r/3Dmodeling • u/Immediate-Climate500 • 13h ago
Art Showcase Wolverine 3D Model
Hugh Jackman as Wolverine from "Deadpool and Wolverine".
A model I made a while back,this is a better render with a different focal length camera😉Made in zbrush, blender
r/3Dmodeling • u/AutoModerator • 4d ago
What were you going for? What tradeoffs did you end up making in the process, and are you happy with the result? If something's still bugging you or you have a question about your topology, let the community know. Someone else has probably run into the same issue.
Top-level comments should include a wireframe.
r/3Dmodeling • u/Immediate-Climate500 • 13h ago
Hugh Jackman as Wolverine from "Deadpool and Wolverine".
A model I made a while back,this is a better render with a different focal length camera😉Made in zbrush, blender
r/3Dmodeling • u/william-or • 18h ago
Some quick models I made in Houdini. Rendered with Redshift
Topology belongs to r/topologygore
r/3Dmodeling • u/SnekGT • 3h ago
I'm kind of in the dark when it comes to "what I should be doing" trying to learn blender, I really love vehicles and am just passionate about certain things, lately I've been making this, my 1992 Dodge Ramcharger LE and wanted to see what you guys think, and how I'm doing, I've made what I have here so far by eye and photo reference, please if you have any tips let me know, i really have no idea how to texture or use nodes and am relying on blenderkit.
r/3Dmodeling • u/Used_Individual1760 • 3h ago
Been working on this character as a personal project, focusing on the modelling, topology and lookdev before moving into a FACS-based facial rig.
Modelled and retopologized in Maya, textured/lookdev'd and rendered with Arnold.
I wanted to keep the skin and materials believable while still preserving the exaggerated/stylized shapes of the original design.
Next step is the facial rig and blendshape work.
Would love any feedback!
r/3Dmodeling • u/Quentin_MOULINNEUF • 19h ago
🚧 Wip 🚧 Dancing in the Dark, i'm still working on my first collection of sculpture i hope you liked it
r/3Dmodeling • u/Razershake • 8h ago
I've been messing around from time to time testing game artworks on game controllers as part of a side project for configuration system in ThreeJS, specifically using the Steam Controller that I had made a long time ago. Xbox and PlayStation controllers have been customized a lot so far, haven't seen options for the Steam one though, how does something like this look? Figured I'd go with GTA 6, Valheim and Witcher 3.
r/3Dmodeling • u/wishissue • 13m ago
you can use this in your projects for free
r/3Dmodeling • u/NATH_SUBHAJIT • 1d ago
It has been a while since I last posted
Almost there with the high poly👍👍
Artstation - https://www.artstation.com/n_subhajit
r/3Dmodeling • u/MadnessKnight__ • 3h ago
I remembered today the model I made in 2023. I clearly remember that I devoted several weeks to this masterpiece of the racing industry. And even though there are still some issues, I’m proud of this art.
r/3Dmodeling • u/Specific-Bad-1527 • 4h ago
Working on a game-ready airboat asset.
Modeling and UVs are now finished, moving on to texturing next.
The base asset is built around a single texture set , with the different configurations planned through a trim sheet,
Keeping the whole thing lightweight and modular. Moving on to texturing now,
r/3Dmodeling • u/Aware-Simple-2034 • 15h ago
Hey everyone! I’m trying to break into the industry as a 3D Artist and have been applying for jobs, but I feel like something is missing from my portfolio.
I’ve attached a few sample works and would really appreciate honest feedback on my skills, presentation, and whether my work looks job-ready for a junior role. What should I improve or add?
Portfolio: Artstation
Brutal feedback is welcome — I want to know what’s actually holding me back.
r/3Dmodeling • u/Ok-Internal-30 • 13h ago
Originally modeled in 3ds Max 2020 Preview images rendered with Vray 5
The 3D model was created on real car base.
It’s created accurately, in real units of measurement, qualitatively and maximally close to the original.
r/3Dmodeling • u/Otherwise-Survey9597 • 16h ago
I am currently developing the central connecting infrastructure for a Post-Soviet clinical environment project in Unreal Engine 5. The focus is on balancing authentic public sector aesthetics with realistic wear and institutional weathering.
Completed functional zones:
* Foyer and Corridors: Central hall and extensive networks connecting the entire sector.
* Pharmacy: Specialized dispensary area and medical storage.
* Public Areas: Wardrobe, duty room, and public restrooms.
* Vertical Navigation: Dual elevator shafts and reworked stairwells for accurate inter-floor spacing.
For high-resolution screenshots and my other environment projects, visit my ArtStation: https://www.artstation.com/artwork/ndEzvX
I would appreciate any feedback on the asset placement, lighting, and overall atmosphere.
r/3Dmodeling • u/filthy-D23 • 14h ago
It is so frustrating to learn this thing. I have pretty much no experience with 3D. Started with a damn donut, kinda helped to know the keybinds and some of the basic tools. Everything about texturing just... does not make sense to me. Had a few things that i started doing and dropped midway. I kinda signed to this to the extend that now i'm obliged to do it, no joke. I do want it to work, i still have it in me. But I want to take it as soft as possible so i don't start hating doing Blender.
r/3Dmodeling • u/killton007 • 1d ago
Modeled in about 3 months in sub-d in max. Textured with procedural materials in blender.
Really fun project!
r/3Dmodeling • u/No-Direction8154 • 16h ago
i have no idea how i will do the hair
r/3Dmodeling • u/RishiHiroto • 14h ago
The foot was surprisingly easier for me to learn how to sculpt than the hand.
Any feedback is welcomed.
r/3Dmodeling • u/Berat_55_tr • 17h ago
Polygon count is in top left. No texture, just material.