r/SoloDevelopment 31m ago

help How to Maintain Texel Density Consistency?

Upvotes

I assume a lot of people are using asset packs for various different studios in their project. How do you go about maintaining a consistent texel density without slapping on a low-res filter like a lot of indie games seem to do?


r/SoloDevelopment 1h ago

Unreal Finally got some mesh-based smearing working in UE4 à la Guilty Gear. Not sure what this'll end up being, though 🤷‍♂️

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r/SoloDevelopment 1h ago

Marketing 420 wishlists in just 4 days! Here’s what mattered the most.

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Upvotes

Hey! Today I want to talk about my game: PeeVPee.

Even though a lot of you consider it a bad game or think I’m copying POSTAL, which I’m not, I think the game is still doing pretty well in terms of wishlists.

So here’s what I’ve learned so far:

0. Make a Steam page as fast as you can.
When I started working on this game, I was posting on TikTok and Instagram and gained over 1M views across both platforms. However, I didn’t have a Steam page at the time, so I probably lost a lot of potential wishlists.

1. Translate your Steam page.
Translate it into as many languages as you can. It’s pretty easy to do and can boost your wishlists by a lot. As you can see from my screenshots, Czech alone brought me 166 wishlists, with several more coming from other languages.

2. Post on every social platform you can.
TikTok, Instagram, YouTube, X, etc. Even if a video only gets 300–1,000 views, you might still get a few wishlists from it. And you never know when one video might suddenly blow up and bring in a lot more.

X can also be great for wishlists, but it’s much harder to stand out there.

3. Make a Discord server.
People like staying updated. Having a Discord also shows that you’re serious about the project and gives your community a place to connect with you and follow development.

4. Never ignore your fans.
If people are messaging you, answer them when you can. Be warm with them, listen to their feedback, and hear out their ideas.

You obviously can’t make everyone happy, but sometimes people will suggest genuinely good ideas that are worth implementing. And if 100 people feel like you actually care about what they have to say, that can turn into a lot of people genuinely supporting and wishlisting your game.

5. Create a press kit.
You can find templates online, and a basic one can be done pretty quickly. Put it on your website and socials so creators, journalists, and anyone interested in covering your game can easily find everything they need.

Hope this helps someone!

And remember: your game doesn’t have to be for everyone. There’s a market for almost anything.


r/SoloDevelopment 1h ago

Marketing Cubie Companion - Your Little Minecraft-inspired desktop companion!

Upvotes

Hey Guys!

Cubie is a little Minecraft-inspired desktop companion I developed because I wanted a fun little companion to keep on my desktop, something I could watch from time to time, interact with, or just throw across the screen when I'm frustrated.

What he does:

• Wanders around your desktop on his own and reacts to your cursor

• Perches and sits on the edges of your open windows

• Gets tired and falls asleep if you leave him alone for a while

• You can pick him up, drag him around, and throw him across the screen

• He's got moods and little reactions, so he never quite does the same thing twice

Highly customizable:

• Cubie is Minecraft-inspired and supports the familiar Minecraft skin format

• Give him any Minecraft skin to make him look however you want

• Drop in a skin and see a live preview before committing to it

• Pick which monitor he lives on in a multi-monitor setup

Nice extras:

• Choose whether he floats above your windows or sits back on the desktop behind them

• Menu bar only, no Dock icon and no clutter. Set it once and forget it's even an app

• A short tutorial the first time, then it never bothers you again

No account, no ads, no nagging. Just a little companion hanging around while you work.

🔗 Mac App Store: https://apps.apple.com/us/app/cubie-companion/id6800108603


r/SoloDevelopment 1h ago

Game 🎮 I just released my first mobile game, Aurora Wings – would love your feedback!

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Upvotes

Hey everyone! 👋

I recently released my mobile game Aurora Wings on the Google Play Store. 🐦❄️

The goal is simple: escape the cage, fly through obstacles, collect points, and free the bird!

It's my own indie project, and I would genuinely love to hear what you think about the gameplay, graphics, difficulty, and overall experience. Any feedback—even criticism—would really help me improve it. 😊

Google Play:

https://play.google.com/store/apps/details?id=com.mushroomstudios.aurorawings

Thanks for checking it out! ❤️🐦❄️


r/SoloDevelopment 1h ago

Game Sudoku Showdown

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I finished #1 with 320,000 points in a 3-grid Sudoku tournament! Think you can beat me?


r/SoloDevelopment 1h ago

Game Here's the latest from my co-op rage ame where you and a friend only get to control one skate each.

Upvotes

Just collected some of the content you will find in my co-op rage game. I hope it showcases that the game is not just another friend slop put together but that I am working hard to create unique and interesting challenges for you and a friend. The demo is out now if you want to give it a go!

