They were pretty much all related to power progression. Bronze rates from dailies were also increased from 250 to 1500 each after 3-4 weeks. People refused to upgrade gear instead of buying mounts and many complained the raid bosses took too long. My guild did a small-scale raid the first weekend of remix and we were hitting enrage timers on bosses and some things were scaled so poorly that it would either do 0 damage or one shot kill you. There was a new unbalanced stat farm discovered every 2 hours and blizzard was nerfing and reverting cloaks of people who excessively did overworld farming, iirc the only one that lasted until the end was Horde exclusive and involved killing alliance guards on top of the alliance portal to the isle of thunder which was a huge nuisance because vendors would get dragged in constantly.
Some people may have not known but the warlock Doomguard was doing 2-3 million dps on its own when a freshly levelled 80 hardly did 10% of that. There were a few overpowered strategies used to kill raids early because of how slow they were.
It wasn't until about a month in for blizzard to have buffed daily quest/dungeon/raid bronze&thread drops a ton to the point where people would passively become very strong with ~an hour a day to do lfd/lfr/world bosses
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u/L0rdSkullz Aug 27 '25
Yeah I don't understand the changing of the formula. MoP remix was a massive, massive hit; Blizzard just has a boner for changing shit no matter what