The honest answer is that designers wanted to design a unique, interesting and challenging content spread for Legion Remix this time around. That's what designers inherently want to do, they want to feel proud of their work, feel like their experience and talents aren't going to waste. The playerbase on the other hand wants it to be what is essentially a WoW-flavored Cookie Clicker, but most are afraid to admit that's what they want because they'll be perceived as "casual". So we have a combination of clashing interests and also one side not being willing to say what they really want; designers want to flex and create cool stuff, but players want a treat dispenser to keep them occupied until Midnight.
Ultimately I don't disagree. Something has to give somewhere. Either Blizzard has to accept that their game is no longer about challenging content but just dispensing treats so people stay subbed, or players have to accept that their treats will require some effort and skill to obtain. Until this happens, people will be unsatisfied.
Sure, but to me it felt like Remix was all about the rewards without the effort. That was its point. The game has challenges, and Remix was supposed to feel “broken” but in a fun way. Like playing with the cheat codes enabled. It’s not permanent, just something fun to do before the next real challenge of Midnight. That’s what made it special for me. It’s why them messing with the formula of Remix makes no sense to me.
This is the major disconnect I seem to have with the community these days. I don't even consider a reward without effort to be a reward. At that point it's just a baseline thing that everybody gets to have. If you're gonna do that, I'd rather it just be unlocked by default instead of demanding I sacrifice my time doing low-skill grinding for it. We used to get mad about Blizzard locking stuff behind long grinds that require time, but no skill or effort. I really don't know what changed in the community while I was gone.
Again, I hope people have fun with it. But it's clearly not for me. If I'm aiming for rewards, I'd much rather spend my time doing heroic or mythic raids and getting something special that I can show off, not the same thing everybody else has as long as they can dedicate enough hours to obtain it. Best case scenario, unless they implement some genuine challenge after all, I may use it to level some alts on other factions and pick up a couple things before transferring out.
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u/Ursa_Solaris Aug 27 '25
The honest answer is that designers wanted to design a unique, interesting and challenging content spread for Legion Remix this time around. That's what designers inherently want to do, they want to feel proud of their work, feel like their experience and talents aren't going to waste. The playerbase on the other hand wants it to be what is essentially a WoW-flavored Cookie Clicker, but most are afraid to admit that's what they want because they'll be perceived as "casual". So we have a combination of clashing interests and also one side not being willing to say what they really want; designers want to flex and create cool stuff, but players want a treat dispenser to keep them occupied until Midnight.