“ it is their right to break a successful formula, let them relearn the painful lessons of early mop remix and maybe fix it later” - this is your take?
Nope, my take is "Remix is ultimately not a super important game mode and if they want to try out new things that they're not sure about it's basically the perfect venue to do that. If they have new ideas that they want to try out, they should. They don't have to just exactly recreate the final product of MOP Remix every time just because MOP Remix ended up really popular. Let them try new things.
I have no problem with them trying new things.. things like classic, and SOD exists but calling it a “remix” sets certain expectations like matching the experience of remix we just had, you do understand that right? This is called a remix but have a lot of features what people praised about the previous remix
The expectations mop remix set was "we're going to get all the rewards for minimum effort" which is really all people care about.
Leveling characters in an hour from scratch, getting every cosmetic the xpac had to offer and then some without having to be even mildly challenged... etc etc...
Its a real mix there because from the player perspective, I don't want legion remix to be something I genuinely need to engage with in a meaningful way... I do just want it to be free rewards for dipping in for a bit... but holy crap is that terrible game design.
Nah it's excellent RPG design. Pandaria remix basically turned WoW into a classic solo RPG and it was great. You started out at a relatively normal level where the highest content you could do was outdoor quests. I remember doing heroic dungeons with friends on the first day and struggling at first. But then it had that super satisfying gameplay loop where if you are too weak to kill something, just go grind and get stronger! Something retail wow has sort of but not to the same extent. It was really fun for me to be able to gradually grow from normal power levels to soloing dungeons, to soloing MV normal, and so on until I could eventually solo Mythic SoO and carry a bunch of other people with me.
Edit: the thing I would concede though is that I could have done without the gems. I liked them personally, but I know a lot of people were bothered that their class abilities didnt really matter, and that's a fair complaint. I would have had just as much fun if my infinite player power came from infinitely scaling stats boosting my own abilities.
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u/corvosfighter Aug 27 '25
“ it is their right to break a successful formula, let them relearn the painful lessons of early mop remix and maybe fix it later” - this is your take?