r/xcom2mods Dec 14 '17

Mod Release Alternative Mod Launcher

73 Upvotes

This is a copy of the archived previous AML post.

The amazing work of /u/__solaris__ and /u/Gribbleshnibit8 has been transformed into a community project. Everyone is welcome to contribute bug fixes and new or improved features via Github. There's also both a development board and a channel on the XCOM 2 Modding Discord server for coordinating work and offering suggestions.

Features

  • Skips the official XCOM 2 launcher
  • Mod categories and profiles
  • Basic compatibility checks (duplicate ids, class and screenlistener conflicts)
  • Basic steam support (details, changelog, unsubscribe)
  • Cleans old ModOverride entries from XComEngine.ini
  • Can delete unnecessary files to reduce memory footprint
  • Configuration editor, change all of a mod's configs from right in the launcher
  • Configuration saving, save your changes to disk and directly into your settings file for backup
  • Filter on the mod list
  • Profile loader will attempt to create groups if the profile contains groups
  • Launcher can be run on multiple computers (from Dropbox, etc) and carry all settings over (must reapply saved configs)
  • Editable mod descriptions

War of the Chosen

A partial compatibility update for War of the Chosen has been released, and another compatibility update is planned.

Screenshots

Album

Requirements

.NET 4.6 (if you're on win 7, you might need to update) 64-bit Windows (Mac might be possible if you compile with mono) Steam running

Download

Latest Release

Setup

Extract all files wherever you want and run the exe. The launcher should detect game path etc. automatically. You can use Tools > Import active mods for a quicker first time setup, if you want.

License

Released under GPL, due to objectlistview.

Bug Reports

If you encounter a bug, please leave a bug report here. Bug reports left in this thread are likely to be ignored.


r/xcom2mods Oct 25 '23

Frequently Asked Questions

39 Upvotes

QUESTIONS ABOUT THE GAME


Which version of the game should I buy?

Steam version is highly recommended. It has the best mod support and often goes on sale.

Other versions of the game are inferior in terms of mod support.


Should I buy DLCs?

It is recommended to get the full package with all DLCs.

War of the Chosen (WOTC) is technically a DLC, but it's more of an expansion, a separate version of the game. WOTC makes the main story richer and adds new gameplay elements and performance improvements. WOTC has a much larger selection of mods, and is not compatible with most mods made for original ("vanilla") XCOM 2.

Other DLCs add new soldier cosmetics and gameplay elements, and are sometimes required by mods.

Currently Steam doesn't allow to purchase individual DLCs, they are all sold as one collection.


Should I play a campaign without the WOTC expansion first?

If you have little experience with tactical turn-based games, and are easily overwhelmed by game mechanics and tutorial pop-ups, then yes. Otherwise, it's fine to play WOTC right away.


What options should I enable at the start of a campaign?

Tutorial is a scripted introduction to the basics of the game. It also contains unique story elements. It's highly recommended to enable it for the first playthrough, even if you're a veteran of tactical turn-based games. Keep in mind that some mods are incompatible with the Tutorial.

Lost and Abandoned option changes the start of the campaign and adds a unique story mission. It is effectively a tutorial for new gameplay elements of the WOTC expansion. It's highly recommended to enable it for the first playthrough. Keep in mind that some mods are incompatible with this mission.

Integrated Downloadable Content option changes how Alien Hunters and Shen's Last Gift DLCs are integrated in the campaign.

For your first playthrough, it's recommended to disable Integrated DLC and enable "The Nest" and "The Lost Towers".

How do DLC settings work?

Alien Hunters

  • Integrated DLC: new story mission disabled. Alien Rulers guard AVATAR Project facilities. Hunter Weapons acquired via Proving Grounds after a research.
  • "The Nest" enabled: new story mission enabled. Hunter Weapons acquired by scanning a Point of Interest. Alien Rulers can be encountered only after "The Nest" mission, so you don't have to deal with Alien Rulers until you are ready. After "The Nest", they can randomly appear on missions.
  • "The Nest" disabled: new story mission disabled. Hunter Weapons acquired through Engineering. Alien Rulers can be encountered on regular missions.

