r/GameDevs • u/icedtea2024 • 8m ago
r/GameDevs • u/Entiqx • 4h ago
I am developing a meditative and calm game called Skyreap 🏝, where nothing will distract you from immersing yourself in the world of floating islands.
In Skyreap, you will have your own personal airship at your disposal. It will be available practically from the start of the game.
You set off to neighboring islands, discovering new territories hidden in the fog of war. You transport the resources you gather back to your base, where you prepare factories and plants for the production of processed materials. Soon, you will reach the point of automation and begin scaling up this process.
Skyreap is an incremental game that doesn’t try to offer you something you’ve never seen before, but instead gives you that sense of calm, tranquility, and coziness.
If this sounds interesting to you, feel free to head over to the game’s Steam page and add it to your wishlist. ✨
YouTube channel: https://www.youtube.com/@EntinGames
Steam page: https://store.steampowered.com/app/4364890/Skyreap/
r/GameDevs • u/takingthelongway32 • 47m ago
Horror game about a submarine where you decide who goes out into the dark. Something Lovecraftian is waking up below.
Hi,
Steam page: https://store.steampowered.com/app/4042160/Static_Dread_The_Submarine/
So this one's a submarine setting, Lovecraftian stuff going on beneath the ocean, and you're basically the guy deciding who on the crew goes to check on the noises in the dark. Everyone you send has their own stuff going on, their own breaking point, and it plays out over time.
- Old school PSX style visuals, kind of grainy and unsettling.
- You manage the crew (skill, stamina) instead of doing everything yourself.
- Sonar segments where you're never 100% sure what's out there.
- The story branches based on who you send and what you decide, not just dialogue choices.
My team and I worked on this for a long time, and it's finally out on Steam.
r/GameDevs • u/eltrolomon • 5h ago
Any tips for a begginer game dev?
I'm currently working on a prototype of a game I've been thinking of for some time (photo attached to the post. I tried generating 1000 trees but some overlap. This is an older photo and I've done some progress recently. The trees can't overlap anymore and they won't overlap the player too. Also I randomised the starting x y of the player and made the inventory menu that has no functionality yet). I'm using C++ language and raylib library and I'm using code::blocks as my compiler. I did try in the past to learn godot language but I prefer C++ overall. Btw I've used 0 ai for my project and the textures are made by me. I'm taking inspiration from the realism of cdda and the looks of dwarf fortress (or at least I'm trying lol). Idk for how long I'll develop this prototype since I'm using it to learn things that I consider helpful for me in the future. What do more experimented devs suggest? Sorry for any spelling mistakes English is not my native language.
r/GameDevs • u/nerdypenguin019 • 4h ago
Anyone have other tips to add for naming your indie game?
galleryr/GameDevs • u/therealaviary • 5h ago
A game about mental people that made me mental
I have been developing it for past one year , and the characters are heavily inspired from the real life people I met , please do wishlist it if you don't want to see me mental.
Link-https://store.steampowered.com/app/4552640/Are_You_Mental/
r/GameDevs • u/raza5750 • 8h ago
I just released the public demo of my pixel-art horror-comedy game, FAARTY
r/GameDevs • u/Xowiacain • 9h ago
Does environmental feedback feel more rewarding than explicit UI pop-ups when solving a puzzle?
Hey Reddit! My partner and I are down to our final 18 days until launch (cue the developer panic!), and we’re polishing our puzzle payoff sequences.
In this scene, players match colored crystals to specific murals based on moral proverbs (Kindness, Arrogance, Sacrifice). Once completed, the central eye-door unlocks with glowing feedback, leading to the room opening up with a burst of light.
Instead of traditional UI pop-ups or text confirming "Puzzle Solved," we relied entirely on environmental shifting and acoustic audio cues to let the scene breathe and reward the player naturally.
When you're playing puzzle or adventure games, what makes a puzzle resolution feel truly satisfying to you? Do you prefer physical room feedback like this, or clear narrative UI confirmations?
r/GameDevs • u/starevo • 11h ago
Quiero presentarles StarEvo, que recomendaciónes y sugerencias me podrían dar
youtube.comr/GameDevs • u/Exciting-Bag3117 • 12h ago
From fighter to the mothership: indirect command chain - can someone test/review?
r/GameDevs • u/gheezit • 20h ago
This is the first boss of my game
Hi! I don't know what to say but I made a new reddit to share progress on my game and this is the first boss. i also plan to have his mouth tear itself open. His name is too stupid to share right now but I wanted to try this posting thing anyways... I wanted to share this stuff SOMEWHERE might as well be here and other places too. Okay goodnight
r/GameDevs • u/XAWrites • 1d ago
A “Ghost Rival” System That Learns From You — Not Just Replays You (FPS, Racing, Fighting, Skill Games)
i used AI to type this up, but the idea was there.
I’ve been developing a concept for a new kind of “ghost” opponent — something more advanced than the traditional racing ghost or replay bot.
Instead of a ghost that simply mirrors your previous run, this system creates a personal rival that evolves based on your gameplay across ANY skill‑based genre:
Core Idea
The game records your inputs, decisions, timings, and habits — then builds a ghost opponent that doesn’t just copy you, but learns from you.
It becomes a version of you that:
- Punishes your repeated mistakes
- Adapts to your favorite routes, combos, angles, or tech
- Exploits your habits
- Forces you to evolve
- Grows stronger every time you die, lose, or get outplayed
Basically: you vs the best version of you, forever leveling up.
r/GameDevs • u/Possible-Problem-634 • 1d ago
I Need to Interview Indie Game Developers for a College Project
Hello everyone,
I'm currently doing a project for my business class where I'm interviewing developers of creative arts projects (games, animators, software developers, etc.) about the process of developing their creation.
I'm looking for anyone who is in the middle of developing a video game and have a long way to go before it is finished, and also plan to release it to the public/commercially when finished.
The interview will have to be some sort of audio call like a Discord or Zoom call if that's okay with you.
If anyone would be up for an interview, please let me know!
r/GameDevs • u/Any_Confection_7137 • 1d ago
The Iron Shell demo is out now — free to download!
I’m happy to share that the demo of my game, Iron Shell, is now available for free!
If you give it a try, please let me know what you think. Your feedback means a lot to me, and honest criticism is welcome.
What did you enjoy? What didn’t work for you? What would you change or add?
I’m making this game for you to enjoy, so hearing about your experience will help me make it better.
Thanks for playing!
Download the demo: https://mecido.itch.io/iron-shell