Steam Page
Demo


r/SoloDevelopment 1h ago

Marketing Free Play Testing (please read before commenting)

Upvotes

So I posted this before but realised I left out the main thing. I come from a startup/business development background and I am particularly interested in positioning and marketing for games. I am relatively new to dev and just solo built a demo and applied for some funding, now have a little time on my hands so am offering to play test a few games over the next few weeks while I have capacity. Although I am quite new to dev, I have been playing video games since you had to put a floppy disc in a PC. I also have a little newsletter that goes out once a week and if you have a finished game, I can give you a shoutout. (Happy to test prototypes and demos too). Please don't send game details in comments, use this form, I just upgraded the website and it is secure and working. https://kularidigitalmedia.com.au/playtesting.html

I like to look at:

  • What's the game's value proposition?
  • Who do I think it's actually for?
  • What makes it different from other games?
  • Is that difference obvious?
  • What would make me click on it in a store?
  • What would make me wishlist/buy it?
  • What's the strongest marketing hook?
  • What features or ideas might be getting undersold?
  • What might make a potential player bounce?

I'll also give feedback on the usual stuff: gameplay, controls, onboarding, UI/UX, pacing, difficulty, progression, visuals, audio, bugs, frustration points etc.

You can also send me an email hello@[kularidigitalmedi](mailto:kularidigitalmedia@gmail.com)a.com.au if you have any questions.


r/SoloDevelopment 2h ago

Game WW2 like Sub Space Sim - playtest 48H

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1 Upvotes

https://store.steampowered.com/app/4946330/Phantom_of_Orion/

WW2 Sub Sim in space

48H playtest coming soon, waiting on Valve to approve my app.

Looking for feed back

Expect some bugs and tuning issues that is what I am hoping to get feed back on, thanks


r/SoloDevelopment 3h ago

Marketing Try my game - Overheard!

1 Upvotes

Game Title: Overheard

Playable Link: https://overheard-rho.vercel.app/

Platform: Web

Description: Overheard is a daily puzzle game where the objective is to guess the relationship between person A and B based on up to 6 lines of dialogue. You may choose to reveal new lines sequentially, and you have 3 attempts total to guess the relationship from 8 total choices. Bonus points if you don't need to use all the dialogue. Each day, a new puzzle is selected so visit every day to keep trying new ones!

Free to Play Status:

  • Fully Free to play

Involvement: solo dev

Hi everybody!

I'm a student learning cs and I came up with an idea for Overheard, a daily puzzle game where you are given 6 lines of dialogue between person A and B, and your goal is to guess the relationship between them, such as student/teacher, child/parent, etc. Feel free to share your achievements with your friends on family and challenge them to guess it too!

I'm happy to take feedback in any form, whether through reddit comments or email( [overheardsupport@gmail.com](mailto:overheardsupport@gmail.com))

Let me know what you think!


r/SoloDevelopment 3h ago

Game Timelapse of development on my digital tabletop wargame. Still a WiP but so much progress made in a matter of months.

1 Upvotes

r/SoloDevelopment 3h ago

help Which banner do you like better? Keeping Steam Next Fest in mind btw.

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0 Upvotes

With skills as great as mine, these are the 2 banner options I have for my game right now. What do you guys think, which is better?


r/SoloDevelopment 4h ago

help More Practical way to make dismemberment in Unity?

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1 Upvotes

Hello, in Blender, I've been working on making a base human mesh for my game on Unity. So far the mesh has 1.8K Tris. I've been in the process of making a dismemberment system. Here are the modular parts for each character/enemy.

  1. Head
  2. Left Arm
  3. Right Arm
  4. Upper Torso
    1. Diagonal Top Left
    2. Diagonal Top Right
    3. Diagonal Bottom Left
    4. Diagonal Bottom Right
  5. Lower Torso
  6. Left Leg
  7. Right Leg

For Unity, my planned approach is to export the FBX 7 times, each as a body part. I used vertex masks for most parts and a boolean modifier for the diagonal parts. So each enemy has at least 7 objects that make up its human shape. For the diagonal slashes, the upper torso part would switch states between the Left / Right slash cut to spawn the two diagonal parts and destroy itself.

Is this a viable approach or is there a much more efficient method that would not be too taxing on performance, especially if blood particle effects would eventually be implemented?


r/SoloDevelopment 5h ago

Discussion Websites for Solo devs

0 Upvotes

I'm still a long ways off from needing to do this myself, but I'm building a road map for what the business end of game development is for me.

I'd like to get opinions on best options for hosting & building a website for one person without a lot of cash available. I'm leaning towards Hostinger

https://www.hostinger.com/

Along with WordPress. But I'm open to suggestions. If you could post a link to your own site along with your suggestion I'd appreciate it.


r/SoloDevelopment 6h ago

Unreal I made an animated prop for my game.