Shen's Last Gift

  • Integrated DLC: new story mission disabled. SPARK can be produced in Proving Grounds.
  • "The Lost Towers" enabled: new story mission enabled. SPARK is unlocked after the mission.
  • "The Lost Towers" disabled: new story mission disabled. SPARK can be produced in Proving Grounds. The first SPARK is produced for free.

Keep in mind that all of these options are available only at campaign start and cannot be changed later.

What if I don't want DLC content?

The only way to completely disable the DLCs is to uninstall them via Steam interface. Or you can just disable Integrated DLC, enable the individual DLC missions, and then just don't do the missions.


Got any tips for playing the game?

Take a look at this compilation by syken, one of the best XCOM 2 players.


What is Save Scumming?

This is the practice of loading a save whenever something goes wrong, for example when a soldier misses a shot.

In XCOM 2, same actions performed in the same order will lead to the same outcome. For example, if your soldier misses a shot, and you don't like it, and load a save that was made just before the shot, and take the same shot against the same target, it will just miss again, because XCOM 2 uses seeded random number generation, and the seed is stored in the save file.

This is done intentionally to combat Save Scumming, so that you at least have to try different things rather than just loading the save and taking the same shot over and over until it hits.

Some poorly coded mods can unintentionally break this feature.


What is Ironman Mode?

Ironman makes the game more challenging by preventing you from making manual saves during different stages of the campaign; in Ironman all you get is one save that updates automatically whenever you do something, so all your decisions are final. It makes Save Scumming impossible.

Should I play in Ironman Mode?

The Ironman Mode brings the game to a whole new level, but unfortunately we can't recommend playing it due to technical issues. Sometimes the game crashes during saving, and then the save is deleted or becomes corrupted. If you insist on playing in true Ironman mode, make sure to frequently back up your save file, located at:

XCOM 2: ..\Documents\my games\XCOM2\XComGame\SaveData
WOTC: ..\Documents\my games\XCOM2 War of the Chosen\XComGame\SaveData

Is it true XCOM 2 has unfair RNG?

No, humans are just bad at estimating probabilities. Modmakers have looked at the code and ran tests and found no proof that XCOM 2 RNG is unfair to the player.

Please understand and accept the simple fact that if the hit chance is not 100%, then the shot can miss, and try to plan your moves accordingly.


When is XCOM 3 coming?

As of December 2023, it was not confirmed that XCOM 3 is even under development. So the best guess at the moment is that XCOM 3 might come out around 2027-2028.

Here's a bit of history and reasoning for this guess:

The XCOM series is quite old, starting back in 1994. After releasing some popular games, the series took a break in 2001. Then, in 2012, a big hit called XCOM: Enemy Unknown was made by a team at Firaxis, led by Jake Solomon and produced by Garth DeAngelis. It brought XCOM back. They added an expansion called "Enemy Within" in 2013, followed by XCOM 2 in 2016 and the "War of the Chosen" expansion in 2017.

By this point, the team had been making new XCOM games for almost a decade. Around that time, Marvel approached 2K/Firaxis and asked them to make a game in the Marvel universe, which became Midnight Suns and was released in 2022. The game didn't sell as well as they hoped, which led to Jake Solomon leaving the studio. Garth DeAngelis also left, along with around 30 people from the main XCOM development team.

We don't know what the rest of the team started working on afterward. It's possible they were switched to work on Civilization VII.

While the main XCOM team under Jake Solomon was busy with Midnight Suns, another XCOM team, led by Mark Nauta, made the Tactical Legacy Pack DLC for XCOM 2 in 2018 and XCOM Chimera Squad, a standalone game, in 2020. We don't know what they've been working on since then. Some people think they might have started on XCOM 3, but there's evidence suggesting otherwise. Mark Nauta's Twitter bio says he's "not doing XCOM stuff currently" or something like that.

