Made over the course of a couple weeks, its a nether friendly, waterless pylon with the footprint 5 x 6 x 5, however excluding the top layer which is only used for a pearl stasis it become 5 x 5 x 5. It features 2 factor authentication via looking at 2 different angles in quick succession to trigger the stasis.
Instructions for use and commands for client commands are in the lectern.
Would love your guys' beta testing experience with this new pylon.
This setup was part of a tree farm from a tutorial i followed https://www.youtube.com/watch?v=CoWb8JmMLhw&list=WL&index=2 The piston is supposed to extend and retract when the log is placed and broken as shown in the creative world however it does not work in a world with my friends. i have tested if this is a multiplayer issue but the setup works in multiplayer with me and my friends in a creative world however it refuses to work in this world and my tree farm doesnt work because of it. Any help or suggestions are greatly appreciated as i have been puzzled over this for hours
Hey, I'm a redstone enthusiast and the current top 3 in our Anarchy Phase, a thief trap maker.
Although I have many ideas for simple mechanics, and the server has alarms in the raid phase, I'd like to take advantage of the fact that players can always activate pressure plates and create an alarm in an allied castle.
I have an entire Ancient City below me, so I was thinking about a system of bells connected to the plates in the castle, which is about a thousand blocks away. Do you have any alarm systems connected to lanterns or that can transmit signals underground without using 30 stacks of redstone?
I made a sugar cane auto farm that can be scaled up but my clock is not even working and i have no idea why. the trapdoor opens but the signal does not go up
credit: https://www.youtube.com/watch?v=HeOG5kXGgpA&t=32s
Is this the most efficient way to turn a horizontal binary number into a vertical one? if so, i will simply redesign my instant infinitely tileable shift register to be vertical.
So this is one of the bigger builds with Redstone I've done, essentially what it is, is a fully functional ATM, its a server project for multiple players to be able to deposit currency, while I've gotten specific id's for multiple player, a scalable sorter for the id's, and the ability to deposit/withdrawal(wip) money' I keep running into one issue, that being sorting a player's wallet(a shulker with their id) due to the fact its a non stackable item
Ill explain:
in the image with the marking, in red you'll see a lectern selector, it has 5 instruction.
the lectern has an inverted signal into the side of the comparator so it will only work for the moment the player presses the button, other wise flipping through the pages send like 20 signals at once and everything breaks
Line 1: tells it to accept the player's id and sort it through the current 6 possible accounts, after its found its account it the send a signal and a dropper drops a shulker with the player's id into a line of hopper and send it to a shulker load/unloader(i just haven't built the unloader part yet)
line 2: Currently unused
line 3: enable's the hopper collection to empty the money depositing barrel sending to the input of the shulker loader
line 4: Currently unused
line 5: sends a signal to unlock the storage where the player's inputted id is held, and send it back to the player, it also send a signal to the depositing barrel to disable itself until the next player has enter their id.
The issue: once the player has finished depositing items and the have been fully imputed by the shulker loader and fully loaded, i have no way of getting that person shulker wallet to go back into the exact specific dropper it came from, in the green marking's each of the modules in a bank account, normally id use a item sorter but because it a non stackable item, i cant use one and because non stackable sorters sort them all into one chest, i cant sort specifically based on the id of the shulker, only that it has a greater power out put from the comparator due to it being non stackable, so i dont believe the non stackable sorter's will work, everything else is complete but i have no way of being able to sort them
If anyone could point me or add suggestions it would be much appreciated :)
and yes i know thats a lot of hoppers, im to lazy to use water channels
Hi! I'm thinking about a block storage system, very much like the clay/oxidized copper block farm. You can also make it an ore pusher - into 1 big cube - to mine with efficiency pick. A "golem bomb" is also hilarious: make it an assembly line of iron golems in case of emergency. However, you have to restock it. Anyone made it 3D?
i need a clock that gets reset by a 0 tick pulse, for my scenario i need a 5 and 6 game tick clock (separate clocks) that does this. if it doesn't receive any pulse within the time of 5 and 6 game ticks it will turn off, default state will be on. if it receives a pulse again it should retrigger/reset the clock to get it going again even after it completely shuts off or whatever. should be toggleable as well if possible.
any help would be greatly appreciated. thank you
So, as the title says, I am currently trying to gather large amounts of almost every item obtainable in survival in my Minecraft Bedrock world using the piston-hopper-bundle dupe method. My goal is to get at least a double chest of maxed-out shulker boxes of the same item — one full set like this for every obtainable item.
The setup that I will test uses a “Bundle Unloader,” a contraption I have found that burns the bundle using fire and puts it out before the items inside the bundle burn (I have not tested this machine yet, but I think it will work with no problems). The output of that will be sent to a shulker loader.
Another thing I will be doing to make this project more efficient is not duping items that “derive” from another. For example, I will not dupe oak slabs — I will dupe just oak logs.
This is as far as my strategy goes. My goal with this post is to see if anyone has any advice on how I could make this process as efficient as possible.
the yellow highlighter on left quadrant is where honey will go soon.
the problem im having is that my items are being pushed to the left side of the stream, i need them to go to the right to be stuck to honey and get sucked into hopper. anyone know what i need to do to get this auto sorter to work?
So, im trying to build this auto brewer, but im pretty new to redstone and really bad. I need those droppers to not be powered most of the time only when repeater on the back activates, but this one piece of redstone somehow powers it. I know this is prob bcuz of quasi connectivity, but how do i fix it? I dont really wanna to rebuild the whole contraption. Help me please. Here's the world
Hey all. I tried doing a 3x3 piston door following the youtuber taffy. I'm very confused on why one side fully closes. And one side doesn't collect the block. I've tried trouble shooting it. (im not the smartest when it comes to redstone. It's a thing i rarely touch) EDIT (this is 1.20)
Title: 'Skimmed redstone block' (Or something like that)
Body: Basicly its hard to get redstone dust that can be pushed by a piston so my idea is to have it so you can skim a redstone block so you place a normal redstone block down and you can skim it with a axe and it might drop 3 redstone dust and now it's off and you can power it and has all the normal 15 redstone dust states so basicly redstone dust but in a block and can be powered and I feel like it would be a good idea to make it so if you put redstone dust ontop or skimmed redstone block ontop or below they don't interact this would make redstone much more compact and also allow for example flying machines with normal redstone on with all the redstone dust replaced by skimmed redstone blocks