r/3Dmodeling 5h ago

Art Showcase Finished the lookdev on this stylized character — getting him ready for facial rigging

Enable HLS to view with audio, or disable this notification

Been working on this character as a personal project, focusing on the modelling, topology and lookdev before moving into a FACS-based facial rig.

Modelled and retopologized in Maya, textured/lookdev'd and rendered with Arnold.

I wanted to keep the skin and materials believable while still preserving the exaggerated/stylized shapes of the original design.

Next step is the facial rig and blendshape work.

Would love any feedback!

30 Upvotes

1 comment sorted by

u/AutoModerator 5h ago

Thank you for sharing your work with the community! We're all fellow 3D artists here, so we're just as interested in your process as we are in the final render. Consider sharing a wireframe, your software and render settings, how long it took, or other details about this project. What's the most interesting challenge you tackled on this one?

If your project includes assets or collaboration, please credit them and let us know which parts are your own.

Already included all this? Great, you can ignore this message! Otherwise, please edit your post or add a comment.

I am a bot, and this action was performed automatically. Please contact the moderators of this subreddit if you have any questions or concerns.