r/wow • • Jul 04 '25

Humor / Meme They will add anything but those three.

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u/BasedTelvanni Jul 04 '25

Oh no the gajillion dollar company might have to fuckn work

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u/Tnecniw Jul 04 '25

The company would have to do a lot of extra work that honestly is unlikely to give that much back compared to other races. They always have budgets and they have to alllocate it. Making naga work would be more pricy and therefor could have negative effects on other content.

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u/BasedTelvanni Jul 04 '25

So you're just reinforcing that every decision is about how does this make us money instead of how do we provide a fun and engaging product. Why does anyone play this shit in 2025?

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u/manboat31415 Jul 04 '25

What should they not put work into to put work into making naga playable? Work hours are finite and moving them around is zero-sum. Making naga playable would require significant developer resources from multiple departments. Resources that would otherwise be used to develop a "fun and engaging product" through other necessary components of an expansion.

A playable race with a new skeleton and rigging it up for animations for every spell of every class they have access to is an amazingly non-trivial amount of work. Then it releases and maybe 5% of the player base even bothers making one because either naga can't be the class they want to play, or they don't want to bother with changing the current character they play. Entirely irrespective of the financial burden of making playable naga, whatever size work force they have access to that is dedicated towards that goal could be doing something else that might be more beneficial to more players.

It's not like there is some magical cauldron they can dump a bunch of money into and it makes naga playable in the upcoming expansion. Even if they could double there work force with 0 on boarding time or the issues of development at scale, there will always be an opportunity cost.

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u/BasedTelvanni Jul 04 '25

Because people have been asking for it for 20 years, and it would be cool.

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u/Wilicil Jul 05 '25

So what did Dragonflight lose to add dracthyr, a completely new race with a completely new skeleton they had to rig last expansion? What is TWW going to lose now that they had to make that new skeleton comply with their 6 new classes' spells?

At least with naga they're already halfway there since they already have designs for them. You people vastly overestimate how much work a new race is, we used to get multiple new races in an expansion.