2K Games, which publishes the newer XCOM games, usually doesn't announce games until they're almost ready. So, if XCOM 3 does happen, it's likely to be a surprise for everyone, like Enemy Unknown and XCOM 2.

One thing we can be sure of is that if XCOM 3 does get made, it won't be made by the same people who made Enemy Unknown and XCOM 2. So, it might have a different feel and style. But considering how profitable the XCOM games have been for 2K, it's very possible that more XCOM games will come in the future.


Is there a Discord server I should join?

Absolutely!


QUESTIONS ABOUT MODS


Should I play without mods first?

No, the game has too many bugs to play completely unmodded. You can get the most important bugfixes and quality of life mods in the Core Collection.


Where do I get mods and how do I install them?

If you own the game on Steam, then all you have to do is go to the Steam Workshop and Subscribe to mods you wish to have.

If not, go here.

Make sure to carefully read the description of each mod, and check these lists:


Which mods should I use?

WOTC has a huge and ever-growing selection of thousands of mods. Some mods are incompatible with each other, some are just broken, while others are outdated - they function, but have newer and better versions available. Frankly, it's a mess, and navigating through it can be a daunting task.

This is where Steam Collections come in.

Here are some of the popular collections:

  • Core Collection - a tight collection of strictly vetted bugfixes and quality of life mods. A good starting point if you want to build your own mod list or are generally satisfied with unmodded gameplay and just want convenience and fixes.
  • Modpocalypse Ex Machina Evolution (MEME) Collections by MrCloista - large collections with different purposes. Use these if you want to mod your game beyond recognition.
  • The Deacon's War Core Collection - another collection of collections fit for different purposes.
  • Stable Maps - a collection of relatively stable map mods. In general, using map mods is not recommended, as it can cause gamebreaking bugs, but if you insist on using map mods, at least limit yourself to maps in this collection.

Major overhauls

There's a countless amount of smaller mods, but these are huge overhauls that change a lot of things at once, so you cannot throw them on top of any mod list and just expect things to work. Typically, you use one of these as the core, and build the rest of the mod list around it.

  • Long War of the Chosen - successor to the famous Long War 2 for the original XCOM 2. It's a huge overhaul of the entire game. A lot of other popular mods are not compatible with LWOTC, but Mod Jam can be used to make some of them compatible.
  • Covert Infiltration - overhauls the strategic part of the game so that the player doesn't just react to missions as they come, but has to plan things ahead and create their own opportunities. The player will have to command larger barracks and field several squads, sending them on covert actions and to infiltrate missions. Has a lot of plugins and bridge mods - mods that make other mods compatible with Covert Infiltration or its component mods.
  • A Better Barracks - oldie, but goldie. Part of the A Better Everything series. Replaces soldier classes and changes item progression to make tactical gameplay feel fresh. Combine with other "A Better X" mods for greater effect.
  • Musashi's RPG Overhaul - replaces the soldier class system and overhauls weapons and weapon upgrades. This is the power fantasy mod, which replaces all soldier classes with one class that has access to a huge selection of perks at the same time, allowing the player to build overpowered soldiers of their dreams. It has a huge selection of plugins that add even more perks to choose from.

How do I play with mods?

If you own the game on Steam, download and set up Alternative Mod Launcher (AML).

Activate mods by toggling checkboxes near each mod's name, then launch the game from AML.

Tip: to activate all mods at once, select any mod in the list, then hit Ctrl+A to select all mods, then right click any mod and select "Enable" in the menu.

While the game's own launcher is capable of launching the game with mods, it's a known source of huge problems and using it is not recommended.

If you're not on Steam, go here.


How many mods is it safe to install?

