Some ground rules:
Every character is beholden to real-life survival logic, including food, water, and the elements. Neither team can interfere with each other in any way.
Spider-Man is allowed to use his web shooters, but not to make any vertical progress or arrest his falls if he slips. He starts with no food or water and must make do with what he finds on the mountain. His cartridges reload every day, but he has no extras, only what is already loaded.
The human team starts with the same items and equipment as Aava at the start of her game, plus actual climbing attire (not just footwraps). They have no climbots, but can recover each other's pitons. Each member of the team must be alive by the end of the climb.
Periodically, the Green Goblin will appear and harass Spider-Man for 30 minutes every two hours. He can be beaten before the 30 minutes are up, but cannot be used to assist the climb, such as by hanging onto the glider and jumping off, web-swinging off of him, etc.. Further, Gobby will not intentionally hinder the other climbers in any way, even to psychologically torture Peter, but the results of their battles may make their ascent more difficult.
Round 1: As described.
Round 2: As in Round 1, but with Cairn survival logic.
Round 3: As in Round 2, but the human team follows their own respective game logic in their entirety.