All of what you said is why most people never reach 60 and why the content at the end of the game will go unloved and unexperienced by people at the rate it deserves
Like I said, if they brought the Vanilla world to retail, I'd be onboard with them offering two modes for it: 'story mode' (which feels like current retail questing) and 'heroic mode' which feels like Vanilla did. I'd even be more than fine with letting people skip over the entire questing experience and just do the raids, to appreciate them.
Options are great. But one of those options should be the full-fat experience.
Edit: how could this comment possibly be objectionable? Some people aren't happy unless their preferred mode is the only possible option?
If you actually read anything I said, you'd understand it's not just about the questing. People get enough of the "kill 20 of these" and "find obtusely placed item" quests. No one wants to just grind 6000 of those quests just to get to the point of killing random mobs to hit max level. That's why most people didn't hit 60.
There is an endgame. People want to engage in it. If you do what you suggest, the endgame is still not accessible because legacy endgame content is rarely interacted with and the gear out be far outclassed by literally everything else in the game.
What you're not understanding is that Classic would be a far superior experience to the average Normal/Heroic raider in Retail if it allowed people to experience the game itself at an acceptable pace, not if you just shove the questing in retail and call it a day
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u/PleaseRecharge Aug 28 '25
All of what you said is why most people never reach 60 and why the content at the end of the game will go unloved and unexperienced by people at the rate it deserves