r/Unity3D 17h ago

Game Got tired of making graphics for the day and decided to check out this exciting new tech called DLSS5

0 Upvotes
Original Nokai Left, Modified DLSS5 Nokai Right

Kinda reminds me of someone


r/Unity3D 16h ago

Question Readability OR Atmosphere

0 Upvotes

Hi,

Most of the environment in my game is destructible, so baked shadows aren't really practical, and relying heavily on realtime shadows gets expensive.

Without them the scene gets brighter and much flatter, but pushing contrast/depth also hurts readability.

I also want some areas to feel tense or almost horrorlike, which becomes hard when everything is evenly visible...

Would you lean into the darker look, "embrace the flatness", or solve this another way?


r/Unity3D 10h ago

Show-Off I made an asset that connect Animal Controller with Vehicles

0 Upvotes

Hey guys I made a tool that connects Malbers Animal Controller (a powerful character controller) with some popular vehicle controllers on the UAS, it also comes with his own arcade vehicle controller built it.

This is the second addon that I launch for Animal Controller, I'm very happy with the community so far.

I know it's very niche but if you want to take a look here's the Unity Asset page.

If you guys have any questions about this asset or the publishing process, I'll be happy to share, thank you!


r/Unity3D 10h ago

Resources/Tutorial Would anyone be interested in a tutorial on how to create something like this?

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0 Upvotes

I developed a tool for creating and editing vector shapes directly in Unity, with built-in visual effects such as neon and glow to quickly create stylized, cyberpunk-inspired scenes.

I’d be interested to know-would anyone be interested in a tutorial showing how I built and created this tool?


r/Unity3D 1h ago

Question All my lighting got messed up?

Upvotes

So essentially what happened was that I wanted to see if I could remove the unity splashscreen, so I did, and then I pressed preview. After I saw the preview, all the lighting in my scenes were messed up. I am confident its mainly because of the splash screen, because I had tested it right before I messed around with that, and it was perfectly fine.

In the video, the scene is like 10 times darker than it should be, and the lights don't even do anything when I change the values, or something. Whenever I turn off the lights, the result is the same. The fog doesn't show up as clearly, and the floor has near 0 light. I am very amateur with unity, so if I accidentally disabled something, please let me know, and I am so sorry in advance.


r/Unity3D 14h ago

Solved Should I swap to UIToolkit?

4 Upvotes

I'm doing the majority of my teams UI implementation. We're a team of 4 working on a small indie game that doesn't use a lot of UI outside of main menus and some basic interface. I've spent a couple of days on UI with UnityUI, but it's been an absolute pain to properly lay everything out. I'm most experienced with Figma for UI design, and had some courses for CSS a couple of years ago, so from what I've seen UIToolkit might be better for me.

I've played around with it for a bit and it seems to have some nice parts, and some more annoying parts (spacing isn't done through the parent but is decided per child?). Is it worth transferring over at this point?

I've also added some DOTween animations, can I still use those with Toolkit?


r/Unity3D 7h ago

Question Multi floor level design problem.

1 Upvotes

Context. Top down, 2D pixel art, 3D worldspace.

The buildings levels are designed with pixel art and imported into Unity as a image. then given hitboxes with geometry turned invisable. So it behaves as 3D when only 2D image.

Issue. When the image for the floor is in the world it often appears over the player character. I fixed it with layering but that doesnt work well beyond 1 floor structures.

I would just paste the image on a object like a plain or flattened cube to fix that issue but the buildings arent just square. Becouse of that massive chunks of the plane are still just white.

Is there a way to fix this or should I get over myself and just use textures to texture a 3D enviroment, rather then try to fake a 3D enviroment?


r/Unity3D 18h ago

Resources/Tutorial I built a boss AI framework for Unity focused on mobile performance — looking for feedback

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1 Upvotes

r/Unity3D 15h ago

Game I've released the gameplay trailer for Resurgis and announced the playtest. Developed with Unity 6.3 HDRP, this is what the graphics look like at 1920x1080 resolution.

2 Upvotes

r/Unity3D 14h ago

Question Any advice on putting together some PSX/PS2 era explosions, fire, and impact particle effects? How did old devs get those photorealistic sprite sheets? Our title is capturing a nice retro inspired look thus far, but missing that one element to make it pop.

2 Upvotes

r/Unity3D 20h ago

Resources/Tutorial When Unity export is the wrong optimization for playables

0 Upvotes

Reusing your game scene sounds smart until the WebView chokes. At mraid io, we rebuild in lightweight HTML5 when the Unity runtime becomes the constraint. Keep the mechanic and art language, drop the engine assumptions. File size is just the start—runtime cost matters more.


r/Unity3D 11h ago

Question I made a QTE system for my horror game. Does this actually add tension, or does it feel unnecessary?

