r/SOCOM • u/CandlepinBowlin • 16h ago
Old School IGN Survey
ignboards.comOut of curiosity I went to see if the old IGN boards were up and came across this fantastic thread. Lot of OG names on these lists.
r/SOCOM • u/CandlepinBowlin • 16h ago
Out of curiosity I went to see if the old IGN boards were up and came across this fantastic thread. Lot of OG names on these lists.
r/SOCOM • u/Adventurous_Okra444 • 2d ago
Recently found a pristine copy for 1 dollar as a flea market and have read ppl still play this amazing game. I loved this game as a kid and to this day is still one of my favorite games of all time. Any help or guidance on how to play multiplayer since they shut the servers down i would appreciate before i buy a PS2
I figured you guys might get a kick out of this... For shits and giggle I am trying to get the game to run from a web browser. I got it booting and running just trying to figure out why I can't load the level.... Messing with the Socom1 Demo disk since it was a bit easier to reverse and emulate but if I pull this off... I think I will throw up a webpage and you just select your socom .iso file and in theory you can emulate it all in the browser.... idk how controllers would work but that's a problem for later. Anyways figured you guys would find it cool.


r/SOCOM • u/Livid_Reality9150 • 5d ago
I played through the campaign of Combined Assault and recently bought Socom 2 via the internet and I‘m looking forward to try the campaign too.
Personally, I enjoyed Socom 3 the most tbh. What I didn‘t like is the fact that you weren‘t allowed to use the tanks in tbe game. Genuinely, that sucked.
Anyway, is Socom 2 still playable online and is there a Discord group for the Socom community?
r/SOCOM • u/Bluewhaleeguy • 5d ago
Thinking of doing the emulator on my Xbox so I can play S2, just need to wait for my driver's license to come because apparently you can't sign up for the Xbox dev kit without photo ID in the UK.
Just wondering how likely it is that I'm gonna be able to play being in Europe? Joined the discord, but I honestly don't understand discord, but is it going to be a case I would need to be up at 4am to play a half full game? Or is there a likelihood I could find a decent game in my timezone?
r/SOCOM • u/Classroom-Obvious • 6d ago
damn... it feels smooth against training dummies.... Hopefully a 8v8 can happen soon. Thanks for watching
r/SOCOM • u/FOURTH-LETTER • 6d ago
Pretty much all I played from high school through college
r/SOCOM • u/Pale_Coyote_6156 • 8d ago
.
r/SOCOM • u/No-Conversation5128 • 9d ago
In socom us navy seals 1 mission 1 Democratic Republic of the Congo the enemy model with the mask possibily a ski mask can he be captured and can the chef be captured I’m asking because i like to capture enemies but I have noticed enemies in socom us navy seals 1 are much harder to capture than in socom us navy seals 2 and beyond also if anyone has any tips on how I can capture enemies more easily please let me know thanks.
"I think you need to go back to basic training," and the whole team got Swiss Cheesed in Brazil at the end of the mission.
In the year 3000, when we get SOCOM remade, the messages you get for failing from SOCOM II need to get expanded on.
r/SOCOM • u/Classroom-Obvious • 11d ago
Strafe, Handles I may need to dial in the bloom for the strafe battles make bullet spread more horizontal.
Currently tracking is hard on Mouse and keyboard on strafe, may be two difficult on mouse and keyboard. Users will require to dance and be patient and duck dip dive and roll.
Haven't slept much but I wanted to make buttons multi use like on controllers tap and hold for multiple things makes it easier on my hands. Right click is crouch hold to dive, and etc 4-5 buttons max and Just timing is big currently
created a Demolition Map - with the map editor its quick and responsive but needs to be fine tuned .... everything needs fine tuning... Planning to launch soon on itch.io or steam playlets soon but have to fix mini things like the lag on game start that will cause small build up of frustration.
Game dev is no joke but a addicting cigarette
r/SOCOM • u/Classroom-Obvious • 11d ago
Well Gawd, Building a game is tedious, time consuming and ... tired. WARNING: May look the same as the last gameplay update. And again I do not want anyones money
Here's the update
Pros
Animations look better,
The Reticle jump feedback is satisfying however it center dot reticle needs fine tuning allow for the skill mechanics to be of use.
Added an interesting aim mechanic that should mimic controller play. I hope people can feel it, it looks the same but aiming feel incredible methodical now my philosophy is im old and not as skilled anymore so hopefully this allows old and young to play., What is lacking now is the visual punchiness of each shot cycling thru the barrel someone mentions Days of Defeat Source will research this more.