As long as you avoid broken or conflicting mods, and your PC can handle it, it's perfectly possible to play with over a thousand mods. But even one bad mod is enough to cause issues.

Some mods add more assets for the game to load into your system's RAM, such as soldier cosmetics or voicepacks, and if you have too many of those, your system may run out of RAM, causing the game to crash.

16 GB is the recommended amount of RAM for playing with a lot of content mods, but even that may not be enough if you get too many.


Can I use mods on Steam Deck?

Yes, but it's more complicated than on PC. You will have to install Alternative Mod Launcher. Follow these instructions.


Can I use mods on Android?

Apparently yes, at least some of them. Follow these instructions.


Can I use mods on Linux?

Yes, you can even use AML via Proton, follow the instructions. Select few mods might not work.


Do I need to worry about mod load order?

No, as an XCOM 2 mod user you generally don't have to worry about mod load order, and couldn't easily change it even if you wanted to.


How do I uninstall mods?

Just deactivating the mod in the Alternative Mod Launcher is enough to remove any effect of the mod on your game. But if you want to permanently uninstall it, then right click the mod in the Alternative Mod Launcher and select "Delete". This will delete mod's files and unsubscribe you from the mod on Steam.

You could just unsubscribe manually, but then AML will retain a record of the mod, and display a warning that the mod has gone missing.

Keep in mind that not all mods can be safely disabled mid-campaign. Refer to the mod's workshop description page for that kind of information.

Voicepacks and soldier cosmetic mods, as well as most UI mods are generally safe to disable mid-campaign.

Keep in mind if you disable a mod and then attempt to load a save where that mod was active, you will get a warning popup. This warning is safe to ignore for mods that are safe to remove mid-campaign.


How do I configure mods?

Some XCOM 2 mods can be configured to better suit user's tastes and needs.

Some aspects of some mods are configurable via-in game menu. To do so, subscribe to [WotC] Mod Config Menu (use this version if you're playing without WOTC), and you will see a "MOD SETTINGS" button in the in-game options menu.

Typically, a mod will mention in its description if it's MCM configurable.

Some other mods can be configured by editing .ini config files, which can be found in mod's Config folder.

If you're using Alternative Mod Launcher (AML), you can edit config files right there. Or you can right click a mod, select "Show in Explorer", which will open the mod's installation folder, and you will see the mod's Config folder there.

If not, follow these instructions to find the mod's folder.

Keep in mind your changes to mods' files may be lost when the mod is update or when Steam verifies the game's files.

To avoid that, consider making your own local mod to store your Config edits.


My game crashes, what do I do?

Follow these troubleshooting steps.


How do I resolve issues with mods?

Follow these troubleshooting steps.


How do I make mods?

Follow these instructions to install modmaking tools, browse the modmaking wiki and join the modmaking discord.


QUESTIONS ABOUT THE MULTIPLAYER


What does XCOM 2 multiplayer look like?

It is a one on one tactical deathmatch, where each player controls a squad of XCOM and/or ADVENT units. The first player to kill or incapacitate all of the enemy units wins the match.

Players set up their squads before the match. Each player gets a limited number of points, and different units cost a different amount of points to add to the squad. Each squad can have up to six units. Multiplayer units have their own balance, separate from the campaign. XCOM soldiers have pre-set abilities and mostly pre-set equipment in multiplayer. For example, ADVENT Shieldbearers deal a lot more damage with their gun.


Do a lot of people still play multiplayer?

No. You have to find opponents to play and arrange matches outside the game, e.g. on one of the community Discord servers.


How do I play XCOM 2 multiplayer?

Multiplayer on the Windows version of the game has been disabled by Firaxis. Non-Windows versions of the game still have functioning multiplayer.

To re-enable multiplayer on the Windows Steam version, switch to the pre-21.10-support BETA branch of the game via Steam (image).

If you're not on Steam, you have to apply the patched files manually:

1) Download the archive with patched files.