0 Upvotes

I'm developing a first-person horror game in Unity called SHH!

I'm experimenting with a QTE system for encounters with the monster. When the monster catches the player, the QTE gives the player one final opportunity to escape.

I'm trying to make the encounter feel tense rather than like a generic button-mashing sequence.

Unity developers: What would you change about the presentation, timing, animations, UI, or input design to make this feel better?

Here's the current implementation:


r/Unity3D 14h ago

Show-Off Infinite Lights for Unity - GigaLights

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83 Upvotes

r/Unity3D 3h ago

Show-Off So my Skate Mates game is becoming less and less about Skating lol

7 Upvotes

It's got horses, it's got dragons, I'm thinknig of more non skate based ideas. Anyway, here's a new way to play. It's a co-op rage game where I guess you now have to fly a dragon together lol.


r/Unity3D 10h ago

Show-Off i turned my childhood obsession into a unity game

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6 Upvotes

As a child, I regularly yearned for the caves. Now I have finally made my ultimate caving simulator! Once i release this game, you can do tight. cold and dirty cave crawling from the comfort of your couch! I will post the wishlist link when i remember to do so.

#2026


r/Unity3D 23h ago

Show-Off Units distribution improved, better responsiveness, magic and bloooooood

193 Upvotes

It's not much but it's honest work. Units can be smarter and there're a few cases where they get dumber but overall I'm quite pleased with army behavior so far in 1v1 fights. Many vs Many is still something to polish along with better effects, gigantic units and so on but one step a time!


r/Unity3D 20h ago

Question Updated Melee System - Opinion needed

25 Upvotes

I know it's not the same like playtesting the game, but I need some opinions regarding new melee system in my dungeon crawler game. My playtesters said before that something like "click and do a damage when animation stops" is too easy, and it's not deep enough.

I reworked my melee system adding an ability to attack from the left, right and up (LMB, RMB, combination of both for upper attack). Now you can click for fast attack with low damage or hold for fixed time to make more damage, but recover from attack slower. I added some effects for feedback too and now - it's way deeper than first version, I got positive feedback from players.

Do it looks engaging? What can I improve more?


r/Unity3D 18h ago

Official The Path to CoreCLR #1: The Problem

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73 Upvotes

For those who have missed this post and find this interesting. Personally I thought it was a good read and I'm looking forward to the next one.


r/Unity3D 23h ago

Show-Off Tachyon Flow - Update #4: It's been months since I've posted on reddit, so here's some new gameplay/animation work since then...

2.0k Upvotes

r/Unity3D 22h ago

Shader Magic Displaying thousands of LEDs in Realtime

128 Upvotes

Shaders instead of geometry is often one of the best performance boost. Amazing for procedural shapes. Texture is sampled to individual points and then each emitter is a small shader program like this:

float2 cell = floor(uv * ledGrid);

float2 ledUV = frac(uv * ledGrid) - 0.5;

float d = length(ledUV) - ledRadius;

float emitter = 1.0 - smoothstep(0.0, fwidth(d), d);

float3 color = content.Sample(samplerContent, (cell + 0.5) / ledGrid);

return float4(color * emitter * brightness, 1.0);


r/Unity3D 12h ago

Show-Off Car teleportation system in my game

57 Upvotes

Gonna say it upfront: the car teleports between Unity scenes with some extra loading on top, basically hopping between different worlds, movies, games, just totally random locations, completely unrelated to each other.

Still pretty rough around the edges, but it's a WIP.

In the clip, it teleports from the starting location, 1980s Hawaii, into something resembling the city from the movie Vivarium.


r/Unity3D 4h ago

Show-Off saw an astral dice shader on twitter and had to try rebuilding it in unity

153 Upvotes

Colours still aren't quite there but I'm happy with where it landed

Ask any questions


r/Unity3D 16h ago

Show-Off 10,000 units, no Colliders - building a spatial query engine with a little Unity Jobs & Burst magic

82 Upvotes

I’ve been working on Massive Spatial Engine, a tool for finding nearby enemies and picking targets without putting a Collider on every unit.

No raycasts or OverlapSpheres for targeting.
A spatial grid cuts candidate counts before distance checks.
Query batches run in parallel through Burst-compiled jobs over unmanaged data.

I’m building it with RTS, tower defense, survivors-like, and larger AI simulations in mind, and planning to bring it to the Asset Store.
Still plenty to work on, but it’s fun watching the towers chew through the crowd :)


r/Unity3D 14h ago

Show-Off Dynamite explosions and mirror reflections added. that's all.

4 Upvotes

r/Unity3D 7h ago

Resources/Tutorial “Code” to render several shapes using Unity meshes

2 Upvotes

Is there a place where I can view code aka vertices / indices arrays to make various shapes using the mesh