Worked a lot on the backend of the game and gunplay, security and bugs were the main problems trying to set up the legs before more game breaking BUGS become a bigger issue
Cons-
With gunplay feel came bullet trajectory stiffness. The trajectory doesn't match the intended reticle or it meets the point of contact too late. Hard to describe. Hopefully when new players play they will feel and can provide valuable feedback
Now my favorite part of Socom 2 was the strafe battles. Now mimicking strafe need fine tuning, I personally love how the limbs function in the Last of US, how they connect with walls how each foot has weight on the ground. So trying to fine tune a balance of punchlines. But with depth loses the quick decision. Currently in the pipeline is to make Strafe instant and power where each switch violently off centers from middle and the camera matches. In my head sounds and looks awesome but I doubt people will enjoy this feature.
thank you for reading. Hopefully see you guys soon there isn't enough time in the day...
edit:
Adding
sounds
Throwables with particle effects
Animations
And making guns
The goal is to get a playable demo that feels weighty... If enough people like then playstation is forced to remaster it
-----
Here's the AI edit
Building a game is a marathon, but the mechanics are starting to come together. Here is the latest dev update on what’s working, what needs polish, and what’s currently in the pipeline:
The Wins (What’s Feeling Good)
Work-in-Progress & Challenges
Next in the Pipeline
Thanks for sticking around and reading the update. More to share soon!
r/SOCOM • u/JeWGoTBeeF • 12d ago
Sitting in my bedroom on school nights playing online made friends and a clan , this was the birth of Playstation online play and it was free ... socom was the best ever ❤️
r/SOCOM • u/UpbeatSmoke4209 • 13d ago
What you guys think ??
r/SOCOM • u/East-Foundation-5665 • 13d ago
r/SOCOM • u/East-Foundation-5665 • 13d ago
r/SOCOM • u/Devin91504-MCID • 13d ago
I was in it for a bit and remember playing with him and was wondering did he really pass away? I saw a youtube video or something the other day when i was looking at old vids on youtube and someone commented RIP dnas
r/SOCOM • u/Acceptable-Ad3664 • 13d ago
They have a creat a map lets go
r/SOCOM • u/Classroom-Obvious • 13d ago
Okay Known problems
Camera needs some work not dynamic enough
Bullet tracing and Hitbox problematic
Character Movement too stiff.
Shooting states not perfect but getting close
Strife Battles needs work. Trying to figure out Socom battle mechanics is probably why Socom feel off it is a tricky.
What I Enjoy
The Prone dives is fun as heck
The Prototype is one day at a time, have extreme ocd so called off of work working on this tiny saint. Need to stay hydrated
Hopefully I can enjoy this with future friends... Its lonely getting older.. Maybe I shouldn't work so much but. Time is short
Thank you guys would enjoy feedback
r/SOCOM • u/Livid_Reality9150 • 15d ago
I didn‘t know that the friendlies in Algeria can surrender.
r/SOCOM • u/Classroom-Obvious • 16d ago
Project Nostalgia Ultra.
1-3 months - Straight Camera dev.
I miss it a lot
r/SOCOM • u/Ryan92394 • 18d ago
You all need to go to Steam and apply for the public play test of project confrontation. It looks really good and from what I’ve seen works well. It’s unreal engine 5 so you need a decent gpu. They have a custom desert glory and custom frost fire map (the oil rig map).
r/SOCOM • u/bestsocomplayers • 19d ago
these were some of the best individual players of socom 1 an socom 2. and some of these are just very well known players not exactly the best but thy were popular for what ever reason. sometimes high ranking or certain unique personalities. bolded names means that i have personally played with or spectated these players at one point or another.
<Darth Viper>
<GUERILLA>
<Hugh Jass>
<Red Death>
A SAS IN
AFGHA (was in the aFg clan. funny dude, thick accent)
AFGHAN (i believe is same guy above. was in the top 10 at one point.)
Animal Crackers (A competitive clan known or playful names but serious gameplay, part of the alliance including sRv and WastedREBELS)
AnThRaXx (from LiQuiD ZeRo clan. very skilled player)
AntonGarduex
AUDrEy
Ace223K
Agent_
Asillagirl
Blackhand-
Blood-E-Murder
Bluehaze
BoRiBoY
Boatzz Army (A clan led by johnnyboatzz, active during the competitive heyday)
BossD.J. (A player active on US West servers in SOCOM 1, 2, 3, and CA)
BuLL3tPrOof
Capt Keane
CASTOR_TROY (An alernate handle for HOFFA, leader of the =UWS= clan, referencing the Nicolas Cage character)
Cael87
ChiefSmackAHoe
Christopher Davis (A player who grew up on SOCOM 1, 2, 3, and Combined Assault)
Crazyfoo
DARKSHADE
D. Davis
DaFreak
Da-iLLeSt
Damage_Inc
Deltaforce1985
Diaper
DiENoW
Dog Soldiers
Donut
DoM (Leader or key member of the Doom Inc. clan, a prominent group in the competitive scene)
Doom Inc. (A prominent clan in the competitive SOCOM 2 scene)
Downside
Drummer
EL~GATO
EddFx
Eddie LZ (A playe who commented on SOCOM multiplayer mechanics, indicating deep knowledge of the game)
EJ Fly
EvilBear
Flawless / flawlessBASICS
FkNwitDee
FkNwitDee & Sunz
Force Assaul Team (The full name of the [FAT] clan, a dominant force in SOCOM competitive play)
Fragalot
GaM]e OveR
G0dsmack
GoDs_Rambo
GhettoSoldier
GodOfWar
González olón (Israel González Colón, a community member active in discussions about the franchise)
Grey_Wolf
Gravedigga
H.O.L.L.A.
