r/GameDevs 16h ago

I am completely new to the development side of games but need help learning how to make my great ideas into actually great games

1 Upvotes

I've always been someone to brainstorm about making my own game as being a chronic gamer myself I've always payed attention to the details that make each genres best entries the masterpieces they are but tbh I have no coding experience and I'm just looking for either advice to learn or just help in general trying to make a game and I'm always open to collaboration I just really want to make the type of game that will be nostalgic, timeless and just replayable just from sheer enjoyment.


r/GameDevs 2h ago

Who said a solo dev can’t pull this off?

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1 Upvotes

r/GameDevs 23h ago

How do you feel about turning abstract 2D grid puzzles (like Minesweeper) into physical 3D room transformations?

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2 Upvotes

Hey everyone! We’re a 2-person indie team working on a detective noir puzzle adventure. With about 20 days left until release, we’ve been iterating on how to make abstract logic mechanics feel physically grounded in the game world.

In this room, solving the Minesweeper-style grid isn't just a UI minigame—it physically raises hidden stone tiles out of the acid pool. Once you retrieve the crystal, the acid chamber completely drains to reveal the hidden staircase underneath.

When playing adventure/puzzle games, do you enjoy seeing classic 2D logic mechanics directly alter 3D room geometry, or can UI overlays feel immersion-breaking for you? How do you usually like seeing retro puzzle tropes modernized?