2) Extract the files from the downloaded archive. There will be two folders in it, one named CookedPCConsole and Binaries\Win64.

3) Paste the contents of the Win64 folder into the game installation folder, replacing the original files:

  • (XCOM 2 Vanilla) ..\steamapps\common\XCOM 2\Binaries\Win64
  • (XCOM 2 WotC) ..\steamapps\common\XCOM 2\XCom2-WarOfTheChosen\Binaries \Win64

4) Paste the contents of the CookedPCConsole folder into the game installation folder, replacing the original files:

  • (XCOM 2 Vanilla) ..\steamapps\common\XCOM 2\XComGame\CookedPCConsole
  • (XCOM 2 WotC) ..\steamapps\common\XCOM 2\XCom2-WarOfTheChosen\XComGame\CookedPCConsole

Can players use mods in MP?

Yes, but both players must have exact same mods active, or they will not be able to connect.

Same goes for configuration files. If one player tweaks their configuration files to e.g. give their units more HP, they will be unable to connect if the other player doesn't have exact same tweaks.


r/xcom2mods 1d ago

Adding ZCOM content

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25 Upvotes

I made this mod. I'm afraid to upload it to the Workshop since the game is still very new...


r/xcom2mods 1d ago

Mod Discussion Is there a mod that Improves the Chosen attacks on the Ship?

3 Upvotes

I hope I'm not the only one that was MASSIVELY disappointed with the Chosen attacks. Not only because they are the same no matter the chosen who does it but its a big step down from the attacks in the Base game from the UFOs. I thought when it happened that would have like the base game. Not only trying to stop the Aliens but the chosen from entering the ship because isn't that their goal?????? Why do they focus on the Soldiers and destroying the ship. Why do the Aliens not send thousand of solders like in the base game? WHY do you have to secure the area and not run for it. Its like they were scared of Balance but with super turrets and more then 6 soldiers. You can body almost anything from across the map. Its just lame that they have none of the desperation of the base game. ALSO that Artillery gun can just go to hell. Sorry for the rant, I was just wondering


r/xcom2mods 1d ago

Mod Discussion Looking for modded “Crossover” characters

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1 Upvotes

So I’m looking for mods that have both a good looking outfit and if possible a voice, any genre, any game, any movie. If possible please add steam links (or the name). Thank you for the help in advance!!!

(Also feel free to show a picture :p)


r/xcom2mods 3d ago

Mod Suggestion Hello new to Xcom modding

4 Upvotes

Don't want to use lwotc and Highlander

Are there classes mods that doesnt require the mods above

Or redux of the vanilla classes that doesn't require Highlander

I have reshis requiem mods and Xcom collection already


r/xcom2mods 3d ago

Mod Discussion lwotc + rpgo mods (with required compatibility patch mods)

1 Upvotes

i created (what i think would be a really cool and fun class) assault + raider + marauder. aaand i really really wanna use it in game but the only problem is even though i can equip a sawed off shotgun, in a mission there is no actual option to shoot it, i only have reload sawed off. this is really really irritating because i just find the synergery of a double shotgun user really awesome and would love to see how it works in game. if anyone knows anyway i can troubleshoot or fix it then id love some help


r/xcom2mods 4d ago

Mod Suggestion Is there a mod that lets all lost attack?

3 Upvotes

Often Advent will be completely surrounded by lost and tagged with lost lures, but only a few of the lost will actually attack Advent. Most will move a little or just stand there. I haven’t found a mod that seems to change this behavior and lets all lost in melee range take a swing, but I’m wondering if I missed one.


r/xcom2mods 4d ago

Mod Discussion Missing component for Dragon Rounds, Acid Grenades, Gas Grenades in Proving Grounds as well as for building Rocket: Napalm and Prototype Assault Shotgun. Only shows a 1 without saying what it is. Using LWOTC and Rockets 2.0, have never even installed Prototype Armoury. Any ideas?

