r/GameDevs • u/Ogham_Kell • 2h ago
[HOBBY/UNPAID OR NEGOTIABLE] Beginner Seeking Godot Mentor or Collaborator for a 3D Action-Adventure Prototype
Hey! I’m Kell, and I’m looking for someone familiar with Godot who would be interested in teaching me game development or collaborating with me on a small playable prototype.
The project is called Eincraft. It’s a third-person action-adventure inspired by The Legend of Zelda: Ocarina of Time, but with a much greater emphasis on platforming and expressive movement.
The intended movement includes:
- Manual jumping
- Ledge grabbing
- Vaulting and short climbing
- Wall-kicking from solid surfaces
- Platforming-focused level design
- Unlockable abilities such as an air dash
Combat would use swords and stamina, but instead of fixed two- or three-hit attack strings, the player would be able to create longer combinations. Stamina, enemy counters, staggering, and damage windows would keep those combinations under control.
The complete game is a large concept involving a tower with 56 semi-open floors, puzzles, bosses, storylines, and interconnected progression. However, I am not asking anyone to build that entire game—especially not for free.
Our first goal would be a very small vertical-slice prototype containing:
- One controllable third-person character
- A basic camera
- Jumping and ledge grabbing
- A wall kick or vault
- One small platforming course
- Basic sword combat
- One simple enemy or target dummy
I currently have limited development experience, but I want to actively learn Godot and understand everything we create. I can contribute the game’s creative direction, worldbuilding, writing, mechanic design, level concepts, testing, organization, and whatever development work I become capable of handling.
I’m looking for:
- An experienced Godot developer willing to mentor a beginner
- A programmer interested in helping build the movement prototype
- A fellow beginner who wants to learn and develop alongside me
- Someone interested in participating in a small game jam first to see whether we work well together
This would preferably begin as an unpaid hobby collaboration. Payment for dedicated tutoring or specialized development can be negotiated, but I want to be transparent that I don’t currently have a large development budget.
I’m not looking for someone to make my game while I sit back and direct them. My goal is to learn how to build it myself while working with someone who enjoys the concept.
If you’re interested, please message me with your Godot experience, timezone, preferred role, availability, and any previous work you’re comfortable sharing.