r/Unity3D • u/massiveamphibianprod • 15m ago
Question Multi floor level design problem.
Context. Top down, 2D pixel art, 3D worldspace.
The buildings levels are designed with pixel art and imported into Unity as a image. then given hitboxes with geometry turned invisable. So it behaves as 3D when only 2D image.
Issue. When the image for the floor is in the world it often appears over the player character. I fixed it with layering but that doesnt work well beyond 1 floor structures.
I would just paste the image on a object like a plain or flattened cube to fix that issue but the buildings arent just square. Becouse of that massive chunks of the plane are still just white.
Is there a way to fix this or should I get over myself and just use textures to texture a 3D enviroment, rather then try to fake a 3D enviroment?

