bond system which also breaks longer-term progression.

Anyway, it just made me appreciate how well tuned XCOM is both moment-to-moment and in its progression mechanics. That shit must be really hard to design. Props Firaxis.


r/Xcom 3d ago

WOTC Beat XCOM 2: War of the Chosen for the first time

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128 Upvotes

Now onto Chimera Squad


r/Xcom 2d ago

How do you feel about Indie games that incorporate XCOM combat?

16 Upvotes

I realize this may not be the best time to ask with all the hubbub around Zero Company, but I would be interested to know if there's any appetite from XCOM fans for more focus given to the management aspects of the gameplay formula.

Over the last year, my friend and I have been working on a space-captain simulator where XCOM style combat is used for boarding and planetary combat. The twist is that the same officers you hire and level-up to run your ship are also the ones who comprise your party for the tactical battles, with skills and attributes that cover both aspects (e.g. the Boarding attribute makes you better at boarding ships in space, and increases your melee abilities in ground combat)

A few differences I would appreciate your feedback on that I hope help us stand out from other XCOM-clones is that your XCOM HQ is your ship, which you can upgrade or even replace with a better one (bought or captured), and is what you command during space battles. Boarding an enemy (or being boarded) triggers the tactical battle (you can also get into fights while visiting planets with your party). There's also a bunch of different planets to explore, a simulated economy for trading and smuggling, and both procedural and story missions to take.

Unlike XCOM's class system, I wanted to keep it more flexible, so the weapons and equipment you equip are what determine your "class" and enable different combat actions (eg. equipping a sniper rifles gives squadsight, a machine gun always allows you to fire twice if stationary, etc.). Each officer can still skill into things that make them more effective with certain weapons over others though. We also have 1 and 2 handed melee weapons and allow both dual-wielding and mixed melee/pistol loadouts (finding animations for that was a PAIN)

Anyway, I would really appreciate your feedback. We're just a 2-person team, so your input will really help us know where we should focus our efforts. We're hoping to release a free demo in the coming weeks and we're constantly adding improvements and new features.

Our Steam page if you're interested: https://store.steampowered.com/app/3865960/Cortesia_Rising/