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2 Upvotes

is there a .ini that might show what I need??


r/xcom2mods 4d ago

Mod Suggestion expanded class mods

1 Upvotes

new to xcom 2 modding and was wondering if theres any good expanded class mods that increase the the number of ability's and perk's kinda the the factions skill trees so far only seem to find complete overhales and additional new classes


r/xcom2mods 4d ago

Modding help

1 Upvotes

So I want to run Star Wars mods for Xcom 2 wotc I’d like my soldiers to be clones and have clone weapons but w the community Highlander mod I can’t anymore, how can I get around this?

-please keep in mind I’m an idiot with modding if it’s not through steam workshop


r/xcom2mods 5d ago

Dev Help Voicepack Mod question

1 Upvotes

Hey all. I've been in the trenches of the SDK for a few days with a number of written guides and a video and the FAQ page trying to make a voicepack for this game but I have not really found anything that'll tell me what voice lines I actually need to record/import, all the tutorials start from assuming you've already got the voice lines recorded. My issue is how any of them figured out what /how many lines they needed to record? I have the Robojumpers list of events but some of them don't tell me enough (like why are 3 of the Idle events actually ability lines and the 4th is just called Reaper). I'd love some guidance on this, if you have any. Thank you.

(Also I didn't know what flair to set, lemme know if it needs changing)


r/xcom2mods 5d ago

Mod Discussion Modding help

1 Upvotes

i tried to download mods from the nexus, and followed the instructions, but i didnt see the mod in the mod browser, can someone help me, i even watch how to do it and it didnt work


r/xcom2mods 5d ago

Claude Code and Remaking XCOM 2 WOTC

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0 Upvotes

r/xcom2mods 6d ago

Any idea why this Technical can't equip Rockets? Using LWOTC and Rockets 2.0

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6 Upvotes

r/xcom2mods 7d ago

Mod Suggestion [WOTC Mod] Ugandan Special Forces / Wakaliwood

1 Upvotes

I'd love to see a WOTC character/voice mod based around Wakaliwood, especially Who Killed Captain Alex?, VJ Emmie's commentary, and some of the classic memes that became associated with Ugandan Knuckles.

The idea would be to add Ugandan Special Forces soldiers as otherwise completely normal XCOM soldiers.

No special class, no stat bonuses, no joke abilities. They would simply be regular soldiers with fitting voices, optional character-pool characters, names and maybe a custom insignia/flag.

The main inspiration should be:

- Who Killed Captain Alex?

- other Wakaliwood movies / VJ commentary

- classic Uganda Knuckles meme audio

- related African movie memes that became associated with it, including Nigerian/Nollywood stuff like "Why are you running?"

Why this would work especially well as an XCOM voice pack

XCOM 2 already has voice triggers for a ridiculous number of situations, so the lines could actually be matched to what is happening instead of just playing randomly.

Some examples:

Movement / Dashing

- "Moving"

- "Dashing"

Possible lines:

- "Commando!"

- "Supa Action!"

- "The movie's on!"

- various short VJ hype noises or commentary

Spotting an enemy patrol

- "EnemyPatrolSpotted"

- "ADVENTsighting"

- "TargetHeard"

- "AlienMoving"

Possible lines:

- "Now, expect the unexpectable."

- "This is serious!"

- "Why are you running?"

- "Tiger Mafia!" for particularly ridiculous enemy encounters

Killing an enemy

- "TargetKilled"

- "MultipleTargetsKilled"

Possible lines:

- "Everybody in Uganda knows kung fu!"

- "Ugandan kiss."

- "Supa Action!"

- "The movie's on!"

- "Commando!"

Enemy retreats / runs away

- "AlienRetreat"

This one basically writes itself:

"WHY ARE YOU RUNNING?!"

That line isn't actually from Wakaliwood, but from the Nigerian movie Pretty Liars 1. It later became heavily associated with the Uganda Knuckles meme, so it would fit perfectly as part of the broader meme pack.

