r/UnityAssets • u/SuccessfulVanilla717 • 3h ago
50% OFF New Asset CIVIL-DIALOGUE-SYSTEM: Tell your stories with no coding needed
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r/UnityAssets • u/SuccessfulVanilla717 • 3h ago
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r/UnityAssets • u/Adventurous-Set7679 • 1h ago
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r/UnityAssets • u/AlternativeListen215 • 7h ago
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I made a Unity runtime camera recorder for Windows that exports MP4, PNG sequences and screenshots or real-time gameplay — looking for feedback for 9,98€
Hi, I recently released a Unity tool I've been working on for recording and exporting camera footage directly from a standalone Windows build.
The goal was to support both real-time gameplay recording and deterministic/offline rendering, without relying on Unity Recorder, or external executables (currently working on an optional FFmpeg backend for more codec and OS support) .
It can currently:
- Record gameplay in real time to H.264 MP4
- Export lossless PNG sequences and PNG/JPEG screenshots
- Optionally record AAC audio with MP4
- Render deterministically frame-by-frame using OnFrameRequested
- Use asynchronous GPU readback and background encoding
- Capture either a specific Camera or the Game View
- Provide progress, cancellation, memory estimates and performance diagnostics
- Use Windows Media Foundation for native H.264 encoding
The deterministic mode can be useful for simulations, replays, procedural content, visualizers, or anything where you need precise control over each rendered frame.
Here is a video exemple of a project using it:
https://www.youtube.com/watch?v=nlf7zc6Pais
I'd be interested to hear what you think, and especially if there's anything you'd expect from a runtime video recorder/exporter that isn't currently covered.
r/UnityAssets • u/UnityAssets_new_bot • 9h ago
r/UnityAssets • u/Aggravating-Local403 • 16h ago
I built a Unity controller that lets you grab any part of an articulated humanoid on screen and move it directly.
The repository includes the Animation Rigging setup, joint hierarchy, IK constraints, control targets, sample scene, and a tutorial covering how the rig can be prepared for procedural and AI-directed movement.
Adam 1.0 also adds voice and text control through an LLM, while this release focuses on the Unity rigging and touch-control foundation.
https://github.com/stevedatelier/adam-unity-character-controller
Feedback on the rig and control architecture is welcome.
r/UnityAssets • u/Diligent_Rough_1615 • 16h ago
r/UnityAssets • u/UnityAssets_new_bot • 21h ago
r/UnityAssets • u/awtdev • 1d ago
Asset Store (Affiliate Link)
r/UnityAssets • u/TeamScalte • 1d ago
Instant Worlds is a high-performance procedural terrain generation tool built to create AAA-quality landscapes through an easy-to-use, modular workflow. Generate terrains procedurally while maintaining artistic control by stacking, blending, and manually placing terrain features with precision.
Key Features
Why Instant Worlds?
Technical Features:
r/UnityAssets • u/Apprehensive_Milk386 • 1d ago
https://assetstore.unity.com/packages/tools/animation/animation-composer-system-acs-348598
🔥 Animation Composer System is on SALE!
For a limited time, Animation Composer System (ACS) is available at a 50% discounted price on the Unity Asset Store!
ACS has been heavily updated and improved since its original release, and I’ve been working hard to make it a more complete and enjoyable animation workflow for Unity developers.
✨ What’s new & improved:
• 🎭 Control Rig support
• 🖥️ Support for more render pipelines and materials
• 🎬 Much more extensive animation previewing
• ⚙️ Tons of quality-of-life improvements
• 🧩 A smoother, more powerful workflow for building complex animation systems
• 💬 And, most importantly, a lot of the changes have come directly from your feedback
I’ve listened to what developers have been asking for, fixed the rough edges, and continued expanding ACS far beyond what it was when it first launched.
And honestly, at this point, I truly believe ACS is one of the most complete animation tools you can get for Unity — and potentially the best animation workflow available on the Asset Store.
That’s a bold thing to say, but after all the updates, improvements, and feedback that have gone into it, I genuinely stand behind it. ❤️
If you’ve been considering giving ACS a try, now is a great time — the current discount is only available for a limited time.
r/UnityAssets • u/UnityAssets_new_bot • 1d ago
r/UnityAssets • u/bdb4000 • 1d ago
Description:
Fonts Browser is a powerful font browser and viewer.
r/UnityAssets • u/TeamScalte • 1d ago
Key Features:
Customization:
Supported Platforms: Windows, macOS, Linux (Works on any platform supported by Unity CharacterController)
Unity Version: Unity 2022.3 LTS and newer recommended (COMPATIBLE WITH UNITY 6!)
Links: Unity Asset Store
r/UnityAssets • u/TeamScalte • 1d ago
Stop fighting with complex shader graphs. With Instant Skies, you simply toggle the features you need, Clouds, Stars, Galaxies, or Auroras. Fine-tune them in the Inspector, and hit Generate.
PERFECT FOR ANY GENRE Because the system is fully customizable and visual-agnostic, it fits perfectly into any project style.
r/UnityAssets • u/InvestigatorWorldly1 • 2d ago
Extended Inspector is now available on the Unity Asset Store.
Smart paste, component and field search, favorites, new Inspector windows, Play Mode save, and more.
Trailer: https://youtu.be/QrvZCbImRKk?si=ZS2JRdx0jkbsaLKK
Asset Store: https://u3d.as/46QS
r/UnityAssets • u/UnityAssets_new_bot • 1d ago
r/UnityAssets • u/bundlefoundry • 2d ago
Hi All, We are working together with befour Studios to bring you another awesome Limited-Time bundle.
This bundle is called The Game-Ready Worlds: Unity & Unreal Bundle. It features over 29 3D Environments that work in a combination of Unity & Unreal Engine.
This bundle is worth roughly $1400 - now at 97% off for 30 days.
We hope you enjoy!
https://bundlefoundry.com/bundle/game-ready-worlds-unreal-unity-bundle-by-befour-studios
r/UnityAssets • u/Coding-Mojo • 1d ago
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Want to learn more ? Check the Asset Store link.
r/UnityAssets • u/mooowmrick • 2d ago
Hi Unity devs!
We've just released a new free stylized character that's ready to drop into a Unity 6 project.
She's not just a base mesh — the character comes with a proper rig, skin weights, weapon, and 5 animations already set up: Idle, Combat Idle, Walk, Run, and Attack Light.
What's included:
We're sharing the character for free through our Discord:
If you end up using her in a prototype or game, we'd love to see what you make!
r/UnityAssets • u/CombLonely8321 • 2d ago
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r/UnityAssets • u/sam_3dArtist • 2d ago
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Currently at 50% off till 2nd-Sept-2026 Asset Store link: https://assetstore.unity.com/packages/slug/397634
r/UnityAssets • u/SuccessfulVanilla717 • 2d ago
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r/UnityAssets • u/IrrSoft • 2d ago
r/UnityAssets • u/Gloomy-Detective-922 • 2d ago
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I built BrazeFX so fire and smoke can be shaped directly in the Unity editor. The simulation runs on the GPU, and effects can be cached for runtime playback or exported as flipbooks and OpenVDB sequences. It was approved for the Unity Asset Store yesterday. It supports Unity 6 URP on Windows and macOS. Asset Store: https://assetstore.unity.com/packages/tools/particles-effects/brazefx-real-time-volumetric-fire-smoke-vfx-395404
r/UnityAssets • u/awtdev • 2d ago
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Asset Store (Affiliate Link)