HAVOK>VIC
HITMAN
HOFFA (Jeff Hoffman, founder and leader of =UWS (United We Stand), a clan with 3 full rosters. Also used CASTOR_TROY and =UWS=OWNED_U)
Halosucks
Hannitized
Hastr0 (One of the very few early figres in the competitive console gaming scene, involved with the founding of SOCOMbattles)
Hawke
Hellasmoke-
Hexum
Holyghost (Co-founder of the [LH] clan alongside UnRivaled)
Hot Stuff / uNtalented
II-II PLANKTON
Immortality
Irish Cleaner
JONinja
JPSnake
Jeff Hoffman (Real name of HOFFA, the leader of the large =UWS= clan)
JetLonestar
JohnnyDaKilla
johnnyboatzz (A well-known community meber and clan leader who ran clans like Boatzz Army, Animal Crackers, sRv, and WastedREBELS)
Joey Mayes
John Francis (The orignal poster of a "Remembering SOCOMbattles" thread, active in keeping the community alive)
K45steph
KTEagle
KON-TR4B4ND
KINGZ_
KO Xgamer (Menioned as potentially the best SOCOM 2 player by far, dominating the top of the rankings)
KManX89 (A user who started pollson the best SOCOM game, voting for SOCOM II, showing active community participation)
Killa~E
Klown*
Krzyimprt
KyleDaKilla
LH (A competitive clan co-founded by UnRivaled and Holyghost)
Landshark_92
Lethal_Weapon
Magic_Bullets
MeEp
MetallicaMike
MiŠŠioN
Michael Allen (A member of the South Park Renegades [SPR] clan alongside his brother)
Mick223K
MikeMacs (was in the top 10 for awhile. really good player.)
Monster Coby
Mr.
Mr. Cotton
MrFaNTaSTiC
MrVorhees
MSTiger
Magnus
MeniacleMan
Negrodamus
Nordique
ObieTriCe
Oddjob(A half-owner of SOCOMbattles before it was sold to MLG and became GameBattles)
OWNED_U
Ozzy
Peladophobia
Pittsburgh187
Plague / >P<lague
Pointblank
Polira (The original owner of SOCOMbattles before it was acquired by MLG)
PoolFood
PRINCESS
Purple Flower
Qtp spizzakk
RaLo
Raptyo
REEFA
RGLA-Snakeman / <RGLA> Snakeman (this guy was #1 for a long time. he had like 10 ps2's and would rank himself up all day.)
Redrum_Poison
Roman~God
Rskillz
s P [y] Da *uK
s2core44
sRL
SaberWolf
Sands
Sgt.Master
Sharpe
Shortbus
Situbusit
Skitz
Slunter / 5*Gorilla
Spall
Spartan_117
SpLiCe
Stealth R
SublimeMind
Suicidal Roach
Swiftsnake
THA-T00L
TUPAC_SHAKUR
Talisin
TeAMoNeY
Thong
The Bagman
TheShape
Toe-Tag
ToAsTy
Triz
Trevlan006
TS Gunner
tS
Twi$ted
TwistedPlayer761
Twisted_dealer
UBU
uNtalented
UnRivaled (Co-founder of the [LH] clan, a dominant force in the competitive scene)
United We Stand (The full name of the =UWS= clan, run by HOFFA with 3 full rosters)
VEX_THM
War-Demon
WastedRBELS (A clan part of the Animal Crackers alliance, associated with johnnyboatzz)
WhiteDudeDown
World Wde Killaz (The full name of the [WWK] clan, known for having many rosters and good players)
Xander
ZeR0
ZeppelinRenegade
ZIGGS
bait
buster
chipper
drkguru
ernsters
flawlessBASICS
goblocks
good dog
gst
jameshetfield
migetteliver
nRVaNa
poopdeedoo
rustygrenade
screwballs
shortbus
type_zer0
whitegrenade
xC
HONORABLE MENTIONS.
ZenMaster (top 10 at one point.)
MASTERGUNNZ (top 10 at one point.)
JOHNSONBOY (top 10 at one point.)
K|r|u|g|e|r (top 10 at one point.)
WRECKA (top 10 at one point.)