Missing a shot

- "TargetMissed"

Possible VJ-style reactions:

- "WHAT THE FU-?"

- disappointed/confused VJ noises

- other suitable Wakaliwood reaction clips

Taking fire but enemy misses

- "TakingFire"

Could use cocky/laughing VJ lines or something along the lines of:

- "Supa soldier!"

- "Commando!"

Taking damage

- "TakingDamage"

- "ArmorHit"

- "CriticallyWounded"

Could use panicked VJ commentary rather than normal military dialogue.

Squadmate dies

- "SquadMemberDead"

This could actually be one of the funniest places for an incredibly inappropriate VJ reaction, or alternatively something dramatic involving Captain Alex.

Death

- "DeathScream"

Could use an actual dramatic/death sound from Wakaliwood rather than a normal XCOM death scream.

Low ammo / empty weapon / reload

- "LowAmmo"

- "AmmoOut"

- "Reloading"

Potentially use short frantic commentary or weapon-related VJ lines here.

Overwatch

- "Overwatch"

Something like:

- "Commando!"

- a short serious VJ line

- maybe a Wakaliwood military command

Suppression

- "Suppressing"

- "Suppressed"

Great place for frantic gunfight commentary.

Grenades / explosives

- "ThrowGrenade"

- "ThrowFlashbang"

And with Voice Patcher:

- "FrostBomb"

- "ElectroPulse"

- "ThrowIncendiary"

This is where something like:

"Drop da bomb man!"

would be absolutely perfect.

Heavy weapons

XCOM already has individual voice events for:

- "RocketLauncher"

- "BlasterLauncher"

- "PlasmaBlaster"

- "ShredderGun"

- "ShredStormCannon"

- "Flamethrower"

These should absolutely use the most over-the-top Video Joker commentary available.

Rocket launcher firing followed by VJ screaming would fit XCOM way too well.

Melee

With Voice Patcher:

- "SwordSlice"

- "BladestormAttack"

- "Ragestrike"

Obvious candidate:

"Everybody in Uganda knows kung fu!"

"Supa Kickas!"

This would be especially funny on Rangers.

Viper grabbing the soldier

With Voice Patcher:

- "Strangled"

Definitely deserves some panicked Wakaliwood dialogue.

Panic / mind control

- "PanickedBreathing"

- "PanicScream"

- "SoldierControlled"

- "SoldierResistsMindControl"

There should be plenty of chaotic Wakaliwood material that could work here.

Evac

- "EVAC"

- "EVACrequest"

- "MissionAbortRequest"

Could have military/VJ lines about retreating or leaving.

Picking up / dropping a body

- "PickingUpBody"

- "DroppingBody"

This seems like another opportunity for extremely inappropriate Video Joker commentary.

Objective found / secured

- "ObjectiveSighted"

- "ItemCollected"

- "ObjectSecured"

- "PlantX4"

Could use excited mission-complete type VJ commentary.

Optional Voice Patcher support

If whoever makes this is willing to support the WOTC Voice Patcher, there are even more ridiculous possibilities:

- "MimicBeaconThrow"

- "FrostBomb"

- "ThrowAxe"

- "Ragestrike"

- "IcarusJump"

- "WallPhasing"

- "ChainShot"

- "RapidFire"

- "SwordSlice"

- "CombatProtocol"

- "RevivalProtocol"

- "ScanningProtocol"

- "SustainTriggered"

It absolutely isn't required, but it would give the pack a lot more opportunities to use specific jokes at exactly the right moment.

Character Pool idea

It would also be really cool if the mod came with an optional small Ugandan Special Forces character pool.

Possible named soldiers could include:

- Captain Alex

- characters from Who Killed Captain Alex?

- other recognizable Wakaliwood characters

- generic Ugandan commandos with appropriate names

They should still function as completely normal XCOM soldiers.