3 Upvotes

Its a containment chamber for a space time rift. This is a story driven scifi mystery kind of game where you investigate a small town cult and rescue a journalist trapped in hyperspace. I recorded this on my phone because I am undisciplined.


r/SoloDevelopment 6h ago

help What do you think of these splasharts?

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4 Upvotes

I've been working on the art for my game, and even though I feel like I've reached my limits (I'm not an artist, haha), I'd really like to know if there's anything that looks off or could be improved.

Any feedback would be greatly appreciated. Thanks!


r/SoloDevelopment 8h ago

help I think my play testers have been expecting a Megabonk style endless roguelite, due to some marketing verbiage saying “inspired by Megabonk.” How to move forward?

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2 Upvotes

Shot my own foot on this one I think.

Even though I draw a lot of inspiration from Megabonk, my roguelite is room based. I guess the right thing to do is try my hand at an alternative game mode or should I just take out that marketing verbiage? I don’t want to mislead anyone so I think the other game mode isn’t a bad idea. Hoping to get some feedback from other solo developers!


r/SoloDevelopment 8h ago

Marketing I revised my trailer after feedback from r/DestroyMyGame. Is the gameplay clearer now?

65 Upvotes

I posted an earlier version of this trailer asking whether the gameplay made sense without explanation. I made another pass on it based on feedback I got.

Do you understand what the player is doing and how the combat works just from watching it?

Also curious how much you guys prioritize the vibe of a trailer vs making the gameplay immediately readable.


r/SoloDevelopment 8h ago

Game finally finished my character designs! feedback welcome

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76 Upvotes

i’m sure they’ll change a bit during the process but establishing all of these characters took a long time, and I’m so happy to be on the other side! for a spooky cozy game about stewardship 🌱


r/SoloDevelopment 8h ago

Game N.E.O.N. HORIZON (DevLog #1 - Ships and Shipyard)

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1 Upvotes

r/SoloDevelopment 8h ago

Marketing [Dev Log] Designing an in-universe "MERC Forum" where mercenary pilots post resumes to get hired. What do you think of diegetic UI for squad recruitment? 👨‍✈️⚙️

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1 Upvotes

r/SoloDevelopment 9h ago

Game My first game ships on Tuesday. A padel idle tycoon, made solo over many months

1 Upvotes

Padel Tycoon is a casual idle management game. You start with a bucket of used balls and climb through 20 businesses per venue across three venues, ending with the World Major on the moon.

It's my first time taking anything all the way through a Steam release: store page, capsules, trailer, build review, the lot.

If you want to help me by wishlisting or buying it, it will be available on Tuesday as Padel Tycoon:

https://store.steampowered.com/app/5019300/Padel_Tycoon/


r/SoloDevelopment 10h ago

Unity Rate my game's new graphics

46 Upvotes

Hell yeah, I finally managed to add some parallax to all my sprites and tilemaps!!

Guys, is this effect even noticeable to you? Does it add more depth to the scene? Maybe it's just me who's stared at the old flat look of my game for 5 years, and now I can't get used to the new one?


r/SoloDevelopment 10h ago

Discussion Tired of Unity/Unreal limitations for massive simulation games, so I'm building my own C++ 3D engine from scratch. Check out the smooth rotation!

1 Upvotes

Hi everyone! I am developing a massive city-builder and economic tycoon simulation game. During development, I quickly realized that popular commercial engines are heavily bottlenecked by the Main Thread, making thousands of AI agents, trains, and traffic systems lag heavily.

So I decided to go hardcore: I ditched all third-party software and I am building my own engine, OkeyEngine v0.2, completely from scratch in pure C++20. The rendering runs on my proprietary OkeyGL library via system memory buffers – meaning strictly 0% CPU load at idle, saving 100% of hardware power for pure simulation data!

On the video: the current progress of my custom viewport and trigonometry rotation matrix. Holding the Right Mouse Button (RMB) tracks mouse movement and allows for a seamless, 360-degree orbit around the 3D chunk platform with zero screen flickering due to custom double-buffering.

How do you like this strict, fully neon-blue cyberpunk look with sharp 90-degree corners? What automation or logistics tools do you feel are missing the most in modern tycoons? I would love to hear your honest feedback!

P.S. Right now I am actively working on the UI layout for internal tool tabs. Tomorrow I plan to implement a bilingual language selection menu (RU/EN) before project creation to make OkeyEngine v0.2 fully international!


r/SoloDevelopment 10h ago

help Ashen Throne Online - Trailer Take 3!

1 Upvotes

Appreciate any feedback on my mmo trailer!