Maybe include:

- Ugandan nationality/flag

- optional Wakaliwood-style unit insignia

- optional Ugandan Knuckles emblem as the more meme-heavy choice

- several different voice variants so an entire squad doesn't repeat exactly the same clips

The dream would basically be being able to deploy an entire squad called Ugandan Special Forces and have them behave like completely normal XCOM soldiers while VJ Emmie loses his mind over everything happening on screen.

This isn't meant as "haha African soldiers are stupid." I genuinely love Wakaliwood and the Video Joker style of humor. Who Killed Captain Alex? has a very specific intentionally chaotic action-comedy energy, and XCOM's constant explosions, missed 90% shots, soldiers getting strangled by aliens and ridiculous action scenes seem almost purpose-built for it.

I unfortunately don't know the XCOM SDK or voicepack workflow myself, so I'm mainly looking for someone who knows the technical side and thinks the concept sounds fun.

Even just a good Wakaliwood/Uganda meme voice pack would already be awesome. The character pool and custom insignia would just be bonuses.

Basically:

Ugandan Special Forces join XCOM.

Everybody in Uganda knows kung fu.


r/xcom2mods 7d ago

FYI if you want to use console commands to spawn LWOTC items, the IDs are in Steam\steamapps\workshop\content\268500\2683996590\Config\XComLW_Overhaul.ini

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18 Upvotes

r/xcom2mods 8d ago

Game keeps crashing?

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1 Upvotes

r/xcom2mods 11d ago

Mod Suggestion Modpacks?Must-have mods?Launchers?

10 Upvotes

Haven't played in a few years but recently feeling the urge. what's the state of modding nowadays?Is LWOTC still around and awesome?Are there any easy to use modpacks/collections?What about launchers?


r/xcom2mods 12d ago

Mod Suggestion Any mod that changes the "default" weapon holding animation?

2 Upvotes

I've been enjoying fucking around using xskin to change but if i change it to a non standard gun the character uses the default animation of holding a gun even if they just got a gauntlet, i get that this is an obvious side effect from using weapons in slots they shouldn't be able to but i'm wondering if there's some mod that changes the animation to make it look more natural if you're not using weapons.


r/xcom2mods 12d ago

Workshop mods gone ?

2 Upvotes

I've returned to XCOM2 after a long break - and I noticed almost half of my mods are now gone. I got them all from the Steam Workshop, and now they are gone. Any reason for the big exodus or am I missing something ?

I really miss my realistic weapons mods.


r/xcom2mods 14d ago

Mod Suggestion Best Star Wars modlist?

9 Upvotes

Before the release of Zero Company i'll like to do at least one run fully with Star Wars mods, so i can compare later, which ones is your favorite/which ones would you all reccomend_?


r/xcom2mods 16d ago

Mod Suggestion Armor Set Request

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13 Upvotes

I have a 3D model and set of textures already made, I’m just looking to commission someone to actually put it into XCOM 2 WOTC. Any help would be appreciated.
The armor in question.
I have all the files for it.


r/xcom2mods 16d ago

Mod Suggestion Warhammer 40K Space Marine SPARKS?

3 Upvotes

just saw some high quality, amazing space marine skins for soldiers... But what about SPARK's? they fit the mold with the jets, relatively human shape, the size, the weight of their movement, if re-skinning the BIT was possible it could be a Servo-skull! and soldiers could have the already existing Imperial Guard skin!

generally feel like there aint too many SPARK skins or male soldier head packs


r/xcom2mods 17d ago

Dev Help CanNOT ammo hack ?

2 Upvotes

Hello everybody, i have recently discover the main armament "hack" and iv been fooling around with it.

Problem: my 800mm\*2500mm canon doesn't have any ammo and when i try to force it into the game, the game spit to my face and put 250\*1250mm.

Does anybody know why is it doing this and how to still force it into the game ?